Press B To Cancel

Press B 148: March Radness - Worst Movie Game Tie-Ins of All Time

It's time for Press B's March Radness! A month long celebration of salt and tears as each week in March we do bracket tournament style episodes.

On this episode of Press B, we dive into the world of video games based on movies and explore some of the most disappointing and frustrating adaptations ever made. From poorly executed gameplay mechanics to shoddy graphics, we discuss why these games failed to live up to the hype of their source material. Join us as we relive some of the most cringe-worthy moments in gaming history.

Press B To Cancel now on Youtube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

Transcript: GP (A): Alright, everybody. Hello and welcome back to our podcast. Press B to cancel.

Jake (B): You had to do the opening line.

GP (A): Can I say hi first or you want the because I was going to lead into it.

Chard (C): All right.

GP (A): I have this. Okay.

Jake (B): You're right.

GP (A): If it please Your Highness, I will.

Jake (B): Okay.

GP (A): All right.

Sins (D): Okay, everybody start over.

Wulff (E): I thought we'd do a poldo, but in Dead. Hellos.

Chard (C): This is our first podcast. We've never done this before.

GP (A): You can host if you want to host.

Jake (B): No, it's okay. I'm good. It's all right.

GP (A): Since you copy did you not? Okay. No. So this episode is a little bit different, which is my fault, but I want to touch on that. And then I'll do the opening line and then we'll do our introductions. But I want to say this, everybody. It's march. Radness. I'm thrilled this is going to be a particularly fun episode because we're all in a hateful mood, if you weren't already picking up on that. This is one of those rare gems, a hidden gem, if you will, of an episode where we all get to just trash on things. And I think we all enjoy that. Except for Jake.

Jake (B): My second favorite hobby, no gangster things people like.

GP (A): So without further ado, I don't have an opening line. I have an opening bit. We'll say it that way. And this is, I think, kind of explaining the logic of what this episode is going to be. So let me paint you a picture with my imagination brush. Okay. The process I'll wait. The process begins when a video game developer says, wait a minute, I have a thought. I'm going to have a thought. Yes, it's gone. The process of original thought stalls. And secondhand, creativity is the order of the day. Let's just loosely adapt a popular movie into a video game, says one of the drone workers. I love it, says the suits. One voice speaks up from the darkened into the room. If we do that, you got to ask yourself one question do I feel lucky? Chill out, dickwad. We'll make money off of this. The process is rushed at best, and the day comes to present the new trash to the old money. This is garbage. A trash heaps the size of the moon. But it'll sell. That's no moon. You should give him his dignity. This is the most ridiculous thing I've ever seen, says the one voice from the darkened in the room. Yeah, it sucks, but we spent too much money to abandon it. When can we release? How about Friday the 13th? Wasn't that bad luck? Look, Friday the 13th is better than Monday the whatever. So the day comes and it's available to the masses. The reviews suck, but your allowance has to go somewhere. You close your eyes, praying so hard that the game will be at least a little bit fun. I'll be as good as you want me to be. Forever. God, just please don't let this suck. You hear the voice of God respond. Just wear the most excellent promise you can make. You go home, you open the box, the cartridge stares at you as if to say, I'm not really bad. I'm just drawn that way. Every evening I died, and every evening I was born again. Resurrected. You play and you play and you lose life after life. And that was my childhood. This game was as terrible as the developers knew it would be. A house of condiments and nothing more. The game was so bad, it ruined lives, ended marriages for the world. It was released on a Friday, but to me, it was a Tuesday. But that was life. And life finds a way decades later. We no longer have cartridges. We have subscription services. Multi pass. I met you guys. The podcast was if a hand reaching out to me saying, come with me if you want to live. Guys, we're going to need a bigger podcast. Jake, I am your father. Today on actually holy fucking okay. But well, in a good way, right?

Sins (D): Oh, fucking epic. Don't talk over the intro.

Jake (B): Over the extended intro.

GP (A): It's extended the extended intro. That's all the time we have today.

Sins (D): Yeah.

GP (A): Welcome back into Press be to cancel. So if you pick up on what we were talking about today, video games that were poorly translated no, let me re hit that. Movies poorly translated into video games. And in continuing with the spirit of March Radnus, we are doing this bracket stylize. And I'm over the moon excited. But before we get into that, I want to go through today's deus. We've got the full crew here today. Let's start off with Mr. Werewolf. Say hello. How are you doing today?

Wulff (E): I'm doing all right. I'm doing all right. It's going to be a lot worse from here, I'll tell you that.

GP (A): I love the optimism is what I like. This is all uphill. It's going to be great. My man. Chardmuck. How are you, sir? Welcome in.

Chard (C): Now, that's one big pile of shit.

GP (A): Oh, man. I love it. I love it. Sinister. Welcome in. How are you, sir?

Sins (D): I'm doing well. And I have one question for you.

GP (A): Okay.

Sins (D): Have you seen this boy?

GP (A): Why is Wayne's World not on our list anyway? And then, of course, sick Jake. How are you, my friend?

Jake (B): I'm doing good. I'm looking to an episode full of us agreeing and coming together in harmony and peaceful debate.

GP (A): I don't see that happening at all. But it is so good to have you. And I want you all to know there are no other groups of four people I would rather argue this with than you all. So let's jump right into it. These bracket episodes tend to go long, and I don't think this will be the exception, because if there's one thing we all enjoy doing, it is bashing the things I do want to point out a couple of things for anybody who's going to be upset that the list is not longer. We could do this all day. We're very Captain America that way. When we started the list of, hey, what should be on here? It was tough. Something to remember. There's more games out there than what's on this list. That just suck. But today we are voting for the shittiest adaptation of a movie into a video game. When you hear me vote for the worst possible thing, just please remember I'm.

Sins (D): Supposed to real quick.

GP (A): Yeah.

Sins (D): If you think we didn't put a movie to video game adaptation on the list that we should have put in the comments or come to our discord and blast the fuck out of us.

GP (A): Yes. Let us know where we messed up so that we can discuss it.

Jake (B): Seriously every week.

Chard (C): Also, I need to point out that not only did GP go with Wayne's World after have you seen this boy? That's where my fucking head went to. And I think I have a problem up top.

GP (A): Yeah, absolutely. Okay, so let's jump right in the first bracket as determined by a random, I guess, program. Is that right?

Jake (B): Completely random.

GP (A): I came from the Super Nintendo called Superstar Wars. I believe sinister. That was one of your entries. Why don't you start us off by talking about Superstar Wars courage?

Sins (D): It was not my entry, but I'm happy to talk about it because I played it today and I made it through the first level. And I question how this is a Star Wars game simply for the fact that well, okay, no, that's not true. I don't question how this is a Star Wars game. I question how this is actually tied to A New Hope, because you are Luke Skywalker at the beginning, running through the desert like he was doing, obviously, in A New Hope tattooing run.

GP (A): Thank you.

Sins (D): Running into scorpions that shoot things from their tails.

Chard (C): Listen, we don't know much about the flora and fauna of Tatooines. Let's not.

Wulff (E): I'm sure we all remember the beginning of the movie, how he just forced his way into the jawa.

Chard (C): I specifically recall the scene of him absolutely annihilating this jaw sandroller.

Wulff (E): Right.

Sins (D): Hold on, folks. Because we took care of Return of the Jedi at the beginning of this game because you fight the Sarlac in the Sarlac pit as the first boss.

Chard (C): This was him coming home to his aunt and uncle before everybody, before they showed up. We didn't know what he was doing beforehand. He wasn't in his room fucking watching hollow grams and doing unquestionable things to himself. No, he was running around in sand, biting the local Sarlac pit and having a run in with the jaws.

GP (A): Off the hip straight in his face. I have to point this out because this is my favorite thing about the game. When you shoot a bad guy, they don't explode. They don't fall over. They go flying off the side of the thing. And it is the greatest thing in this video.

Chard (C): We all know gravity on Tatooine is much weaker than it is in most atmospheres.

Sins (D): But I will say this. I was waiting for when I had to negotiate with the Jawas for Droids, and it never happened.

GP (A): You negotiate with your blaster. Yeah, I'm sorry. Off. That's what it is.

Wulff (E): And they do.

GP (A): You shoot them in their face, and they fuck right off.

Jake (B): Oh, boy.

Chard (C): Got a handful of cold fusion with your name on it. You're lucky jawa.

GP (A): Guys. Somebody get that scorpion.

Jake (B): This is on the list.

Sins (D): This is Jake's game, but I played it today, so I figured I could talk about it.

Jake (B): So there's three of these games, one for each of the movies, and the reason why I want this one to be there the first one, and I know it's kind of from the movies, but it's a Star Wars game, and you don't have a lightsaber for I feel like a good chunk of this game. It's Blasters only there's multiple characters. There's Han Solo and Chewbacca, but you're mostly Luke, and it's Blaster for most of this game.

Sins (D): I feel like, well, Blasters was seeking missiles at certain points, obviously, in the movie.

Chard (C): Yeah, you know what?

Wulff (E): I can kind of forgive that, because in one of them I don't remember which one I think it is the third one. Maybe it's the second one. I don't know. But he talks about how he used to shoot whomp rats for, like, target practice. Right?

Sins (D): Oh, I think I shooting.

Chard (C): They're only 2 meters.

Jake (B): Seeking missiles.

Sins (D): I think I shot wamp rats in.

Wulff (E): The first level, so I can allow the fact that it's just like Blaster for the most of the part of the game, even though his health bar is a lightsaber, which is weird.

Sins (D): I think that this video game has proven that Luke shot first.

Jake (B): He wasn't even asked, but they were answering it anyway.

GP (A): Yeah, you just so many legions of Star Wars fans by saying, card shot first. He wasn't even into. Also, is this really what's going on in the Jawa vehicles?

Sins (D): Yes.

Chard (C): I was going to say the Jawa security system is extremely well designed, I have to admit.

Jake (B): It's a death trap.

Wulff (E): Well, yes and no. I mean, if one kid who's just a farmer can bust in, it's not that well designed.

GP (A): I'm just saying it just seems intense considering they probably don't have orders every day.

Chard (C): Okay. Not all of us have that ability.

Wulff (E): He doesn't know that he's got the Force. He's just bringing four because he just.

Chard (C): Doesn'T know what it is yet. I've got a mole on my neck. It could be mo. I don't know.

Wulff (E): Effectively turned Luke into a hoodlum.

Sins (D): Yes.

GP (A): Good contra. Did it better.

Chard (C): He's a Manchester United fan, too.

GP (A): All right, so I guess we're just coming after everybody today. Luke shot first, which is nobody knew about.

Sins (D): What is this game against?

Chard (C): Health Sword.

GP (A): Yeah.

Sins (D): Health sword? Yes.

GP (A): You can.

Wulff (E): By cutting them, it extended the lightsaber that he doesn't have.

GP (A): Yeah, right. It's a metaphoric. Lightsaber. Okay, here's a question. Which was the worst video game adaptation of a movie? This or jaws. Jawas.

Wulff (E): What the hell?

GP (A): You don't remember this part of the.

Chard (C): Okay, this is one of the leads joinTo you don't know.

Jake (B): Joinko come on. Now.

Sins (D): It'S an amalgamation of Jawas smashed together and then pushed into the log.

Chard (C): No, I thought that was Java's. Like Cousin.

GP (A): No, it's in the extras. Okay. Does R Two know how to do platforming?

Sins (D): No, we learned that in the prequels that he has jump jets.

Jake (B): Yeah, he has jump jets. He's a mess.

GP (A): Yeah, I'm just saying, it doesn't make a whole lot of sense looking this thing up.

Wulff (E): I have just learned of Wikipedia. I just want to throw that out there.

Jake (B): I love Wikipedia up there with alpha memory. It's good.

Sins (D): Okay.

Chard (C): Why does Jaw looks like he man on top of that? Sorry, keep going.

Jake (B): Jaws was GP. That was yours, right?

GP (A): Yeah. Okay.

Wulff (E): Explain jaw. Jaws was based on loosely based off.

GP (A): Of a great movie called Jaws for the Revenge.

Wulff (E): This time it's loosely that's the first one where Jaws roars. Right?

Jake (B): You know the scene in Jaws where you're bombing jellyfish from an airplane?

Chard (C): Yeah, absolutely.

GP (A): What are we going to do? We need points. Let's just got that. Okay, this one, I'm glad is on the list because it's LJN, and people famously hate Lgn, and for kind of good reason. But actually, this is a guilty pleasure of mine. I do love this game. I grew up being afraid of it because it was difficult. My brother couldn't beat it, and if my brother couldn't beat it, I wasn't going to try it. Plus, it was about a giant fucking shark. Checked off all the boxes of things that I was afraid of. I had a discussion with my wife last night about it, whether or not I should really attack this game, because, again, it's got a sentimental spot right here in my ticker. But she's like, the game is short. You can beat it in no time. And there's really no development of anything. And she's not wrong. It's LJN, but it's on the top tier level for LJN, if that makes sense.

Jake (B): The low bar is low.

Sins (D): As a movie tie in.

GP (A): As a movie tie in. You remember there were no scenes. It was just going from one port to another port that was still pretty close and then going back, trying to get a radio and collecting conch shells.

Sins (D): I feel like this was reskin.

Chard (C): Are you doing the ocean?

Sins (D): Somebody was like, hey, we have this underwater game. Let's reskin it and call it Jaws.

Jake (B): No.

Wulff (E): Yeah. I feel like this was a rush job of a licensed game and, you.

GP (A): Know, how I know it's not a good one. It doesn't have Mario Van Peebles. If they really cared about people liking it from the movie, give me Mario Van Peeble and Michael Kane.

Wulff (E): Michael K. This is a game I had as a kid, and this is a game that I repeatedly would go back to play. Like Josh crap out of me three.

Chard (C): Times the size of the freaking boat on the map. Just FYI.

GP (A): I can hear this music, though.

Wulff (E): Yeah. This is a game that I always found kind of fun, even though it's frustrating as hell. Right. I would repeatedly go back to it sometimes with Game Genie, sometimes without, but I would always try Genie. Right. It drew me back in constantly, and I had fun with it when I'd first pop it in, at least for a little while, until things started really going downhill for that particular run. And then I'd be pissed at it and be done with it for a couple of weeks and then pop it back in again. It's a game that constantly drew you back even when it frustrated you. It's inexplicably fun because it's all frustration. Right.

GP (A): It should not be as good as it is, by all accounts. Yeah.

Jake (B): The gameplay loop of the scuba diving and collecting shells and shooting fish and manta rays. Is that from the movie? I don't know. Maybe not. But it is fun. It's like a schmup. It's a schmup with the exploring on the overworld. I think this game is actually a lot of fun.

GP (A): And you don't get a lightsaber for most of it.

Sins (D): Yeah. You don't get the lightsaber on the end of your piercing bow of your ship.

GP (A): Let's talk about that. To beat the game, after you've taken down and depleted Jaws's power bar, there at the bottom of the screen, your first person view on was that the stern or the bow of the boat waiting for the shark to come so you can ignite an electric pulse to make him jump out of the water. And then somehow you boost the speed of the front end of your boat and spear him with it. And then he falls to the bottom, and then a seaplane flies off into the sun. It says the end, and you've wasted 20 years of your life. Yeah. There we are.

Chard (C): I've never seen a boat move that side to side like that.

Sins (D): Yes. Really?

Jake (B): This defined the first person shooting genre.

Sins (D): Really?

Wulff (E): First person stabbing?

GP (A): Yeah. You ever stabbed.

Sins (D): Oh, there it is.

Wulff (E): Yeah. You never on a boat when it's going completely sideways like this?

Sins (D): No. Well, I've especially not been on one.

Chard (C): That has, like, just go into hyperspace. Why did it do the little fucking star? Is this tie in with Star Wars?

Sins (D): It's doing the Kessel Run in seven parsecs.

GP (A): Nice. So here's the thing. If only Jaws Four had been Jaws a video game, it would have gotten better reviews. This might be the only entry on the list where the game itself horribly adapted from the movie. But if only if only the movie had been so good. So I don't know. What do we think? Which is the worst of the movie game adaptations? Jaws at least has a shark and a boat. Star wars has shoot in the face.

Sins (D): I'm going with Star Wars because the only thing that really applies is Luke Skywalker and a blaster. Everything else in this game has nothing to do with the movie.

Wulff (E): Yeah, like the cantina fight. Really? There was like somebody got decked, and then they run. It's not you come into the cantina, guns blazing, like it's the old west.

Sins (D): I don't know how you the jawa fortress that you have to move your way through to apparently get androids.

Jake (B): Uncle Jawinko. What's wrong with Uncle Jonko?

Chard (C): Uncle Joeyko is kicking into there. He's trying to watch the prices. Right? And Luke, did anybody else have joinko.

Wulff (E): Jeans back in the early 2000s?

Chard (C): Joey?

Sins (D): So my worst of these two is star wars, the video game.

GP (A): Okay, so that one for star wars.

Sins (D): Super star wars.

GP (A): Superstar wars. Jake, what say you? Jake?

Jake (B): Yeah, I'm with you. I like Jaws. I think Jos is a fun one. Lgn makes a lot of trash. And I know that this is not a great game, and it's very simple. If I bought this as a kid, would I have liked it? No, but when you were in the world of emulators and you can play every game for ten minutes and not feel bad, yeah, it's good. I think John's great. So superstar wars, with the difficulty spike in it, it's soberly, hard, and complete nonsense all the way through the game with the giant Sandwalker, the Sarlac pit. It's so off the rails. And I know they're trying to expand things from the movies, but I just feel like as a movie tie in, it's not that great. So superstar wars is the worst of the two.

GP (A): Okay, wolf, what do you say?

Wulff (E): I feel like Jaws strays a lot less from the source material than superstar wars does. So I got to say, superstar wars gets my vote. It's the worst of the two.

GP (A): All right, well, I've been saying this a lot lately, but chart, you and I can say whatever the hell we want. Who's your vote?

Chard (C): I think Jaws garbage. I think it's awful. I think jaws. I'd surprised. I'm shocked. That game looks and plays terribly. I remember it playing it as a kid being like, what the hell am I even doing? And the boat goes side to side again. Listen, I need you to do the.

GP (A): Cheebos for the story.

Chard (C): Luke has a story we are unfamiliar with at this point in time. He could be a marauder of jawas and just playing dumb and playing innocent. He might have gone into most Eisley's cantina and just completely annihilated everybody in there. Last week, and that's why they're pissed at him.

Wulff (E): Do me a favor for a second. Do me a favor. Imagine you play Jaws and then you watch Jaws four. How disappointed are you? Now imagine you've never seen the Star Wars movie A New Hope, and you play super Star Wars, and then you watch the movie it's based on. How disappointed are you that Luke isn't killing everything and everybody?

Sins (D): And where are the fucking scorpions?

GP (A): Yeah, nobody gets in the space.

Wulff (E): You know why?

Chard (C): There are no scorpions.

Wulff (E): How many Jaws survived that first movie?

Chard (C): Roll it around.

GP (A): I love passion. I want everybody to know.

Chard (C): Look, I don't know why we're able to have this discussion.

GP (A): If Werewolf is raising his voice level, it means something. Yes, there's a P in something. Okay? Something. If Chard is speaking loudly, it means.

Chard (C): I need water because everybody else is louder than me. And I'm trying to get over that. If you can't agree, be louder.

GP (A): I feel like Luke from Superstar Wars, the video game, was probably the inspiration for Ray from the sequel trilogy in that he's just inexplicably Opie and just able to kill anything with little to no effort. So I'm going to go with Star Wars as well. And so Star Wars moves on to the next bracket. Okay, very good. So second bracket. Actually, both of these are going to be ones that chart had brought up. So we're going to start with you on both of these chart. The NES Friday the 13th.

Chard (C): Oh, God.

GP (A): Tell us, why does this game suck as a movie adaptation?

Chard (C): I don't understand how the movie and the game even marry you to one another. You're a child. You're a child. A camp counselor at Camp fucking Crystal Lake running around in a goddamn circle. Are there wolves in the original? I don't remember. Friday the 13th. Were there wolves out in the middle of the damn woods just completely ruining your life?

GP (A): Who was the bad guy from the first Friday the 13th movie? Do you guys remember?

Sins (D): It was actually sorry, hang on. It was mom.

Chard (C): Yeah, it was mom. The game's adaptation of the movie is absolutely asinine. And let me tell you about the fucking music. Holy God. Hey, Jim, we need a song for this, man. I only wrote, like, 13 minutes for this thing. That's fine. Just loop it. When a kid's in trouble. When a kid's in trouble, just make it sound like a car horn and make it happen the entire time. Also, let Jason just get beat up by rocks. That's fine. Chase Jason off with rocks, and then we're going to have zombies. Where are zombies in this fucking movie?

Sins (D): I thought they were wolf men.

Chard (C): I know what the hell they are.

Jake (B): They were not in the movie.

GP (A): Yeah.

Chard (C): Yes. Well, I mean, they could be disgruntled Vietnam veterans that are still in their gilly suits that are popping up out of nowhere. I don't know that would make more sense than what the hell is happening in this game right now.

GP (A): Let's assume these kids that you're playing as are five foot tall. Okay? We'll just say that maybe they're short. Whatever. How are they jumping 15 foot in the air? I don't know, 6 meters in the air?

Chard (C): And why?

GP (A): Ridiculous.

Jake (B): And why you give kids s'mores?

Chard (C): Each counselor that you play as have a different stat, but they all look the same, so I don't remember who I'm playing. I'm playing his white shorts guy, Mark. Get fucked, Mark.

GP (A): Whatever.

Chard (C): He does the same. Anybody here? Freaking battle axe. When did that come in? None of this makes any goddamn sense.

Sins (D): No.

GP (A): Here's what I want. Shard, I want you to 200% this. I need the chivos, please.

Chard (C): No.

GP (A): Please.

Chard (C): I tried to do this on a randomizer in a charity event and it was awful.

GP (A): Everybody in discord, go ahead and sign off if you want charred to get the chivos on this, please. That would be great.

Chard (C): Not happening.

Jake (B): Dragons layer or Friday 13th chivo setbuilding right.

Chard (C): For complete edition achievements. How's that sound? Because that's what we're doing.

GP (A): Nobody wants to self promote until the end of the episode. Clearly. Okay, thank you. I'll mess with you. Okay. Says the game makes no sense when compared to the movie. And even if it wasn't based on the movie, still a shit game. Yes.

Chard (C): Are those yetis, like, what is appearing in the woods?

Jake (B): I think I saw bigfoot.

Chard (C): That seems like a bigger to me. Not only is there a murderer, an undead murder running around, but there's cryptids in the goddamn forest on top of that. Seems like a big deal. I don't know.

Sins (D): What were you going to say?

GP (A): No sinister. Have you played this?

Sins (D): Have you watched a number of people play it, though?

GP (A): Say what?

Sins (D): I have not, but I've watched a number of people play this.

GP (A): What are your thoughts? What's your take on this?

Sins (D): My thoughts are I'm in complete agreement with Chard, honestly. Because really, it is running in a circle, going into cabins, finding random shit or nothing may or may not help or nothing. Notes that tell you, oh, it's in the woods. You go into the woods and I don't know what I'm looking for, but it's there.

Chard (C): What's in the woods? Candy, sex, a dead body. Why am I going into the dead woods?

Sins (D): All of those will be better than this game, including the dead body.

GP (A): Wow. Okay.

Sins (D): You finally get Jason, not his mom. You get Jason and you have, like, an asteroid contest.

Chard (C): He runs away three times.

GP (A): He's an undead zombie. He's not an idiot. Wolf, what do you think about this game? What's your take?

Wulff (E): I hate this game. It's absolute trash.

Chard (C): Thank you, Wolf.

GP (A): I love it.

Wulff (E): And somehow I put it in more times than Jason revived himself. I had this game growing up. I wish I did.

GP (A): Yeah, right. Because when you're a kid and you're not allowed to see the movie, but you own the game. You feel like you're getting away with something.

Wulff (E): No, but you're not. The movies my parents were not overprotective.

GP (A): But I'm still not allowed to watch it.

Wulff (E): I wasn't super into horror movies. Aside from, like, aliens. Right. I love the Alien franchise. I didn't watch a bunch of I knew Freddie Krueger. I had seen a couple of those. I knew Jason. I had seen a couple of those, but I didn't know them well. But you know who Jason is, right? Like, you're seven years old. You know who Jason is, especially. This game is such trash. And it was like, you know what? Jason needs more Castlevania and NASCAR.

GP (A): I feel like they made this game.

Wulff (E): It's all that's what this game is, a loop of lifters.

GP (A): This game was made and put out just so Castlevania Two would look better by comparison.

Sins (D): I think you're right.

GP (A): Yeah.

Chard (C): You're not right.

GP (A): Okay, go ahead.

Chard (C): Even the programming on the change and pass and all that stuff, change is not even centered. Somebody just threw it the fuck up there, and it's, like, drifting into the boundary of the box that they put it in. This game is so just and why do the children's faces look angry that you're trying to save above? Are those your lives? I don't even know that character you're.

Wulff (E): Playing as.

Sins (D): Why does Mark's face look like he's a demon? Why does his face look like he's a demon?

Chard (C): Not everybody problems, and Jason is not one of them.

Wulff (E): This is great. We're being murdered.

Jake (B): Okay, look. So there's a Friday 13th game that came out a couple of years ago. It's kind of like, was it dead by daylight? Clone or whatever?

Chard (C): Yeah.

Jake (B): So one of the skins you're going to lock for Jason is the purple jumpsuit, the blue mask callback to the NES game. This game had an impact on this franchise.

GP (A): 40 years later, they gave him a skin. I don't know.

Sins (D): Yes.

Jake (B): Okay, now, that also in our last week's episode. We talked about Ninja games and how we all liked the games that made.

GP (A): You that was seven days ago.

Jake (B): Yes, exactly.

Chard (C): At least.

Jake (B): But games have made you feel like a badass. Do you not feel like a badass when you're on a campground jumping 20ft in the air, hurlaxes constantly feel like.

Wulff (E): A whim because everything is decimating you for hours out of your week? You are garbage.

Jake (B): GP.

GP (A): Yeah.

Jake (B): Okay.

Chard (C): Is this a good game?

Jake (B): No.

Chard (C): But is it worse than the game?

Jake (B): It's up against.

GP (A): The next one. The one thing I do want to say about this game that I enjoy is that you don't know when you're going to encounter Jason. And in that way, it reminds me of trying to find the Technodrome from Ninja Turtles. When you go through a door, you turn a corner, and there it is. You're like, Oh. Thank God.

Wulff (E): Okay, everybody's favorite part of the Ninja Turtles game.

GP (A): Yeah. Right? So Friday the 13th or Jurassic Park on the NES. On the NES? Yes. Okay, I'll start this one off. No, Chart will start this one off because it's his game. But then I'll go after him. I've got a very brief thing to say.

Chard (C): You go ahead.

GP (A): I think this game, Jurassic Park for the NES is a better game than Friday the 13th by virtue of the other ports, were not as bad. So at least it had some good version of it out there. Or comparatively good. I think Jurassic Park is better than Friday the 13th for the NES. That's all.

Jake (B): No, that's a cop out. We're not talking about other ports of this game, which are different. We're talking about this game, Jurassic Park, NES. Is this game trash or not?

GP (A): DNA? So I'll take this one. Thank you.

Chard (C): We need to clarify something here, too. BTW, the reason this game was selected by me was because you specifically requested that I relate the movie to the game as an adaptation.

GP (A): Yes.

Chard (C): When the hell does Alan Grant carry a freaking bazooka at any point in the game that was going to be deleted? Scenes walk into one of the many facilities and find question mark boxes on them that have fucking bobs in them for some god awful reason. That hurt you. When did that happen? When did he get fucking eaten by a Tyrannosaurus rex in a boss fight? I don't remember. A Triceratop stampede being the biggest pain in my ass in the entire goddamn game. No. Lo and behold, this man is armed to the teeth more than fucking Rambo, and he's running around here shooting copies because he doesn't I don't remember copies being in the movie. They were in the book. I'll say that. But they weren't in the movie.

Sins (D): They were in the movie. Yeah. No, they were in the first one.

Chard (C): Where were they in the first one?

Sins (D): They were there for a moment.

Chard (C): Not existent. That's where they were. They were in the movie. The little lizard guys. They were not in the movie. They were in the book. They weren't.

GP (A): Do they have the BARBASOL can? That's what I want to know. Is Newman with the barbecue can anywhere in this?

Jake (B): No.

GP (A): Does anybody say, hold on to your butts?

Sins (D): No. I was going to basically say what Chard said, which was, as a movie adaptation, this is like you start with.

Chard (C): A bazooka, it looks like a trash can. A it looks like a child picked up a PVC pipe that was broken on the road and was like, hey, it's my bazooka. And then they went with it.

Sins (D): And then I don't remember in the movie, when they were looking for ammo. When they were running around looking for ammo.

GP (A): They got the bad guy. Correct. Friday the 13th had the wrong damn bad guy.

Sins (D): That's true.

Wulff (E): There were only six dinosaurs in the original Jurassic Park movie. Six different species of dinosaurs, and the little ones were not one of them. So there you go, Charlie.

Sins (D): All right.

Wulff (E): Also, you know what? This game did not have enough Jeff Goldblum. Damn it.

Sins (D): No.

GP (A): Nothing has enough. Jeff.

Chard (C): Where is the part of the movie where they're getting chased by little volcanoes? Where's the lava field in Jurassic Park?

Jake (B): When do they go to Mars? In Jurassic Park.

Chard (C): This is kind of you guys asked me why I selected this game. I even got the inquisitive. Jake, why did you pick this chart? You sound like Jerry Seinfeld. Why is it that we pick this game for our podcast?

Wulff (E): Can I start this off human, please?

GP (A): Yeah.

Wulff (E): So let's start the voting here. Jurassic Park, I don't think, is as bad a game as Friday the 13th, but I think it is a far worse representation of its movie than Friday the 13th. And so I vote Jurassic Park being the worst of the two here. We're talking about their adaptation.

Sins (D): I am going to concur, because at least I know they got the bad guy wrong in Friday the 13th, but at least there's a crystal lake, and there are camp counselors, like there is.

Wulff (E): There'S a crystal lake, and Jason is scary as hell.

Sins (D): Well, his mom in the first one.

Wulff (E): But that's fine with giant piles of dino poo. Once the game came out, we were seven movies deep, so Jason was established. All right.

Sins (D): Okay. Yeah, I'm with you. There is no scene that I have seen in scene that I've seen in Jurassic Park, the video game that was.

Chard (C): In the movie, except for your dino DNA.

GP (A): Those are good things. Those are good things. I think I might be switching up to Jurassic Park on this one. Yeah. So is that three of us so far for Jurassic Park?

Chard (C): Jake, what are you again, jason could be wait, who say who? Jake, do you want me to go last?

GP (A): I'll go.

Jake (B): Yeah, I'll go real quick. So when you mentioned Jurassic Park for the NES chart, the reason why I question it is because I thought it was universally accepted that the SNES game was the worst of all of them. And that was boring because that's a game where you don't have bazooka in that game, but it's the same egg hunt. It did have some neat first person sequences, but there's no guns in that one, from what I remember. Literally, there's, like, a hide and seek of eggs. So that's why I thought that was worse. But watching this and the volcanoes, the lava fields, the giant bazooka shooting cannonballs that are like mushroom clouding enemies, this does not feel anything like a Jurassic Park game should be. And my vote would also be that this is the worst of the two. I think Friday 13th is good. No, none of these games are good, but I agree it's more fitting of the movie. And it had a legacy, an impact in a later game. Nobody's going to remember Jurassic Park at the NES. I think it's the worst of the two.

Wulff (E): In defense of the Jurassic Park game, even though I already voted, it's the worst of the two. The Super Nintendo game. I have a buddy who absolutely loves a Super Nintendo game. And to be fair, it's got some really good music and some really cool design elements in it. I don't think it's a terrible game by any means. It's just not representative of the film.

GP (A): Got you. And that makes sense. It's a hard thing to remember. Like, we're not voting. Which game sucks more? It's which one's the worst adaptation? What do you got?

Chard (C): If we were going on games that were terrible and which of these two I would rather play, I would pick Jurassic Park as the one I would rather play versus Friday the 13th.

Sins (D): Right.

Chard (C): But we are specifically on the vein of adaptation. So jurassic park.

Jake (B): Fuck that game.

Chard (C): Absolutely not. There's no representation. I think it's a clean sweep through all of us that Jurassic Park is going to move its way up to in the brackets as worst movie adaptation of this particular fight.

GP (A): Okay, very good. Well, then let's move on to the next bracket, shall we? Okay, fight Club for the PlayStation Two. Would you start us off on this one? Talk to us about Fight Club.

Wulff (E): Sure. Okay. So this is a game. Let me preface this with I love the Fight Club movie. The reason I love it has changed over the years. But I absolutely love the movie. It's still one of my all time favorites. I have the soundtrack. I pop that into my CD player sometimes. Listen to that. I've read the book multiple times. And the game came out for PS Two back in the day. And I was like, I don't know, because all the reviews and previews of it in the magazines were like, it's a fighting game. But I was like, Fight Club is not a fighting movie. One of my buddies thinking, man's, action film. Right? Because it's barely an action film at that.

Sins (D): It includes such action as hitting golf.

Chard (C): Balls off of the roof, peeing into.

Wulff (E): It'S almost a Kevin Smith movie with how heavy it is on the dialogue over anything else. Right?

GP (A): Okay.

Wulff (E): Nightclub. The game was like, you know what? Let's take nothing about the movie except a handful of characters that you see beating the crap out of each other in the bar's basement and make an entire game out of those fight scenes, those handful of fight scenes in the game. And then we got this guy right here for PS Two. Well, it was also on Xbox and the entire game. It's this weird story about how you're this dude who's looking for Tyler Durden, but everybody's like, how'd you find out about Fight Club? You aren't supposed to talk about Fight Club. He's like, I don't care. I'm looking for Tyler Durden. And he's just getting his butt kicked the whole time. Right. It's so stupid.

Sins (D): As you fight in front of Paper Street House, just like in the movie.

Wulff (E): Yeah, exactly. A lot of fight on the house. Some of the locations I can forgive. Like fighting outside of the bar.

Chard (C): Sure.

Wulff (E): That happens in the movie. Parking lots at the airport. Sure. I can see that being used as a location for Fight Club in various cities.

Sins (D): The port on a container ship.

Wulff (E): But never in Paper Street soap Company's garden do they fight? That does not happen.

GP (A): Okay.

Wulff (E): This game is just goofy. And then it's got like Genesis SNES era cutsceeds, right? You're seeing them on screen right here where it's all stills, but then there's voice acting over it and sound effects to stills. So you hear people beating the crap out of somebody, but you don't see it. You see like a snippet in time from it. It's dumb. There's Bob. You see him and he's got boob.

Chard (C): Physics, which is very honestly, my brain goes to that. Bob was the first character to design and they worked really hard on him and it took too long. So they just slapped everybody else together.

Wulff (E): I want to defend this game. Now that I've crapped all over this game, let me defend it just a little bit. The actual fighting game mechanics of this game are not terrible. And it brings some neat ideas to the table where your characters are actually getting beat up through it. And that's not something I remember seeing a whole lot of, especially in that time. You see it now, but even still, it's not a super common thing. Right? Right. And sometimes if you go for a rematch, your characters are still beat up from their last fight, which is pretty cool. Not just yours, but the person you were just fighting. So they keep that, which is neat.

GP (A): Okay, real quick, though, and I'm going to make my bit short because these episodes go long. But yeah, the reason this one for me might went out from the entire day, and here's why. Chuck Palinick, the author of Five Love and the movie is brilliant. Also. It's a nihilistic take on the toxic effects of consumerism. Right?

Wulff (E): Yeah.

GP (A): And so the fact that they made this game, all of the good it flies in the face of what the movie is about.

Wulff (E): Exactly. Those were my words earlier.

GP (A): Yeah, but no, that's what I'm saying. This has to be the worst adaptation by virtue of that alone. It is like saying you remember those Bible games they used to make for like, the NES? If you had one of those, but it was really just like pro Satan, that would be the right. That would be a horrible adaptation. So that's my bit on this. I don't care if the fighting mechanics were fucking brilliant. This is undoing the point of the movie in the book. So that's me.

Jake (B): Also, if they had taken this story, the plot points of the movie and interspersed them with battles between it, I could have come around on this game maybe a bit more. But the fact that the story has nothing to do with the movie, really. It's just the characters.

GP (A): Yeah.

Jake (B): And the fact that it's told not in cutscenes, but static images. Like you said, this is a Genesis game. It's pretty freaking sad.

Wulff (E): I think I could have forgiven this game if it were based on Project Mayhem and that mission and then interspersed it with Fight Club moments. Right. But then it wouldn't have been Fight Club. Right. It would have been Project Mayhem. And then they would have been like, well, we can't sell this as Fight Club.

Sins (D): I mean, they could have done Fight Club, like, colon Project Mayhem, right? Yeah.

Wulff (E): But this game definitely needed a little bit more of the film's actual intent in it, and it completely missed it.

GP (A): Okay.

Chard (C): There's a thing that I can mildly appreciate as I agree with everybody's comment. How this completely undid the whole point of the fucking movie, which is what I think is ironic and I thought it was funny, is at least.

Wulff (E): That.

Chard (C): Era of PlayStation Two and Xbox 360 when they released movie games like this, it always seemed like that they may have a main character or something, but it was around what was going on. Let's take the Matrix game that was released during that time as well, right. It was based on the movie. You weren't but it was its own thing, right? It was its own kind of thing. But you're not Tyler Durden or the narrator in this. You are a guy that's trying to find him. This game completely does not even have any reason existing. And if they could have just changed the title to, like you said, either the Project Mayhem thing or Man Fights Dude With Tits, I don't know, whatever they want to call it, at least they could make the spin off of this is, like, based off of Fight Club. The fighting things of Fight Club or whatever. Make it blood sport. Just call it fucking blood sport.

Sins (D): I think I'm agreeing with you that Matrix, when it came out, the video game, they also introduced the entire little short story. Matrix Video made it so that you're like, oh, we have this entire universe. Right? And so the video game is in this universe. Okay. I agree with every point. I have a couple of additional points that are huge strikes against this game, and one of them is, why do they have bone breaking cutscenes? Because that happened in the movie, right.

Jake (B): Revolutionary.

Sins (D): They showed the X ray, and they showed somebody smashing an arm. Anyway, and then the other one, and I think this one buries this game forever. And this might put it in. I might predict that this makes number one of the bad. Fred Durst is an unlockable character yeah.

Wulff (E): Hanging out on their front porch for three days, right?

Chard (C): Yeah, of course he was. He was totally in the movie.

Jake (B): Did he do the soundtrack for the movie at all?

Chard (C): Was the soundtrack of the game?

GP (A): Was skater said no.

Chard (C): The Dust Brothers, wasn't it?

Sins (D): It was the Dust Brothers.

Chard (C): It was the Dust Brothers did the whole soundtrack.

Wulff (E): And the Dust Brothers get, like, three tracks in the game. And then another guy, Scott Clawson, does the rest of the soundtrack, except for the opening demo movie that introduces you.

Chard (C): I don't know what it's called.

Wulff (E): It literally opens up with a Limp Biscuit song after the if this is your first night, you have to fight and then fight, and it's Limp Biscuit. Is this limp biscuit? And then you hear Fred Durst little whiny singing at a point. We're like, oh, yeah, it's definitely limp biscuit.

GP (A): That's the sound. That was accurate.

Jake (B): That was bang on.

GP (A): Yeah, we all agree this is a flaming pile of shit.

Sins (D): Yeah.

GP (A): Let's move on. I think this one's actually a fun game. I'm not going to say anything other than that this is when it charged Dick Tracy. I like, yeah.

Chard (C): Dick Tracy had a huge difficulty spike. It was quite difficult to get past. You had to put Fight Club against it. Fight Club has completely drained me of, like, anything.

Jake (B): Dick Tracy.

GP (A): What do you even do? You drive around, you interrogate, you solve little puzzles, and the game can be played multiple different ways.

Sins (D): I just watched Spin off the board.

GP (A): Yeah, you can pick up a superfist, superfisted that guy.

Jake (B): Like, when I played this game as a kid, I got more lost in Dick Tracy than I did in Roger Rabbit. I just didn't know what to do in this game. I just couldn't figure it out. The side scrolling stuff was okay. I just didn't know where to go. So that's why it was bad for me. I just didn't know how to play the game.

Chard (C): I guess these Grand Theft Auto, pre Grand Theft Auto, overhead map driving games like this and Roger Rabbit and all that stuff, the problem with this and again, it's not a movie problem, it's a game problem that, like Jake said, you get so freaking lost. And the fucking difficulty spike in this game is just ridiculous. But because it's against Fight Club, it's going to survive.

GP (A): Yeah.

Sins (D): Tracy, the worst carries on. This isn't going to survive.

GP (A): This is a much better this will.

Chard (C): Survive on a positive note, other than it's got the same character. I haven't seen Dick Tracy in freaking years, but I do recall it being, like, very off the cusp on it. But it's Roger Rabbit. It's essentially the same goddamn game with less tunes in it.

GP (A): Not much better than Roger Rabbit and more guns.

Chard (C): It is much better than Roger Rabbit.

Wulff (E): It's only a little argumentative, but I.

Chard (C): Remember a lot of people points hiding and staying in one spot or walking towards Dick Tracy and just let Warren Beatty, like, give him a fucking shiner in the face. But my memory fails me. I'm an old man. Yeah. Sorry. Fight Club. I'm still on the fight club, Tracy.

GP (A): Fight club to go on dick Tracy the game.

Jake (B): At least it has the characters. At least it has the theme. Is it the doctor somewhere? I don't think so, but I think it's more in the spirit of the movie than Fight Club is. Like we just discussed at length. Fight Club the game is like one scene from that goddamn movie and completely skips the whole point of that book in the movie. My vote is Fight Club is the worst of the two.

Wulff (E): Yeah.

Sins (D): Concur.

GP (A): Okay, well, then let's advance Fight Club and you'll like this, Segue. We'll start us off the next bracket. Roger Rabbit. Who framed Roger Rabbit? Okay.

Wulff (E): I love this game. I love this game. Really? Yeah. I had this game as a kid, and I loved it. It's so cool that you can go find Benny the Cab and drive him around town instead of just walking around and dodging cars, getting run over, things like that. Birds stealing Roger off the ground and flying away with him, weasels being dickheads.

GP (A): And random wind up before you punch. Yeah, there's some charges.

Wulff (E): Yeah. You wind up your punch to deck things and people and cartoons and whatever have you. It's kind of cool because you can't just walk up to a person and talk to them and then punch them and they'll still want to talk to you. They're like, Buzz off, or something like that. Right. They get mad at you, which is nice. It makes sense.

Jake (B): It's true to life.

Wulff (E): Yeah. This game throws a lot of the aspects of the movie away. It does. But at the core of it, it's still find the will, get to Toontown, stop Doom from destroying the tunes.

Sins (D): So you're saying the story, the core skeleton, aligns with the movie?

GP (A): Yes.

Jake (B): You have to get you're not wrong.

Wulff (E): Now, the difference is you're not finding the will. You're going around finding pieces of the will, pieces between the city, the countryside, and Toontown, but at the same time.

Chard (C): Going around goddamn hands out of his jacket.

GP (A): Look, but you're right. To me, I do have nostalgia with this game. I grew up thinking it was a good game and then playing it as an adult and being like, oh, this sucks so much worse than I remember.

Wulff (E): No, I'm not saying it's an amazing game. I'm saying I love it.

GP (A): Right.

Wulff (E): There's a difference.

GP (A): Yeah, sure. No, I get it. I get what you're saying. Guilty pleasure. Absolutely.

Wulff (E): Yeah.

GP (A): And for whatever reason, there's a memorable, albeit short, soundtrack to it. It does hit certain beats, like you said, from the movie. It's not great, but there are definitely worse things on this list.

Wulff (E): It also has many locations from the movie. Right. You got RK. Maroon Studios. You got Valiant location of work and residence. You've got the mountains, the nightclub.

Jake (B): Right?

Wulff (E): Yeah. You have the ink and paint. You got Toontown the Factory made it into the game.

GP (A): Oh, my God. Yeah. And you got to wait for this idiot, Roger Rabbit. He just keeps getting knocked down. I'm getting frustrated watching this. But as far as adaptations goes, again, it could be worse. Does anybody have anything else they want to weigh in with? Who? From Roger Rabbit?

Jake (B): I want to know what it's up against GP, because that's what I want to know.

Sins (D): Yeah.

GP (A): Okay. No, this is good. This game needs to have this discussion. So sit down and buckle up. Et. For the Atari 2200.

Wulff (E): Et.

GP (A): I think, is going to advance. But let's talk about et.

Sins (D): What do you want to say? Jake, what do you want to say?

Jake (B): Just that, I mean, for the longest time, et. I always thought was the urban legend. That it was so bad that they buried in a landfill. And then that was true because they dug them up. There's a whole thing where they dug them up.

Sins (D): Well, it wasn't so bad that they buried it. It was it didn't sell. Right. And and part part of that this is, I think, where the discussion is going to come in. So I had this game as a kid at nine years old. I didn't think this was a bad game. But I also, at nine years old, didn't mind baseball with its four players on the field and literally whacking them anyway. But no, the thing is, as far as a movie tie in goes, and we'll get to the other part of it, but as far as a movie tie in goes, like, you're hunting pieces of the relay, right? The communication device. And you're being chased by the man. Right.

Chard (C): The man in the yellow hat. Is he looking for George?

Sins (D): Your whole purpose is what? Et's purpose is you're trying to go home. Right. So it is the skeleton framework of the movie. Now, is it a good game? No. And part of the reason why is.

Jake (B): Because where in the movie were there holes every five fucking no.

Wulff (E): I want to contest your statement. And that's not even it not the holes. Not wandering around the forest. How much Alien do you get in this game?

Sins (D): Well, zero.

Wulff (E): You get Elliot in the game. You get Elliot after et. Leaves. After Et. Leaves is when you finally see Alien. You don't see Et. Arrives, wanders around, does all this stuff, leaves. And then you see alien. What bearing did he have on this game?

Sins (D): Now, that said.

Chard (C): Neck out to change this idol.

Sins (D): They gave the developer, like, six weeks. They're like, this movie is coming out. Get this shit out by christmas. Like, seriously, that was, like, the level mouth in them.

GP (A): Then I will say this also. Technically, this is the second canonical Star Wars game that we have.

Sins (D): That's true. But there is the piece of this that it got buried in the desert because everybody says this caused it, but it was not the cause of the fall of video games. But it was a contributor. It was a pretty good contributor. Video games had already started going downhill, and then this piece of trash came out.

Jake (B): Yeah. The attractive I 600 hit a point in its lifespan where they were just pumping out games without any thoughts about quality. It was just quantity as much as possible. But this game yeah, it didn't cause a crash. It's just a trend that led to the downfall. And it just kills me that Spielberg actually signed off on this game. He saw it.

Sins (D): From what I heard, he literally looked at it and was like and walked away.

Jake (B): Yeah, good enough. But he got a pitch for this game and the developer gave him the pitch and then got signed off on this.

GP (A): Think about where video games were back then. Do you think he knew what he was looking at?

Sins (D): Well, I also think he has the part of it in the pitch that was like, you gave us six weeks. This is what we can get you.

Wulff (E): Yeah.

Jake (B): I remember playing this as a kid, and the thing that got me is one of the holes, there's a flower, and if you raise your neck, you can grow the flower. I just kept trying to figure out what was the point of that? Did I do something? Is that progressing? What the hell am I doing in this game? I never could figure it out.

Sins (D): I don't think there's progression from that.

GP (A): At all between the two. I think this one is the worst. So my vote would be for this one to move on. But I'd be shocked if this one wins the whole thing. For example, if this one goes up against Fight Club, this at least has Et. In it. The game is uttershite, and I wish it wasn't. I'm glad that the reports of its shittiness has been at least a little bit over exaggerated, but it is still horrible.

Jake (B): I do want to say that I was also going to say Roger Rabbit would be worse. But then when Wolf explained the plot points of the game and you're not wrong, they do line up with the story. And if we're looking at game in terms of adaption of a movie, roger Rabbit is actually the better adaption than whatever the hell Et. Is.

GP (A): True.

Jake (B): Yeah. My vote would also be for Et. To move forward as the worst of the two.

Sins (D): Yeah.

GP (A): So we got two for Et. To go on. It sounds like three with Cinnastar. Four. Is it swept? Et. Moves on.

Jake (B): Looks like it.

GP (A): Okay. All right. So let's see. Next one. I love this movie. Fifth Element, PlayStation One.

Jake (B): Okay.

GP (A): And that was brought to us by Jay.

Jake (B): Yeah. Let me pull up some footage of this one while I'm talking about so this one I brought up because I bought this game. I bought this game. And you know why? It could be three reasons. One, it was $10.

GP (A): Okay?

Jake (B): Two, it advertised having cut footage in the movie in the game. Because there is scenes in the movie in the game.

Sins (D): It does.

Jake (B): And three lilu fucking that I like. Millie Jehovich. So those are my three reasons for buying this game as a horny teenager. So sue me. I bought it. And you know what? Compared to Fight Club, which is PS Two. This is PS One. PS two fight Club has static screens for the cutscenes. This actually has movie footage. And it's not that low res. It looks pretty good.

Sins (D): No, I'm the gameplay.

Jake (B): Yeah. My God, the gameplay is terrible. It's just the side hops, the roll, the Tucker roll, the gun mechanics. It's just so hard to play. And to make it worse, it's not just a shooting game. It's a fucking 3D platformer. A 3D platform on the PlayStation, which is already hard to do. Right? But this is like a notch above bubsy. And that's not saying much. Like, this game controls like ass.

Sins (D): I like that in the very beginning of the intro, it spoils the movie.

Jake (B): Oh, yeah.

Chard (C): The whole thing. I'm assuming they went, these people had to have seen the movie. They bought the game but spoils the.

Jake (B): Movie, but yet not telling you anything about what you're doing in the game at the same time, which is unique.

Wulff (E): But that opening cut scene, I watched it and I was like, okay. If I had not seen the movie, I would have no freaking clue what the hell is happening right now. It's just now, everything. They're just like, look at all these high concept ideas. You get this right? You get that right? You get these things right? No, I don't understand anything that just happened. You haven't even shown me Gary Oldman yet. What's happening?

GP (A): Or did they? And he's just so good an actor. You couldn't tell Homer Simpson, though, by the way, he has Simpsons running physics. So, as somebody who hasn't played the video game, though, how closely does this align with the movie plot?

Sins (D): Not at all.

Jake (B): It's been a while since I played it. But it's kind of the movie plot. I mean, kind of, but you mostly get the plot from the movie scenes.

Chard (C): But they're levels themselves where Lilu is literally karate chopping the fucking police.

Sins (D): Right?

Chard (C): I don't remember that part in the movie. Shouldn't get bite until she does her studying of the world. That's when she starts getting fucking aggressive.

Jake (B): But in the movie, there's a scene where she's escaping the police, and that's the well, they got to, like, pat things.

Chard (C): Defending it.

Sins (D): Where was the part in the movie where Corbyn uses a computer to break open event?

Jake (B): It's got Ruby rod. It's got a 3D Ruby rod.

Chard (C): I don't want to play it. If I can't be Ruby rod, I don't want to play it. He's in it, but playable, though.

GP (A): There's got to be a game shark code for that.

Wulff (E): Frames at you between levels.

Sins (D): I remember this part of the movie where Lilu is literally doing jungle gyms to get from building to building instead of diving off the building and into the cab.

Chard (C): When did she have grenades? When were grenades used?

Wulff (E): Not only does this game not seem to hold all that close to the movie, but also the developers were like, grenades. The developers were like, hey, we really enjoyed Bubsy three D and Fade to Black. Let's mash them together and it'll be a huge hit. Two of the worst PlayStation games I've ever played.

GP (A): Somebody played this and said, we got to get on it with Spiderman.

Sins (D): Why did the train stop and go backwards?

Jake (B): Yeah, do trains do that?

Chard (C): What, did she run on the train tracks?

Sins (D): She was stuck on the a wall.

GP (A): Oh, my God.

Jake (B): It's a bad game, man.

GP (A): But the question is not, is this a bad game? It is, is this game better than Terminator? Two for dos.

Sins (D): Oh, shit.

GP (A): Yeah.

Jake (B): You guys play this one.

Sins (D): Okay, as far as a movie adaptation goes, okay, there's a scene where you escape the hospital by taking out the T 1000. There's a scene where you escape as far as it goes, there is a scene where you are riding your motorcycle with John Connor on your back, trying to escape the diesel that is driven by which, by the way, in the manual, it was described as an automated lorry. I may have gotten the European manual, but there is a scene where you.

Chard (C): Are there is a scene where you.

Sins (D): Are driving away from the truck, trying to escape. There is a scene where you have to repair the Terminator's arm, which there was a scene in the movie where he repaired his own arm. Now, the one scene that I struggle with is there's a scene where you have to put the Terminator's face back.

Jake (B): Together as a slidy block puzzle.

Chard (C): It's great.

GP (A): Yeah.

Sins (D): Now, as far as gameplay goes, this game is trash. This game is trash. The controls are bad. You remember as a kid, we all got those little slidy number puzzles as like in our Christmas stocking?

Chard (C): It's like we did that on Scorn.

Sins (D): Yeah. Every child loves that game, so why not put it in here twice?

GP (A): This is LJN.

Sins (D): And Ocean.

Jake (B): LJN is on a lot of this list.

Sins (D): If you want to at least talk movie adaptation.

Chard (C): Look at this cop chilling on the fucking brick wall like he's Wilson from Home Improvement asking how things are going while he's shooting at you.

Wulff (E): Today.

Sins (D): I get that there's one scene in this video game that doesn't really align, but, like, otherwise well, too, because there's the face puzzle, but other than that, the game does actually follow the story, the plot. So as far as an adaptation goes, is it a bad game? Fuck yes. Does it follow the story? For a decent amount.

GP (A): Okay, that slide puzzle things got me.

Sins (D): There's a scene where he takes on the T 1000 in the Metal Factory. Like that actually happens.

Jake (B): That happens, yeah.

Chard (C): Each character, the sprite of the character, they both look like the dude that played Bishop in Aliens. I can't remember his real name, which upsets lance Hendrickson.

Jake (B): Lance Henderson.

Chard (C): Why do they look like Lance Hendrickson in this?

Sins (D): It's a good club.

Jake (B): However, before this episode, Sinister, you gave me some video footage to use and it was like two minutes.

GP (A): Right?

Jake (B): You could only last two minutes in this game because how trash it is.

Sins (D): It is so bad.

Jake (B): You got me the full playthrough of it on YouTube and it's eleven minutes short as game. It's like the plot of T Two condensed into eleven fucking minutes, if you can stand it that much.

Sins (D): Now, they do use a few actual like, this came on one floppy disk back in the day. So to give you an idea of how much space it had and it had FMV footage. Now, sure, they were literally 3 seconds long, but from the movie itself, actually, in the trivia, they took that specifically from the trailer because they actually didn't have the movie footage when they made this game.

GP (A): That's how you know it's going to be shit when the game comes out before the movie is insane.

Jake (B): Yeah, but they had all the major plot points in this game, though.

Sins (D): I'm going to be disappointed that this one doesn't move on as the worst, because in its comparison, it did roughly follow the movie. But don't play this game, people. Don't play this game.

GP (A): Okay, then let's get to it. Let's get to the voting on this one. Which was the worst video game adaptation of a movie? Fifth Element for the PlayStation One or Dos Terminator Two?

Chard (C): Fifth Element.

Wulff (E): Fifth Element.

Jake (B): Yeah. This is weird. When I saw T Two Citizen, when you show them T Two, I thought that for sure would be the worst.

Sins (D): If we were going on gameplay, this one would lose.

Jake (B): But you're right, in terms of movie.

Chard (C): Adaptation, we're out of our element a little bit here because we usually are complaining about gameplay or.

GP (A): Wow.

Jake (B): Yeah. When we look at in terms of terms of movie adaption, because Fifth Elvin is trash. But I'd rather play that more than T Two, like a child that walks.

Chard (C): Into the middle of a conversation.

Jake (B): All right, fifth Eleven is the worst.

Sins (D): As far as adaptation.

GP (A): So we've got one more bracket to do. Yes. And then we'll get to the finale here. Okay, Wolf, your game dirty Harry.

Wulff (E): NES, where do I begin? All right, so this is a game. It's called Dirty Harry, but it is not based on any one movie from the Dirty Harry franchise. Instead, it's supposed to be its own story within the Dirty Harry franchise. So for those who don't know, Dirty Harry is actually five movies, right? Dirty Harry was just the first of the five.

Sins (D): Right.

Jake (B): I just didn't know that.

Chard (C): Loose, no.

Jake (B): Bond type situation. There's more movies?

GP (A): Yes.

Jake (B): Okay.

Wulff (E): Around the character of Harry Callahan.

Sins (D): Live free or Dirty Harry.

GP (A): Die. Harry.

Wulff (E): Let me read you the story of this real quick. Harry Callahan is a San Francisco police detective who rarely follows police protocol. A powerful drug lord known as the Anaconda has created a burgeoning drug smuggling operation by recruiting all of San Francisco's drug gangs. Harry must crack the case and take down the kingpin himself on Alcatraz. Literally, the villain is already based himself in a prison.

Chard (C): That's hilarious.

Wulff (E): Now, I can't say with certainty that I've seen any of the Dirty Harry movies. I probably have. I don't remember them, but I feel like there's not a whole lot of lasers shooting across the floor in dirty, hairy films. Don't know how many snakes he's jumping on.

Chard (C): Listen, I don't know how many of you have been to San Francisco, but in some of these rundown buildings, there's fucking snakes out there.

GP (A): Okay?

Jake (B): Do you shoot them with a gun? Well, you know what?

GP (A): You guys are American.

Chard (C): Maybe you do jump on them to daze them.

Jake (B): Okay?

GP (A): Punch him across the screen.

Wulff (E): For whatever reason, you're like cool guy 80s movie dude instead of Clint Eastwood. Throughout this entire movie, you look like.

Jake (B): Charlie Sheen with those glasses.

Wulff (E): Yeah.

Jake (B): You don't look like Clint Eastwood at all.

Wulff (E): No. But to this game's credit, it uses two digitized lines from the Dirty Harry franchise.

Sins (D): Go ahead and make my day.

GP (A): Yeah.

Wulff (E): You turn it on and it's, Go ahead, make my day. And I think when you get a game over, you get the go ahead. Do I feel lucky.

GP (A): Okay.

Sins (D): I personally remember in the movies when he kicked open chests of drawers to find things. I remember that.

Chard (C): When did Michael Jackson show up in the film?

Jake (B): Why did Criminal change color all of a sudden?

Wulff (E): You can buy a suit from some dude just tossing a flipping a coin.

Chard (C): In all Michael Jackson.

Wulff (E): I don't know what it does in.

Chard (C): San Francisco, but you're just buying a.

Wulff (E): Suit in the back. Not even a back alley is literally like the hallway second changing clothes with him.

Chard (C): He's on his way to do the Criminal movie. Now you look like Saturday Night Fever. Now you look like John Travolta.

Wulff (E): I always thought those snakes had, like, belts.

Jake (B): They do. Yeah.

Sins (D): GP.

Chard (C): Are you okay?

GP (A): I got to say this. I got to say this. It looks horrible, but I do kind of want to play it.

Wulff (E): I kind of want to go play it again, too.

GP (A): Honestly, I'm not pro drugs, per se, but can we appreciate the fact that somehow this one drug unified the entirety right. Of the drug cartels?

Chard (C): Maybe we're missing their act together. Maybe we're missing the point. Maybe we should be saying yes instead of no.

GP (A): But I will say no. I'm going to keep that. I'll tell you guys off air. John Mulaney did a really good bit about a Clint Eastwood movie called The Mule, and how just a lot of his movies seem to be just really fantasizing how op Clint Eastwood is so he can one man who doesn't follow police protocol, which I don't think would be a policeman for very long. That's not true. Yeah, I'm going to get myself in trouble here, but, yeah, he could take down the entirety of the drug cartel. Come on, man.

Jake (B): You're not wrong, though.

GP (A): The fact that you're already in prison or on Alcatraz is really funny. I'm glad you said that.

Wulff (E): I would believe Sylvester Stallone and his mom doing more damage than that.

GP (A): He's not reading anybody their rights. He's just opening fire.

Sins (D): Judge, jury, and executioner, man. Come on.

Jake (B): Is that a bat left? Is this Star Trek? Is that a Kligan? What's he making them with?

GP (A): When they die, though, they disappear. They fall down. They don't go flying off the screen.

Sins (D): He holds up the bat left. He's, like, running around. He's like, I will fuck you up.

Wulff (E): I think it's a trash can lid.

GP (A): Okay. The bulletproof trash can lids. I love that.

Chard (C): Yeah, of course.

Wulff (E): It makes it even funnier to think.

Chard (C): Of, like that all through the South Bay.

Sins (D): I like the realism of the drunken bum hobos in the buildings.

Chard (C): I like the realism.

GP (A): They're notoriously. Anyway, go ahead.

Jake (B): So just to clarify, this isn't actually based on a movie, though. This is just the character, right?

GP (A): Character, yes.

Sins (D): But it is named after the movie.

Wulff (E): It is named after. But I believe we're already four out of five movies deep by the time this game comes out.

GP (A): Yeah. So it's kind of like Friday the 13th in that regard. I don't see this one moving forward by virtue of who it's up against. Ladies and gentlemen, street Fighter. The movie. The video game.

Jake (B): What a game. What a game.

Chard (C): The game that became a movie. That became a game.

GP (A): Yeah.

Sins (D): All right.

GP (A): It was released on a Friday, but.

Sins (D): To me, it was a Tuesday.

GP (A): Tuesday.

Sins (D): So really, I wanted to start this discussion by saying simply one word about this video game. Why.

Chard (C): Not?

GP (A): Who was wanting this?

Sins (D): Who was saying, we have this video game that we made into a movie. Let's make that movie into a video game.

Wulff (E): Well, Capcom, of course.

Jake (B): I'll tell you what, guy.

Chard (C): Julia.

Wulff (E): This was Capcom's answer to Mortal Kombat while still keeping a street fighter. This let them venture into the digitized graphics area without abandoning the Street Fighter name. Right. And without throwing out the window for one game.

Jake (B): Well, I mean, it's not a good game. Much incentive to do more of these.

GP (A): How many platforms came packaged?

Jake (B): PlayStation, Saturn, at least. If not, and then it's, of course, arcade. I play this in the arcade, but it's at least the PS and the Saturn.

GP (A): If this game didn't come packaged with a little bit of cocaine, then I'm saying it deviated from the movie.

Sins (D): Right?

Chard (C): I want to know, just watching this.

Sins (D): When M. Bison flies through the air, does he have his cool movie shoes in Street Fighter? The movie, the video game?

GP (A): I don't know. Rest in peace, Ral. Julia. Man, we lost him too soon. This is another case of prolific actors whose final projects were kind of below their acting ability. I would also like to mention I'm going to hurt myself for this one later on, unicron played by Citizen Kane, orson Wells is his final movie role. It's Orson Wells. He absolutely should have probably done a more prolific or more important, I should say final project. But he was a big part of my childhood just for that movie alone. And again. Here Ralph. Julia. Iconic for a number of things, certainly not this, right?

Chard (C): I don't know. He still sold that whole character.

GP (A): Yeah, it was a horrible adaptation. And then they tried to explain his powers somehow. He is the part that made the movie.

Sins (D): I'm sorry. I'm going to talk about the movie for a second. If you watch the movie and you look at the movie as like, whoever wrote the script was actually doing it as a parody, it's great. It is front to back fantastic. As long as you go into that movie realizing this is a parody movie.

GP (A): That'S interesting.

Jake (B): Raul Julia is a professional actor and he gave the role his all. That's all there is he did to get to this game, though. Yes. It's a dig at MK and a chance to try to do the stop motion animation. It actually doesn't look that bad in terms of the graphics. The animations are pretty fluid for what it is. I mean, it's no Street Fighter, too, but it looks good. But I'm replying this in the arcades and the controls were janky as hell. And that's why I remember this game being so trashy. Is the controls sucked?

Chard (C): Now, as far as an adaptation jesus Christ.

Sins (D): As far as the adaptation goes, does this actually carry any of the story from the movie?

Jake (B): I don't know. Is there a story?

GP (A): Was there a story in the movie? Right?

Wulff (E): Yes.

Jake (B): You know.

Chard (C): Adaptation of the game to the movie. To the game, then the game and the movie.

GP (A): This is horrible, guys. This is the same level of cringe for me as, like, the ending videos from Twisted Metal. It's just that level of hard to watch. But that said, which is a worse adaptation, this or Dirty Harry for the NES?

Jake (B): So I'm just looking at the story stuff from a match. And there's an ending screen for Ken has nothing to do with the movie. And there's no intro, so there's no story mode in this. It is a fighting game, though.

Chard (C): Characters.

Sins (D): Why is Cammy in the background and James doing her go go dance? When did we go to a club?

GP (A): I was a fight club.

Wulff (E): Can I mention Tom did not have any faith in this game in North America? The home concept version in North America was released was published by acclaim North America and Europe. Acclaim published it.

Chard (C): At least they got Vegas chest rightfully oiled for the stop motion.

Sins (D): Well, and I don't remember I don't remember Kylie Minogue. I thought she actually wore more in the movie than it's like because this is Cammy, the video game cammy. I thought she wore more clothes in the movie. I thought Kylie Minogue wore clothes.

Jake (B): I thought at the end of the movie they all kind of wore their video game inspired outfits and that's what they're pulling from, I think.

Sins (D): Okay.

Jake (B): I think that's what it was.

Wulff (E): Ralph Julia was not actually in the game, by the way. He was supposed to be. He met the staff who were working on the game and was going to be in it, but he was already sick, so he could not participate. So they got his stunt double.

GP (A): Okay.

Wulff (E): But he had intended to partake.

Jake (B): I want to say that in terms of, like, the story adaption this versus Dirty Harry. Dirty Harry is not really based on a specific movie. This is movie characters, but not really based on the movie either. Was it cool in that regard? No, he's not either.

GP (A): Can both games go away? Is it really important that either of these move forward?

Sins (D): Yes, it is.

Jake (B): We have to be one is worse than the other.

Chard (C): I'm picking Street Fighter because there's characters in this movie, in this game that were not in the movie, but were there snakes in Dirty Harry movie?

Wulff (E): But Dirty Harry is implying it actually has a subtitle, I guess, in some parts of the world. So it was treated as its own story. But okay.

Chard (C): Dirty Harry.

Wulff (E): Does this game have a story mode? Does it have where you go through and there's cutscenes? Because a lot of Street Fighter games actually do give you story and an ending. Does this give you anything from the movie in that regard?

Jake (B): I fast forward to the ending of this play through and there's a short static screen about Ken living the good life after the matches, but nothing to do with the movie at all.

Wulff (E): Wow.

GP (A): I don't know. But it does have Ming NA win.

Jake (B): She's great. I do like her.

Sins (D): And Kylie Minogue. I mean, come on.

Jake (B): Yeah, I don't know much about Kylie.

GP (A): Minogue, but Ming Naw.

Chard (C): Can'T get you out of my head. Kylie Minogue.

GP (A): Okay, cool.

Jake (B): I think Dirty Harry is worse than this. I never thought I'd say that, but I think it's worse.

Sins (D): Okay, well, I'm going to vote for Street Fighter the game. The movie. The game.

Chard (C): I'm on the street fighter train too.

GP (A): Yeah. That's where I'm going down mostly because I want to see how this one's going to fare against some of these other ones.

Wulff (E): I got to go Street Fighter with you guys because it's just okay. It's not.

Chard (C): Dirty Harry not a movie stop anything.

Sins (D): This is literally called Street Fighter the movie. The game.

GP (A): Yeah.

Wulff (E): Street Fighter. The movie. The game should have had plot points and cutscenes from the movie. Dirty Harry was like, let's insert this as an additional entry into the franchise. And I mean, at least it's true to Clint Eastwood running around as a dirty cop killing a bunch of people, right?

Sins (D): Yeah, that's true.

Jake (B): If he was looked dressed like Charlie.

Sins (D): Sheen with sunglasses and occasionally Michael Jackson.

Chard (C): There was more cocaine in the last game than Dirty Harry game. And they were trying to form a drug. They were getting together as a drug cartel.

Sins (D): Yeah. The Dirty Harry game was about drugs.

GP (A): Okay.

Chard (C): Drugs and bonding.

GP (A): Round two. Now that we've discussed these games, I think we can all this is lightning Race. Okay. Round two. Star wars or Superstar Wars for the Super Nintendo versus Fight Club for the PS Two?

Jake (B): Fight Club. Come on.

GP (A): Fight Club.

Jake (B): Fight Club is so stupid.

Wulff (E): Fight Club.

Jake (B): It flies in the face of what that whole property is about.

Wulff (E): The existence of the game already does an injustice to the movie.

GP (A): This one, I know which one I want to and I know what I'm going to vote for, which, by the way, I think we all agree, right? Fight club moved on.

Sins (D): Yeah.

Chard (C): Yes.

GP (A): Okay.

Sins (D): As the worst.

GP (A): Okay. Very good. Yes. As the worst. Et. Versus Jurassic Park.

Wulff (E): I mean et. Does photo Jurassic Park?

GP (A): Yeah.

Chard (C): Jurassic park.

GP (A): Et.

Sins (D): Has a bit of the movie in it.

GP (A): Jurassic park just makes no sense.

Wulff (E): Just at a park full of dinosaurs with bazooka.

Jake (B): At least the plot in Jurassic Park on the NES is you're just finding these eggs and you got a bazooka, which has nothing to do with the movie at all. God, that's trash also.

GP (A): Yeah.

Wulff (E): Why is he running around collecting dinosaur eggs while murdering dinosaurs? What's the name?

Sins (D): They're easier to carry.

Chard (C): They're easier to carry dinosaurs in that game that weren't in the movie.

Sins (D): Have you tried to carry a live animal versus a tag?

Jake (B): You have several packs. Yeah. You guys are right. Jurassic park is worse in that regard only. It's just can we get a clip.

Chard (C): Of Jake saying, you guys are right, please, so I can put that on my strength?

Jake (B): Yeah, I'm going to scrub that from the episode. We'll edit that out. Don't worry. Okay.

GP (A): Jake, when editing this is about as honest as when he randomizes the how.

Jake (B): Wild, though, is Et. Fuck you.

GP (A): This was randomized.

Jake (B): But how wild is it that Et is not in our top three of worst movie movie?

Chard (C): Because we're talking about adaptations, we're not talking about gameplay.

Wulff (E): You know what that'll be next year's March Radness, we'll do this exact same set of games just as the worst. I don't want you to get a worst movie adaptation. How's that?

GP (A): No, let's do it during the year next March Radness. There's so many shitty, horrible games. I don't want to just keep doing the same twelve. We got to do a whole other set of shitty ass games.

Jake (B): There's so many bad games out there.

GP (A): But we can do the same.

Sins (D): One and two need to move on to the next list, right? We need to go yeah.

GP (A): Yes, I like that a lot. Okay. Dumping element or street fighter? Movies, video games.

Sins (D): Oh, dear God.

GP (A): Which one was a worse movie adaptation?

Chard (C): Fifth Element.

GP (A): Okay. Street Fighter at least has movie characters.

Sins (D): But there are cutscenes. There are cutscenes for Fifth Element in the game.

Jake (B): Yeah. So Fifth Element is closer to the movie than Street Fighter, the movie. The game is to the movie.

Chard (C): No, because Street Fighter the movie. The game actually has the actors superimposed.

Sins (D): Into the game, fighting and fighting.

GP (A): With the special moves.

Sins (D): I'm with you. Okay. Fifth Element is my vote.

Jake (B): No. Because Fifth Element actually has the plot cutscenes.

Wulff (E): Does it? I have no idea what's happening in that game at the first level, but they're still there.

Chard (C): No grenades. Fucking grenades. Where does she get grenades from? She does one or two.

Sins (D): Look, you don't scale where she puts her grenades. You don't.

GP (A): Carry on.

Jake (B): But she has a grenade in the movie. That one scene, and they just ran with it for the game. I think Street Fighter is the worst movie adaption. Doesn't have any plot points for the movie at all.

GP (A): Yeah. Okay, so I think we've got two so far for Fifth Element because that's mine. Two for Street Fighter. Wolf, you're the deciding factor.

Wulff (E): I'm the tiebreaker here.

Jake (B): Wait, what is the worst game?

Chard (C): Wait, GP. You want Street Fighter or you want.

GP (A): Fifth Element to move on?

Sins (D): No. Yeah. Which one do you vote for?

GP (A): Because I've Fifth Element.

Sins (D): I voted for Fifth Element. That's three.

Chard (C): That's three for fifth.

GP (A): That's three. Okay. I'm sorry.

Wulff (E): Okay, then it doesn't matter.

GP (A): But what were you going to say? What you like?

Wulff (E): I don't know. I have no idea what's happening in the Fifth Element. If I just play the video game honestly and at least Street Fighter, you know what's happening. You're fighting.

GP (A): Yeah.

Chard (C): You're fighting in the street.

GP (A): Yeah.

Chard (C): Fucking ass.

Sins (D): By the way, how beautiful was Blanc's character in the movie?

Jake (B): Chef's just so awful. The fur and he was too skinny. Yeah.

Sins (D): Just watch it thinking it's a birdie, and it's great.

GP (A): He's wiring.

Chard (C): It's not ripped. He's wiry.

Jake (B): Okay, so we got our three GP.

GP (A): We'Ve got our top three. We can slow down a little bit if we want to, but for anybody who is not following along very closely, that's me. The top three. Fight Club for the PlayStation Two, Fifth Element for the PlayStation One and Jurassic Park for the NES.

Chard (C): My order which one of these was my order? And I feel like people will agree with me on this. My order will be number one, fight Club.

GP (A): Preach.

Chard (C): Number two. Street Fighter. The movie, the game that didn't even advance. Sorry. Fifth Element. And then Jurassic Park.

Jake (B): No.

GP (A): Exact opposite Jurassic Park. No. Fight Club. You're right. Fight Club.

Chard (C): Fight Club's number one.

Jake (B): Fight Club is number one. Yes.

Sins (D): Anybody?

GP (A): Jurassic park was a worse movie adaptation than was Fifth Element.

Chard (C): I could see that. All right. Fight Club.

Jake (B): Fifth Element.

Chard (C): Jurassic park.

Jake (B): Yeah.

GP (A): Those are the three, but that's not the order.

Sins (D): No, it's Jurassic Park. Fifth Element. Jurassic. Jurassic park is a worse adaptation than Fifth Element.

Jake (B): You're right.

Chard (C): Fifth Element is three. I agree with that.

Sins (D): Yes. Anybody disagree?

Wulff (E): No. I think I'm on board with that. Right.

GP (A): It's just that bad. I mean, Fight Clubs and getting the board apart.

Chard (C): We're literally picking games that we all hate and we're all agreeing.

GP (A): And I love how easy it is.

Jake (B): I love how smooth we go together in harmony. Yeah.

Chard (C): A lot better when we're all on the same page than it is. Circus Charlie is a great game, and everybody says it's the dumb fucking is.

Jake (B): And you wish it was a movie adaption, but it's not.

Sins (D): What are you saying?

Wulff (E): Can I just say that I do not regret spending $4 on Fight Club, the game oh, no.

Sins (D): Watching you play it today I would have paid $4 to watch you play it today.

Wulff (E): It was a fringe fest. That's what it is. It does not hold true to the game at all. And it tries to parade as though it's holding true to the game. Right. Opening cutscene is like, hey, look, Project Mayhem. Or yeah, holding true to the movie opening cutscene is like, hey, look, Project Mayhem. They blow up a building, you see glass fly out of it, and then it zooms out and shows the building. And the explosion is the fiery eyes with the green face spray painted on the side of the building. Okay, Project Mayhem. Already they're letting you down. Like, this is what the game is. Not right now.

Jake (B): That is your reward.

Sins (D): And then at some point, you feel like you feel good because you have unlocked Fred Durst.

Chard (C): I feel so bad for.

Wulff (E): I also want to mention you can unlock Abraham Lincoln. Because they talked about they wanted to fight. If they could fight anybody, it would be Abraham Lincoln.

Jake (B): This game shouldn't exist.

Chard (C): This is a game that shouldn't exist.

Sins (D): You know what?

Jake (B): It flies in the face of the source material in the worst way this.

Chard (C): Game is, and that's why it's number one.

GP (A): But it's so well stated. And the point to the movie is so articulately provided and fed to the consumer that for the game to dumb that down and take you in the opposite direction really is a punch in the dick. And I'm glad this is the worst game. I'm glad we could all agree without much debate because I do feel strongly about that one.

Wulff (E): That was like and of course, I guess this and that's why.

GP (A): Next time we do this, fight club advancing to the next fight club at Jurassic Park.

Sins (D): Have to jurassic park.

GP (A): Well, no, don't do that because we already know Jurassic Park is going to lose, right?

Sins (D): I guess that's true.

GP (A): Unless the brackets end up because, I mean, somehow PlayStation Five controller was one.

Wulff (E): Of the best, if we ever do.

Jake (B): And that's just how it lies. And I don't want to hear any slander about my method for randomizing these things. It was perfect.

GP (A): Yeah.

Wulff (E): If we ever do this, it only.

Chard (C): Works everything on it.

Sins (D): Yeah. I hear you, Wolf. I hear you.

GP (A): God, I needed this, fellows. I needed something where I could just be negative for a minute and unload some negativity.

Sins (D): And we can all agree in our negativity.

GP (A): Yes. We all had each other's back. It wasn't like, guys, I'm going to present this controversial topic. This game is a great game. And everybody's like, no, it sucks. We all know how bad each one of these sucks. There is not a redeeming thing, really, in any of them. That's not true.

Sins (D): Where we were, like clamoring over each other to worse the other person's worst. We were trying to yuck other people's. Yuck.

GP (A): It was the player haters ball. And I loved it. Loved every minute of it.

Sins (D): And Fred Durst won.

GP (A): Congratulations.

Chard (C): You are the worst. Congratulations, Fred Durst.

Wulff (E): It's just one of those days where you don't want to wake up.

GP (A): Everything sucked.

Sins (D): Don't add us, Fred.

Chard (C): Everybody sucks.

Sins (D): Sometimes. You want to justify absolute BOP, trashing a video game and an artist that did a song in it.

GP (A): Yeah. My wife and I, we were in the car the other day and we listened to there's a dis track between Corn and limp biscuit. Oh, yeah. Say what you want about Fred Durst, his guitarist.

Chard (C): Westmoreland incredible.

Jake (B): West great.

GP (A): Brilliant. There was some good stuff to Lent biscuit. Unfortunately, it wasn't biscuit. Yeah. Okay, guys, let's wrap this up. I know we went a bit long. Thank you for joining me. This one, I love the march radness. And if we want to do this again, like in November, that would be fine with me as well. All right, we'll just on my screen. Go left to right. Sick jake, tell everybody where they can find you, please.

Jake (B): You can find me a Sick?

GP (A): Jake? No.

Jake (B): K and sick over on YouTube and on Twitter. Check me out there. I got a couple of videos going up. Mostly me playing bell toads. And failing miserably. It's a good time.

GP (A): You said there's no K and sick. Okay, what about a d? Is there any d? Is there a D?

Jake (B): No, it's not Daddy Jake. It's sick. Jake. Thank you.

GP (A): I had heard there's a lot of duty. There you go. Why don't you tell everybody where they can find you? Sir.

Sins (D): I'm over at Twitch Cinemasar 77 playing chrono Trigger. Come watch.

GP (A): Yeah, it's top tier entertainment.

Sins (D): Mondays, Monday evenings, mountain time. Monday evenings.

GP (A): Yeah. If you need a reason to enjoy Monday, find him, send us somewhere else.

Sins (D): But if you want to watch me, come over to my channel.

GP (A): Yeah.

Jake (B): Fuck you.

GP (A): And then werewolf. What are you doing? What's up? Where can people find you?

Wulff (E): I have actually recorded a few videos. Now I just actually need to edit them and upload them. Search me on you can find [email protected] at werewolf. W-A-R-E-W-L-F-F search google tell it in a minute. You'll find me.

GP (A): Wow.

Wulff (E): It's been a long time since I've done this. Feel I forgot it. I was disappointed in myself.

GP (A): I could regurgitate it for you, man. I love that. Also. I love your thank you.

Chard (C): I got to say, it's nice to have everybody having a project that they're working on at the end of these episodes. Now that's true.

GP (A): Well, to that point, chard mug. And then there's one last thing we have to get out before we move on. Chard, where can people find you? What are you up to?

Chard (C): Twitch YouTube going through the 303 achievements on Final Fantasy Four. PSP, complete edition that includes the original Final Fantasy Four, the interlude and the after years, as well as all the trials.

GP (A): Fucking champion. Now, if you guys want, we can take a minute and try to add to our list of 100 or what I think might be a little bit more fun given this one. Not that I don't love doing our top 100 games you Must Play Before I Die, but maybe we should all mention an honorable mention. That wasn't on today's list, but it could have been.

Jake (B): I'll start off for worst movie adaption. Okay.

GP (A): For worst movie. Okay. There's a long discussion about whether or not Ghostbusters should be on there. It didn't make it because there is some redemption to it. The soundtrack not being one of them. But for anybody who's been screaming at us the whole time we talked about it and these were worse than Ghostbusters. Anybody else got one they want to throw on?

Chard (C): Yeah, I do. Batman for the NES. Batman for the NES.

GP (A): I'm not going to call on you anymore if you're going to say stupid stuff.

Chard (C): How is the Batman for the NES? A good adaptation of the fucking movie?

Jake (B): Yeah, gameplay is great, but movie adaptation is trash.

GP (A): Soundtrack great. Where I'm at, James Nicholson is the joker.

Wulff (E): Yeah?

GP (A): Yes. They took liberties.

Chard (C): A lot of liberties. I don't know why in the movie? Explain that to me.

GP (A): He shows up 30 years later in the Back Girl movie that just got canceled, played by Brendan Fraser.

Jake (B): That's true.

GP (A): Which one did you have?

Wulff (E): Oh, I don't remember. Now, if I had another one.

GP (A): Right on. That's all good.

Sins (D): Sinister, not a bad adaptation, but a game that I think everybody should play. That's a movie adaptation. But Alien on the apple, too.

GP (A): Right on. Okay. And then Jake, did you have any others?

Jake (B): One that I almost wanted to put on the list, but we ran out of space, was Dark Man on the NES? I'd like movie dark man with Liam Neeson. I love fucking Liam Neeson. And the movie is good. It's cheesy, but it's a good movie. The game, though, is so terrible. It looks gross. It just controls terribly. It makes no sense. It's such a terrible game.

GP (A): Was there a Super Mario Bros. The movie? The video game?

Wulff (E): No.

GP (A): That'S probably for the best.

Wulff (E): For the NES. It was a bad game.

Jake (B): Bad.

Wulff (E): It was okay. I just remembered it.

GP (A): So, yeah, like I said, there's no shortage of shitty movie adaptation video games. We'll be doing things like this again whether or not it's next March or later on, but cannot believe I forgot.

Chard (C): To bring up Batman. I'm sure this as soon as we fired this thing off, I was like, Fuck Power Rangers.

GP (A): The movie. The video game. Okay. Anyway, guys, gals, everybody out there, thank you very much for tuning in. If you're not following, go ahead and hit that subscribe button. If you're listening in, thank you, but check us out on YouTube or check out our discord, which I'm sure we can put down in the descriptions or something like that. So until next time, everybody, or go to press.

Sins (D): Speedycancel.com.

GP (A): Everybody, be well. Take care of each other. Take care of yourselves. Enjoy the rest of march. Radness next week. We'll see you then.

Press B 147: March Radness - Best Ninja Games

It's time for Press B's March Radness! A month long celebration of salt and tears as each week in March we do bracket tournament style episodes. This week, we're pitting the best ninja video games against each other in a winner-takes-all battle. From classic 8-bit adventures to modern retro inspired titles, we've got a bracket full of games that will test your ninja skills. Join us as we discuss the matchups, share our thoughts, and ultimately crown a champion!

Press B To Cancel now on Youtube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

Transcript: Jake (A): In the immortal words of the Iceman, go, Ninja. Go, ninja, go. Best ninjas games today on don't you start with that face. Welcome to another episode of Press Be. To cancel actually a very special episode. Why? Because March radness. I almost said madness, but no, it's March.

Chard (B): Ball.

Wulff (C): Yeah, there it is.

Jake (A): We're going to patent this son of a bitch is what we're going to do. March radness. So this is an idea that Walt came up with earlier this year I believe we are going to do because we love doing these. Was it last year? Well, either way, we're going to do the entire month of March. Every episode of Press B will be a bracket tournament episode where we decide through team driven, scientific proven methods, the best or the worst of something by this week. This week it's Ninjas, the best ninja game. And I'm going to tell you right now, this was hard to come up with a list. It wasn't. There's a lot of ninja games. And I'm not talking about games that have a ninja like Merle Combat or Bashida Blade. No games that focus on ninjas. There's a lot of them. But we picked twelve and we're going to go through them and the only way we know how, bracket style. But I can't do this alone. There's no in team. So I got a crew with me to help me. As always, GP, how are you doing this week?

GP (D): Oh, so we're part of your crew. Okay. I'm good. It's good to be here.

Jake (A): We have even five minutes in and you're already trash talking to me. This has been a great episode. Chart, how are you doing?

Chard (B): You ruined our cake sing along earlier today. So go dogs, bow down. We're talking.

Jake (A): How are you doing?

Chard (B): PB two dart.

Jake (A): How are you doing?

Sins (E): I'm doing well. How are you?

Jake (A): I wish I had a mute button. That's what I wish. All right, we need to get right into this for everybody. I'm going to put the spider in charge. I'm just going to throw it up.

Chard (B): We tried to make plans for this month and you said no. We all had to be here. And you're in Loud Voice before you complain about us all being here, you asked us all to fucking be here.

GP (D): Could we do March redness in, like, April 1?

Wulff (C): Who requested we were all here?

Chard (B): All no. You don't say that. Don't say that. This was all Jake's idea.

GP (D): Well, if you will never do anything wrong, ever.

Wulff (C): I'm convincing my wife of that.

Sins (E): Jake these two are mean.

Jake (A): Jake they are. Citizen, thank you for being in my corner.

Chard (B): Does it smell in your room?

Jake (A): Citizen?

Sins (E): Until Circus Charlie comes up. What was that chart?

Chard (B): Is it smell in your room? You got a little something right there. Ground jake, we like you.

Jake (A): No, fuck you guys. First game is Tmnt the arcade game. Oh, hidden Turtles, the Arcade Game. Yeah. It's hidden gem. Nobody's heard of this one.

GP (D): Preempt that one right fucking now versus.

Jake (A): The mystical ninja on the Nintendo 64. That is our matchup. So before collect your thoughts. Collect your thoughts. I don't normally do this, but I'm going to for this one. Hold on. I got buttons to this, right? I do.

Sins (E): This is a genuinely hard decision.

Jake (A): Yes. It's not showing up.

Wulff (C): How do you try to pull us gooey doo ending down there? What's happening?

Chard (B): John kelly my todd.

GP (D): I have a good ranking system on this piece of paper in front of me that I have worked on. I was not prepared to compare these two games right away because I would have liked to see these go much, much further. And I just look at that.

Jake (A): But I am sure I want to start off with something very important. Just I want you to watch this. I want you to watch just the.

Wulff (C): Tell me it's spoiler alert.

Jake (A): This is one of the greatest songs ever done on Nintendo 64.

Chard (B): News team assembled.

Sins (E): Wait, wait. Are you comparing it to the Donkey Kong on and 64 song?

Jake (A): Forget the DK rap. Donkey beats everything on that system.

Wulff (C): You don't understand.

Jake (A): You have to see this.

GP (D): The burning sun.

Wulff (C): The first time I played through this game with a friend of mine was this summer. It came out like the year it came out, and we were dying laughing at this cutscene the first time it happened. And then the song keeps going once you start playing the level where you're in this giant robot skating along the countryside in what, feudal Japan?

Jake (A): Yeah, it's ancient Japan, actually. The game is wild.

Sins (E): I was in your corner until you disparaged the Donkey Kong Rap.

Jake (A): Okay? Nobody likes the Tk rap. Nobody likes that game, but it's not on this list. Let's focus on the ninja games because otherwise we'll be here for 3 hours. Which legend of the mystical ninja on.

GP (D): The if there are any samurai games listed today, they're out. It's over.

Jake (A): Yeah, totally.

GP (D): There are no samurai ninjas.

Sins (E): Yeah, we are a ninja specific today.

Chard (B): Let's talk about last jamari of the game in the movie.

Sins (E): All right, who's going first on this one?

Jake (A): I think Jimmy needs to leave this one because he probably played this more than any of us, so go ahead.

Wulff (C): Okay, so as a kid, I loved Ninja Turtles, the arcade game. I will say I got a lot of time with that. But this is a game that I absolutely love, and I went out of my way to find it when I didn't even have an N 64. I was like, I got to go get this game. So that way, if ever I do have an N 64 and years later, I did get one so I could play this damn game. I love this game so much. It's so easy, and it's like, great zelda. Like, that really throws a lot of Silliness at you, too. The way I like to describe this game to people who are unfamiliar with it, it's The Legend of Zelda with the goofiness from Japanese TV that we've all experienced at some point or another on YouTube.

GP (D): Right?

Wulff (C): That's what this game is, and I love it. It's so much fun. It's actually challenging. It's legitimately hard at points, but not stupid hard. You just have to think about the encounter to overcome it. It's a really well designed game. There's lots of secrets to find, a huge island to explore because it's all over Japan and your characters get tons of upgrades, and there's lots of silly jokes where in the middle of the dialogue boxes, you just hear laugh tracks go off.

Sins (E): Now, again, I was going to say this game has a laugh track, and I didn't remember that until I watched the video today.

Wulff (C): Yeah, it's got plasma medasuma.

GP (D): I got to say, the sky backgrounds are just an entire vibe from that opening. Mech giant fight. I love that. I think they filmed that the same day they filmed the opening for Supercontra or Supersea because the skies and the cloud formation is just exact same thing.

Chard (B): Same set down the other side of the mountain.

GP (D): Yeah.

Wulff (C): I love how off the wall this game is. That robot. That giant robot is Dash, who looks just like Goyman, but he's his own person. He's got his own personality and his own career, and he got summoned from the United States because of his I think he has a Hollywood career in the United States, and he got summoned by going robot. He got summoned to Japan to come and help him with what they're dealing with. Silliness for dealing with this in this game.

GP (D): I love it if two phenotypically identical people with different personalities sorry. Blows your mind. Wait until you hear about twin giant robot dude modeled after Goymond who doesn't love giant robots. I get it. It's great.

Sins (E): Everyone loves giant robots.

GP (D): Yes, it is a staple in every young child's entertainment consumption diet.

Jake (A): Yeah, like Jimmy said or Wolf said. When I rented this as a kid or as a teenager, I guess I didn't know what to expect. I wasn't sure if this was like a marriage 64 platformer or was this Legend of Zelda. It's a mix of both with more platform than Zelda ever had. It's got that sense of humor that just throughout the entire game. It's hilarious. This is a game I rented and I later bought, and I almost never did that as a kid. But there was just so much in this game and so much fun in this. And again in 1064. I feel like there wasn't that many great games to that system as a kid. What there was was very expensive. I got this one fairly cheap. I don't want to call it Hidden Gem, but it might be because I didn't know many other kids who had this game like I did.

GP (D): It's a fluid concept, so nobody really knows.

Sins (E): So wait a minute. Wait a minute. Jimmy, what's your vote? Really quick, what's your vote?

Wulff (C): Oh, this hands down.

Chard (B): Be pretty funny if you went on and on about this game.

Jake (A): And it goes it's trash.

Sins (E): Sorry, Jake. I didn't have clarity either, so I.

Jake (A): Just want to talk more and miss Linga. This is a franchise that has been in Japan long before North America. This is the first my exposure to the character. I didn't play the superintendent versions of this game until much later, but I still go back to this one. This is the graphics. The music is hilarious. Just everything about this game is fantastic. Now, on the flip side, and I'll let you guys talk in a minute about Ninja Turtles, but TMT the arcade game, we knew that we needed to have at least one or two tmnt games on this list. It was hard to pick. I figured we would go with the original arcade one because that's the one that kind of set a standard for some of the home ports later on. Call it a graphics. It's fun multiplayer. It's a really great game. But my vote is going to go to mystical ninja personally. So who wants to talk about Ninja Turtles?

Sins (E): So I can talk about ninja turtles. Sorry, Chard. So I'm going to start with my vote and then give a little bit of a backstory here. I'm going to go with Ninja Turtles as my vote. I watch Jimmy play mystical ninja. I love mystical ninja. I've seen it. The laugh track is great. I was reminded of that today. But I feel like tmnt the arcade game extorted me for enough money that if I don't vote for it, it's going to come and beat up my kids.

Jake (A): That's fair.

Sins (E): Yeah. I have dumped so many coins into that game. And then the real joy is when a couple of your friends join you and maybe some rando at the arcade. And it's just epic. And it's a dump a quarter and continue fast. It's amazing. I love the thing. And the controls are good. Graphics are great. It has all the tie in you want to, the TV show, comic books, whatever you want to, and I mean, shredder. But really I feel like I've spent enough money that it extorted me. And if I don't vote for it, I'm going to have my knee caps broken. So tmnt the arcade game.

Chard (B): It's fair. I'll follow mine up. This is unfair. This is unfair. But this is where this is at. I have to lean on my nostalgia because I did not play a ton of Nintendo 64. I played Zelda's and the Marios, and that's pretty much it. Because I didn't own one. My friend growing up owned one, and I would go to their place, and I would play the games of there, and we never played this one. I played Mystical and Edge on the Super Nintendo and I love watching the videos that I saw of it. It is an awesome game. I would love to try and play 64, but I have so much nostalgia of going to Izzy's Pizza, which was down the street from where I lived. They had this game there every birthday. All of my friends birthdays. My childhood friend, they literally have known since we were born because their parents were best friends growing up. He's born and his birthday was two days ago. Mine is next month, 24 later. So two months we get to go to Izzy's together and coin up this game and play the hell out of it. And I got a lean on my nostalgia and all the fun times that I had to start said, you can come in, drop a couple of quarters in, fire it up, play it and then some rando will come in and it's like an instant friend maker. This was before the days that people told you sucked asset games. This is the people that came in were just as bad as you and you could play together and it was fun. You'd make friends for a little while and then you'd never see them again. It'd be that single serving friend kind of ordeal since we're talking about Fight Club lately. But, yeah, I got to go with ninja turtles. The ark game. And it's not fair because Mystical Ninja is a great franchise and I know that Mystical Ninja 64 is also fantastic. It's just more of the same, but more, you know what I mean? It's the same stuff that you love from the old stuff, but then all the laugh tracks and all the humor and the goofiness and the zaniness gets added and just ticks it up a notch. And I have to go with Tmnt. And I'm upset.

Jake (A): I have to pick that.

Sins (E): Yeah. This is a ruinous choice, really. It really is.

GP (D): Imagine having to be the tiebreaker fellas.

Sins (E): I purposefully wanted to make sure that somebody had a tiebreaker.

Chard (B): I frankly thought I was going to be the only one that picked him and T. So I'm glad I are on the same page.

GP (D): I will say this after my Will say week showing. Last week, I'll volunteer to go fifth. Yes. The rest of this episode, I will be the fifth person. Whether or not it's a tiebreaker, I don't know, but I have enough anger and resentment. What did you say?

Jake (A): Sloppy fifth?

Chard (B): I said floppy fifth.

GP (D): We need to hang out more chard anyway by then I don't think it's floppy. I think it's crusty. Crusty fifth. Doesn't matter, guys.

Chard (B): There's got to be phonetic.

GP (D): I don't know what that means. Here's the thing. Here's where I'm at. The fact that you chose Ninja Turtles to the arcade game at first I thought was the weakness for this particular entry. I think there are better games in the Ninja Turtles franchise, things that certainly did this better than that. But the fact that it's the actual arcade game and not the NES arcade game, I think kind of redeems it. I don't want to be predictable, which would dictate that I would choose Ninja Turtles. God dang it, I love Ninja Turtles. Yeah, that said mystical ninja.

Wulff (C): Yeah.

GP (D): Mystical Ninja is a top five game on the 64. I want to show it some love. It's a travesty that it's not going further, but we're going Ninja Turtles on this one. I don't need to elaborate any further. I got the nostalgia just like everybody else. Torture from the quarters. The great equalizer about the arcade style things is you guys are talking about the Rando friend who would just come in, plop a quarter in for a little while and play. It didn't matter if they sucked. This is what I love about arcade games. If you were the young kid in the family or the one who sucked at video games, even if you sucked at this game, it was your quarter, their quarter, not yours. And at least they were taking bad guys away from you so you could deal with your mess and then go help them out.

Sins (E): The hospital kid is being lifted by his dad and is holding the controllers like this. It's still good.

Chard (B): There'd be times where you'd be playing with somebody, you guys would be on a roll, and that person dies, and they're like, I'm out of quarters. And you'd be like, Take one of mine. You just like, pop it in for him.

GP (D): No, I never did that. Sucks to suck deuces. I was siphoning his quarters. I'm like, all right, cool. He's not paying attention.

Chard (B): The other thing, I'll figure that out.

GP (D): About our games real quick, and then we'll move on to the next disappointment, is I think one of the greatest video game mechanics ever is the blinking bad guy. We don't know their HP. We don't have a mechanic style thing, but the anticipation, the anxiety, and just like, the button mashing, you see them flashing more, you're just like, oh, my God, something's going to happen, and you didn't know where it was going to fall. I love that. And, yeah, I love arcade stuff. So had you gone with the IDs version, I would be saying mystical Ninja.

Chard (B): But more anxiety inducing, flashing bad guy, final boss or sonic drowning music.

Jake (A): Drowning music.

Sins (E): Drowning music is more terrifying. No, the flashing bad guy is exciting. You're like, I'm so fucking close. Just another corner.

GP (D): Before we move on to inducing. Is a lightning and thunderstorm happening when you live in kind of a shanty house?

Wulff (C): That was always before we move on to the second bracket. I know we've got everybody's vote, but had these been sorted differently, this could have been top three.

GP (D): Without a doubt.

Sins (E): I concur. I concur. This is the devil's choice. This is devil's choice.

GP (D): Jake sets up these brackets.

Wulff (C): He randomized them. But you know what? No.

GP (D): He won't let anybody see the process.

Wulff (C): GP, I asked if you guys want.

Jake (A): To witness the process.

Wulff (C): You know what? He uploaded Mystical Ninja with me. The rest of your traders.

Jake (A): Wow. Yeah.

GP (D): You play Mystical Ninja Forever Wolf. Like, it's one of the great joys in life, and I feel like that it's not there.

Chard (B): At least it wasn't like no.

Jake (A): We trust you, Jake. We agree with your judgment. I'm sure what it is.

GP (D): Matter of fact, I wanted to bring that up tonight.

Chard (B): I actually have it on record saying I don't trust you, but do what.

GP (D): You got to do all month.

Jake (A): My wife gives less mixed signals than you. Jesus Christ. All right. That's what makes a good TNT. The Ark game versus Missile. Ninja sadly missed. Ninja loses. Tmnt will move on. That's a tough choice, though.

Chard (B): I'm sorry.

Wulff (C): I get it.

Sins (E): It was literally like that Caesar choice where you're like, damn, if we could.

Chard (B): Save a game and bring it back up, I would rescue it.

GP (D): Yeah.

Sins (E): When I was a wrestler, we referred to that as the losers bracket.

Jake (A): Ouch.

Sins (E): You could take third place from the losers bracket. You could.

Jake (A): Yeah. Okay, well, moving on, because we have to move on. Our next match is the messenger PC and console versus Ninja Kid Two, also known as Red action in North America. But it's Ninja Kid Two.

GP (D): Oh, shit. Back to back ones.

Jake (A): Who wants to talk about have you even played Ninja Kid, too?

GP (D): Look, I'm not on trial here.

Sins (E): I watched the video.

Jake (A): Okay, who wants to start with the messenger first? I guess let's do that one. Go ahead. Gosh.

Wulff (C): You and I have gushed about this game for over an hour on one of our episodes.

Jake (A): Yeah, it's a great deal.

GP (D): It was an episode that had nothing to do with The Messenger.

Wulff (C): No, but the messenger is freaking spectacular. The sense of humor in the game again, the story is actually really freaking epic, despite the silliness that ensues constantly throughout the game. The music, the soundtrack, literally my spotify replay at the end of the year. Last year, the soundtrack for this game was, like, in my top three listen to all year.

Jake (A): Yeah. Same eight bit and 16 bit versions of it. You have the both sides of it, and both are really good. I mean, hell, the music even changes when you go underneath the water. It's just such a great the worst.

Wulff (C): Song in this game is still badass bangers quality. You know what I mean?

Jake (A): Yeah.

Wulff (C): So the soundtrack is great. The art style is great. They really nailed everything about it. The culmination of the game toward the end really feels epic. And you're coming to a close and you're kind of worried about how it's going to play out. It's like, how is this going to go? Because I have no idea. And then after that, you get the DLC, which some people can't stomach. I get it because it adds some new mechanics that weren't present before the DLC, but the DLC just throws things out of left field, and then by the end of the DLC, it's like, bam, here's how this all ties to the main game. And you're like, I did not see that coming. They handled this game so well. This game is why I'm so excited for Sea of Stars. Because the messenger is so good that Sea of Stars has to be at least as good. Right?

Jake (A): Even though Sea of Stars is a different genre, it's the same universe as the messenger. Messenger.

Chard (B): Massuda did the soundtrack. Who did Chrono Trigger and Chronic Cross?

Jake (A): Sounds good. Yeah.

Wulff (C): Did some of it, too, because damn.

Jake (A): No, this game is fantastic in terms of, like, when we look at indie games in the last five to ten years, this has got to be up in the top three for me. It's just everything about the movement, the gameplay, the controls, the music, everything about this game is so fantastic. The only dip the only thing is I barely even want to mention it, is it kind of opens up in the back half of the game. And it was easy to get lost and not know where to go. But there's, like, the shopkeeper character who gives hints and that kind of directs you where to go. So as long as you use those, you can get through the game fast enough. But, yeah, it's it's such a great game. I wish there was a sequel to it. I'm glad for Sea of Stars coming and Cause, which is like a chrome trigger type of game, and that's fine. But I also really like the platforming in this so much. The bosses and everything. I kind of wish they'd do another one of these. That's okay. But I really do love the messenger.

Wulff (C): This is cyberly a game.

Chard (B): Isn't this the same company that did.

Jake (A): No, different company, but it's a platforming ninja game.

Chard (B): I honestly couldn't tell the difference. So they look very much designed the same way to me.

Wulff (C): I believe the messenger was their first outing.

Chard (B): They did a great job.

Wulff (C): And then see if Stars is their second. So the fact that anything else, they've.

Chard (B): Only done so good yet. Really?

Jake (A): This?

Wulff (C): Yeah, and it's astoundingly good it is. You guys discuss. I'll be back. My choice is the messenger.

Jake (A): All right, well, let me do mine then, real quick, because look, Ninja Kid Two so much like your pizza story. Chard. There's a local restaurant I used to go to, and they had a couple of arcade machines. They had Miss Pacman, which was great. And they had ninja. Kid two was there. Ninja Kid One doesn't matter because number two is better in every conceivable way. You're a cute little red ninja kid. You have little Shirkins, and the way look, it came in 1987. The graphics are amazingly cartoony and fun. There's countless different enemies and mid bosses in this game. The music is jamming in every other stage. And the combat itself is why I like it so much. It's kind of like you can move up and down different levels, taking out enemies. Enemies are very easy to kill, but they also shoot shirkins for that. You as well. And when you both are shooting shirkins back and forth, it's kind of like a tug and war mechanic and who can jam out more shirkins first to kind of beat them back. Kind of like Harry Potter Voldemort with the wands feels like that. But with Ninja Stars, it's a really fun feeling. And if a mechanic okay, we don't mention that game. All right, you're right. Thanks, GP. But it's a really fun but there's other moves in it, like you can mall jump. There's other weapon power ups. There's really quite a bit to the game. But what really made this fun for me as a kid is in the Arc. It's an arcade game, but there's branching level selections. Every so often you get to pick a card on the table and that leaves a different set of levels. And the levels could be more different. Some are swimming levels where you're using a knife to get through. Some are like jumping related as you bounce from wall to wall. Others have kind of like larger not bosses, but bigger enemies. It's fantastic. It's a fantastic game. Start to finish. Whenever somebody says Arcade game, this is the one I say, you have to play on Maim. I wish they'd had a copy of it on the Mister. They don't. They have the first game, but it's not nearly as good. But this is a really fun one. I hope nobody sleeps on Ninja Kid, too. I don't want to say hidden gem, but it might be because any time I mentioned this game, everybody's like, this game is great. I've never heard of it. That's ninja kid two. Nobody's ever heard of it.

Sins (E): Yeah, I hadn't heard of it either.

Chard (B): Is this a vertical one or is.

Jake (A): It no, it's a horizontal one, but there's a lot of verticality in the levels. But it's a horizontal one.

Chard (B): Watching the video, it looks like there's a lot of climbing up stages and stuff. It assumed it was going to be a vertical.

Jake (A): And some stages are a single screen, some are a single screen, some are horizontally long, others are high enough. It's a lot of variety in the stages and it's surprising how many stages there are in this game. But that said, my vote is still going to be for The Messenger. Because The Messenger is the best indie game from the last freaking five years, hands down. So I love ninja. Tudor. I'm pissed off with the brackets this way. Wait. This is my evidence that they're randomized. Truly, because I really did not want to have this game loose in the first fucking round. I love Ninja Kid Two, but the messenger is a far better game.

Chard (B): Cross game of the year over Vampire Survivors.

Jake (A): The messenger. Yes. The messenger is definitely better than vampire survivors. You know what? If it came up this year, if it came up this year, it would be Contender. I'm really pumped about Sea of Stars at the point where I don't want to play the demo. I don't want to spoil it. Yeah, I don't know from itself.

Chard (B): I've been waiting for Sea of Stars for literally years. It's been in my wish list on Steam for like three years. I just cannot wait. But I want it because of the Chrono Trigger aspect in it versus the messenger aspect in it.

Jake (A): But the messenger is a fantastic game. So my vote is going to go for the messenger. So what are you guys who wants to talk next? GP, you want to be fifth?

GP (D): Yeah, I'll go fifth.

Sins (E): Mine is going to be short. I watched the videos of both. I haven't played either. And while I want to try Ninja Kidradaction, I think I want to play the messenger and so that's the difference. And so I'm going to have to vote the messenger.

Jake (A): Yeah. That's why I figured to go, all.

GP (D): Right, you and I are free to say whatever the hell we want.

Sins (E): That's right.

Chard (B): I've been watching a video outside of what Jake was showing of Ninja Kid, too, and it reminds me very much of Bubble Bubble, which is a game that I love growing up and was playing as a kid, same art style. I feel like this would be a lot of fun to play. I like the climbing walls aspect. I like the hanging from stuff. He's got the bombs and the boomerangs and all that stuff. Some of the miniboss fights he was doing look really cool. And the messenger. The messenger is ninja guidance on crack. It is a spectacular gameplay. Neither of these I have personally played myself. Or do I own? No, I do own the messenger.

Jake (A): Actually.

Chard (B): I do have the messenger. I got it somewhere. I don't remember where, but I've not played it myself because it looked too damn hard for little old me and my RPG. But I'm not sleeping on it. I'm not sleeping on it. I will go with The Messenger out of the two of these ones because I've watched numerous people play it and it looks cool as hell and I like the platforming puzzles and the different. Like I've watched a lot of people die playing the messenger, trying to figure out how to get from point A to point B. And it's really cool to watch it and watch the pieces come together as you're figuring out which platform to jump to and which thing propels you from one to the other and the upgrades you get. And I freaking. Love the store clerk guy. That guy kills.

Jake (A): He's great all the time.

Chard (B): The humor in The Messenger is spot freaking on. And when you actually get somewhere and not knowing this from personal feeling, but watching people successfully get from one point to another in this game makes you feel like a freaking badass. And that's the one thing about these ninja games that I like, is that when you get the flow and you start feeling the mechanics, you feel freaking amazing at these games and you just tear through levels and do all the stuff. I have to go with the messenger. It's incredibly well done. And I'm putting my hat on that one.

GP (D): Yeah, I'll keep mine short. The messenger is going to sweep the category the Flavor of Ninja Guidance with an amazing narrative, a dopass soundtrack, and puzzles. Like, the only way they could have made Ninja Guidance better is if there had been more puzzle aspect to it. So for this to be that so wonderfully balanced and well executed and being their first outing, it's going to be hard to knock this one off the list at all, let alone ninja Kid, too, which I don't have anything bad to say that the game looks fun and interesting and cute. But yeah, it's going to be the messenger for me.

Chard (B): Those boss fights in The Messenger are cool.

Jake (A): They're all fantastic.

Chard (B): Yeah, big Elder fan. Big boss fights are kind of things that I love to watch. So I love to watch the boss fights on the game. It's really cute.

Wulff (C): Get out of here.

Sins (E): Wait, Eldon. I've never heard of this game. Eldon, rung.

Chard (B): Oh, you haven't? It's a hidden gem.

Jake (A): It's a hidden gem? Yeah. Never heard of that one.

GP (D): Do I need to put in my two week notice or how does this work? All right, Goyman down. I'm sorry, Chad.

Jake (A): All right, ninja Kid Two also knows red action. You should play it, but it loses to The Messenger for sure.

Sins (E): It might be rad action.

Jake (A): Oh, boy.

Chard (B): Ninja Kid also okay, who wants to.

GP (D): Vote for Wolf in the next bracket?

Jake (A): He'll be back by then, don't worry. Okay, so the next match up, we knew we needed one of the games from this franchise in this tournament. It was kind of tricky to determine which one, though. But ultimately we went with Shinobi on the master system, the Genesis one. Genesis, the third game, is fantastic. The second game in Genesis has a lot of copyright infringement bosses. They're funny, but the original on the Master system has a lot of writing gameplay. So that's the one we went with and it's up against, we talked about earlier, Cyber Shadow, another indie ninja game. But it could be more different than The Messenger, where the messenger was a puzzley platforming, Wonder. Cyber Shadow is very much for the combat and it's like a challenge. It's a lot harder of a game, but they're both fantastic. So Cybershadow versus Shinobi on the master system. Who wants to start?

Chard (B): Sure, guys.

Sins (E): Sure. So, if I remember right, I watched Wolf play Cyber Shadow, and honestly, I know you say it's about the combat, but it looked like it had a fair amount of puzzles, too, if it's the one that I'm thinking of. But there's a place in my heart, and I know we're saying Shinobi on the Master System, but I played Shinobi on the Genesis, and I love that game. To me, it's like the better version of Ninja Gaiden, and I know that's throwing some shade here. Yeah, but that no, to me, Shinobi was like the Ninja game. When I was growing up, I had to go to my friend's house to play it on his Genesis. And I know we're talking the master system, but I tried the master system one they are basically the same games, right? Same mechanisms or same mechanics, et cetera, just different graphics and whatnot. But I absolutely adore shinobi. I adore throwing ninja stars at people. I'm going with Shinobi.

Jake (A): See?

GP (D): Of ninja stars. There we go.

Jake (A): Fair. Nice one. So we'll prefer talking about Shinobi in the Master System versus Cyber Shadow, the indie game.

Wulff (C): I'm sorry, am I the tiebreaker and I'm coming in not knowing?

Jake (A): No, you just started.

Sins (E): I am number one. I have gone number one.

Wulff (C): Okay. I don't have a whole lot of experience with Shinobi one.

Jake (A): Really? You're the message system guy.

Wulff (C): I've played it a little, but I've mostly played Shinobi's two and three.

Jake (A): Oh, damn. Okay.

Wulff (C): Revenge of Shinobi was the one I played most, and that was on Genesis, but I have fond memories of playing that as a child.

Jake (A): Gosh.

Wulff (C): You know what, though? I feel like Shinobi set a tone for Ninja Games, and Cyber Shadow didn't do enough new stuff for me to lean that way. I think I got to go Shinobi on this one.

Jake (A): Okay. All right, let me go.

Sins (E): Farewell. I spun up Shinobi on the Master System on my mister a couple of days ago, but most of my basis is actually from the Genesis Shinobi games.

Jake (A): For me, when I first played Cyber Shadow, I almost skipped it. I saw the price of it, and I got paid for that. And then game. Pass. It was on Microsoft game pass. Xbox game pass. And as I paint for that anyway, so I got to play this game for free, quote unquote. And I'm so disappointed myself for not giving it a shot earlier, because this game is fantastic. We talked earlier about feeling like a bad ass when you're playing a game with solid tight controls and fun power ups, and you feel like a badass when you get through an encounter. That's cyber shadow. When you beat Cyber Shadow at the end of that game, that final, boss. It may have taken me, like, 20 inch cries because this game is hard, but when I finally beat it, I felt like a freaking god of platforming enough that I went and took out Ninja Guiden and tried to play that and died. But this is a game where it was so good. It felt so good. I'm like if I can beat this, surely I can beat ninja guidance. No, but I beat Cyber Shadow. It's fantastic. I also didn't really appreciate it until I started looking at a few other NES games. Cyber. Shadow, though, wears its influences on sleeve, like Shadow Hand, Power Blade. And then, yes, ninja guidance. But there's a lot of great NES platformers that influence the style and the mechanics of this game. And it wasn't until I played those other NES games that I appreciated Cyber Shadow even more. The other reason I love this game is difficult, but before every boss or every difficult screen, there's like a power up dispenser and you have to unlock the power ups so you can save your currency and not unlock anything. But if you're stuck in an area, you can unlock power ups that are relevant to that area, like a shield that might get you through a tricky part with a lot of bullets or something. So that accessibility to kind of take the help when you need it at the expense of currency was really interesting to me, and I love that quite a bit. This is also the first game of this guy. I think his name is Mitoskull on Twitter. It's a 1 minute operation. He did have some help from yacht club games. The guys are just double night when it came to QA and publishing, but he developed this game on his own. I know he's working another title after this one. I'm curious to see what he does. I do like Show quite a bit. Shinobi. I never played it as a kid. Never played Shinobi as a kid. I think it's interesting with the different power ups you have. I think the variety of enemies is pretty cool. The controls not quite as good as I would like it to be, but it's kind of the same from that franchise, right? Shinobi and the Genesis had that same stiffer controls. Not bad. It's just not my style. What I do like, though, is the bonus stage with the ninja stars. That's cool as hell. And that's one of the reasons why I think this is probably better than the other Genesis games, because this had that those Genesis games didn't have that minigame the idea of throwing ninja stars. It sounds silly, but that's a fun bonus game. I like that a lot. So I'm all about multiple gameplay in a game. That's why I like Circus Charlie so much. But I think for me, it's hands down it's Cyber Shadow. I can't see myself. Yeah. Bingobi. Yeah. It's not trash. I didn't say hot trash, but that's our Shadow for me.

Sins (E): But Circus Charlie has been mentioned.

Jake (A): Fuck you guys. All right.

Chard (B): Okay. I guess it's next you guys picked not the Shinobi I like. There's literally one Shinobi out there, and I told you in the MPs, the one that I really like, that is also extremely difficult, but it's still a lot of fun. Was the shinobi for the PS Two. I could not stand Shinobi on this Genesis or on the Master System. Not a fan. Too stiff for me. Yes, the ninja stars throwing stage. The bonus stage stuff really cool. Upon watching and dabbling in our previous discussed game. That's the one Cyber Shadow is. I'm all in on it. It's got the callbacks to the Ninja guidance. It's got callbacks to several other artistically driven games from the NES era. It's smooth, the mechanics feel good, and like Jake says, the reason I like the Shinobi on the PlayStation Two is because it makes you feel like a bad ass when you figure out the mechanics and you get all the stuff up. I felt so dope playing both of these versions of the games that I felt unstoppable that I went and played Ninja Garden and then badged it on Retro laude.

Jake (A): Mr. Rare. A chivo guy.

Chard (B): There is that. But in all seriousness, Cyber Shadow, what is that?

Jake (A): GP.

Chard (B): I've watched you play the game where you're the big robot, that you can switch gravity and go up and down. It's the one shot.

GP (D): Metal.

Sins (E): Metal Storm.

Chard (B): Yeah. Pgomon. I get a lot of artistic style of Metal Storm, which I like, that artistic style. I got the gameplay of like a beefed up, cleaner looking ninja guidance.

Jake (A): It's just cool.

Chard (B): And the fact that I thought it was the same people in the messenger. You could have fooled me if you were like, yeah, they totally both did it. They look the same, but with a lot more serious driven. A lot more, like you said, combat driven, while the messenger was a lot more at its tongue in cheek moments and a lot more platforming puzzles. This is very still platforming puzzles, still difficult, but it's very much driven on fighting the enemies off and getting through them, as opposed to, how do I get from point A to point B and with some shit in the way. So I'm going my vote is Cybershadow on this run. It's an impressive game. I really do like it.

GP (D): So, tie breaker then, huh?

Chard (B): Yes, sir.

GP (D): Okay, so I'll say a few things again. I'll try to keep it short and concise for the sake of time. I still, to this day at least, without knowing, have never played anything from the Master System. Now, I believe when we put the list together, Shinobi was the one I had suggested. I didn't realize it was a Master System game. The only version I had ever played was the Black Cart Ten version for the NES. It's a fun game. I've got the nostalgia for it, which typically is enough to kind of push me over the edge and say, that's the one I want. You guys have nailed it. The controls are kind of clunky. The boss fights are memorable, which I like. The bonus rounds with the Throne Stars super dope. That said, Cybershadow is going to take it for me. It's not just a game that is a love letter to the things. Like you said, it wears the influences on the sleeve, which is fine. Whenever somebody does that, though, I always want them to kind of add or improve upon the things that make the game what it is or those influences. We used to play like a horse type basketball game growing up where somebody makes a shot and you've got to do that same shot, but you got to kind of add a different flair to it and then make that. And that's kind of what this does. It executes well, what it was influenced by, but it also kicks it up a notch and says, this is what I can contribute to those other things that came before me. And I like that a lot, and I think it did it well. I do feel weird voting for two indie games back to back, but that's just how it falls. So, yeah. Ninja kid too. Cyber Shadow hidden Gem. Yeah.

Jake (A): All right. Okay, so Shinobi, the Master System, even though it started a franchise of great games, they're well loved, but compared to Cyber Shadows, cyber Shadow is the better ninja game, and that moves on. Okay, our next match, if you think.

Chard (B): Shinobi for PlayStation Two would have been all over.

Jake (A): Yeah, I know.

Chard (B): That red scarf, dude, that thing is so sick. Oh, my God. The design of this game is brilliant.

Jake (A): Yeah, it's setting it with ninja guidance. There is a bunch on the Xbox as well, and it's just I don't know. Did it translate well to don't know?

GP (D): Now you know.

Jake (A): Next up is Strider two. Surprisingly not on the PS Two. PS one. There you go. Versus Sega. Is the ninja on the Sega Master System, another massive system game? Wolf, do you want to start this off? Because I know you're a big fan of the Sega Ninja system. I didn't think you played Strider.

Chard (B): You own it.

Jake (A): You showed me the card.

Wulff (C): Okay. All right, so strider two is the one we're going with. Right. Strider. Two on the PS.

Jake (A): Two.

Wulff (C): On the PS one. Okay.

Sins (E): Yes.

Wulff (C): Strider two on the PS One is spectacular. It is a great platforming game where Strider can basically hit you. He can climb on anything. Basically. It's really cool design that he can just be, like, on the ceiling, the walls, whatever. Doesn't matter if it's flat diagonal, there's a metal round. It's great.

Chard (B): Yeah.

Wulff (C): This game is a lot of fun. It's visually striking. I have not beaten it, though, because it's a pretty long game for being the type of game that it is because I don't think it was actually an arcade game. I think it's just inspired by arcade style.

Jake (A): I think so.

Wulff (C): It's a pretty beefy game. I kind of stop playing after I hit a certain chunk of time, and then I don't go back. I don't know why. I just don't. It might be that I'm trying to accomplish things in each stage or find stuff. I couldn't tell you. The Ninja on Master System is one of the earliest games I ever played. It is really cool. And Jake pointed something out that I wasn't really thinking of, but it's kind of a shoot him up style. Very schmup.

Jake (A): He has a schmup.

Chard (B): Very schmucky.

Jake (A): Yeah.

Wulff (C): It's kind of fun in that it's just your character looks so goofy, which just say, look at that to the charm about it. I know, right? It adds kind of the charm to it. But also when you go back to this game's origins, it was not called the Ninja in Japan. It was actually Ninja Princess. And so the main character was a girl. And so, of course, when they brought Tat to the west, they were like, oh, no, we're not going to sell a game if a girl is the hero. So they redressed the game to be a little bit more boyish looking. I guess as far as the sprites.

Chard (B): They didn't do a very good job.

Wulff (C): I believe we're the same.

GP (D): This thing here looks very organ trail.

Chard (B): It does.

Jake (A): He can only bring back £400 of.

Chard (B): Ninja, £400 of dog that you've killed in the field.

Wulff (C): But this game was super cool and it mixes things up. It's got the traditional run and gun up. It's got levels where you're going sideways. It's got a diagonal stage or two. There's a frogger style level where you're hopping back and forth between logs yeah. And trying to attack the enemies on the other logs and not get taken off the screen because you have to stay on the screen. So the logs go back and forth. So you have to time where you're going and it gets pretty challenging.

GP (D): There you go.

Wulff (C): Yeah. There you go. It's a really cool game, and I feel like it's one of those games that Sega sort of let fall to the wayside, unfortunately. Kind of like they did with a few of their early properties, like Alex Kid. They have stuff that has a strong foundation and then they didn't do much with it after that, which is unfortunate.

GP (D): He's sporting a river. I'm sorry, but tell me this isn't Oregon Trail, but with a ninja.

Jake (A): Okay. Looks like he's got Oregon Trail of.

Chard (B): The Diarrhea from World Games.

GP (D): Yeah.

Wulff (C): It's kind of like a Cari Warriors, but if it were a Ninja, damn it.

Sins (E): I was waiting. I was waiting for my turn and I was going to say, look, I've already played a Cari Warriors, but this.

Wulff (C): Is so much better than a Cari Warriors. The only downside is it's not two players at the same time.

Sins (E): No, it's not better than a Carry Warriors because a carrier, you have the spinner, so you can aim differently than where you're moving.

Wulff (C): He can aim differently, you see. He can pivot than where you're moving.

Jake (A): Pivot.

Wulff (C): He aims pivot.

GP (D): How does this game handle? Dysentery.

Sins (E): About as well as everybody else.

Wulff (C): And Terry. I think I'm likely to be the only one to vote for it, but I got to vote with the Ninja.

Chard (B): Okay, you broke your bo staff boarding the river.

Jake (A): What about you? Have you played either of these games?

Sins (E): I have not, but Wolf says that he thinks he's going to be the only one that's going to vote for the Ninja. I'm actually going to vote for the Ninja, even though I said I've already played a Car Warriors. And really what it was is it was the frogger level that sold me.

Jake (A): Yeah, I didn't realize that level was there. That's actually really interesting, more than I thought there was in this game.

Sins (E): Strider looks great and walking on your hands while still attacking people. Holy shit. But I'm going oregon trail of Carrie Warriors. Frogger.

Jake (A): Okay, I'll go then. Chard I have not played much of Strider too. The only reason I like this character is because of Marvel vs. Capcom. Strider is in that game and he's fantastic. He's one of my favorite characters in that fighting game. I didn't realize he was actually Strider. Strider from the old game because as a kid, I played the NES Strider, which is nothing like this. This game looks dope as hell. I mean, it looks really frantic, really fun. I want to play it, but I just don't have any nostalgia for this one, really, outside of liking the character design. I have played actually because of Wolf, a heck of a lot of Sega's the Ninja on the Mister, and once I realized it was just a schmup, I got really into it. I'm actually in a schmup's face. That's what I'm in right now, playing a lot of shooters. So I actually like Sega and Ninja more than Shredder Two. Although I do want to play strider. There's actually a reboot of this game or a sequel. I don't know what it is. I think 2014 and it's on Steam. I picked it up for $5, and I actually want to play that version of Strider quite a bit, but that's not what's on this bracket. It's Strider, too, and I think Sega Ninja is the one I'm going to vote for as well. Wow.

GP (D): All right, Shard, once again, you and I can say whatever we want.

Chard (B): I like echo pattern colors. I like poorly outlined characters. No, I don't mean to talk shit. I'm just mad because it's going to lose. I like my Ninja games to make me feel like a badass. And Strider Two delivers on all fronts of that feeling. Strider is a dope character. Like Jake said, he's awesome in marvel Capcom, but I love the Strider series. I've played quite a few of them.

Jake (A): You don't want to feel like a ninja princess. You don't want to be a princess who's dead.

Chard (B): I don't want to feel like a ninja princess. I want to feel like I can walk on my hands and still attack people and do flips and shit on a flying metal dragon looking thing whilst battling another person who has the same abilities that I do. No, I'm strategic. I think that game looks absolutely incredible and I know we rated. I'm going to give her a shout out to Rockstar Lexi the other day who was doing the retro achievements for this game. And upon watching that, I found myself completely mesmerized by all the cool stuff she was doing. It's got a little ADHD kind of feel to it, though, because it feels like you do a bunch of stuff and then it goes to the next thing and you do a bunch of action is crazy, and then stops and it goes to the same thing. And I don't know if it was because of specific achievements she was trying to get that just seemed like but it's timed. So a lot of the stuff she was doing, you could see like, she has to get it done within a certain amount of time or whatever, as the achievements go. So she was moving extremely quickly while playing the game, but still, it looks cool. I'm on strider too. 100%. The other one just looks very blaw to me, unfortunately. And I'm sorry if I had some nostalgia that hung on my head that I can hang my hat on, maybe, possibly. But I'm the flashy guy. I like the lights and the brightness and all the quick stuff and all that crap. So if you're going to put bells and whistles all over it, I'm going to be attracted to it a lot more.

GP (D): Yeah, I think I got to go with Strutter. Also, between the two, I'm kind of shocked that this one is losing. I don't know that I would have put the ninja even ahead of, like, shinobi, you know what I mean? So the thing is, looking at Strider, and we talked about Metal Storm earlier, got the upside down mechanic, you've got the parallax effect for the background, you've got overly animated explosions. The thing is, between these two games, strider makes me feel like a ninja. He's executing all this dope ass shit, whereas the ninja okay, you've got ninja stars, but it's a schmuck, and I don't want to disparage that and I don't want to say anything bad about it, but it's because I haven't played the ninja. But Strider hands down.

Jake (A): Okay.

GP (D): I'm sure both are great, but yeah, give me silly. It makes me feel like a ninja. I'm doing the shit now.

Chard (B): Strider has got that iconic sword arcut like animation that he has literally, through Genesis versions all the way through everything, and it's so Konic. It's so cool to watch it just go shing ching ching ching, because he does the same thing in the Marvel stuff. It just like she said, you feel like a bad ass play in that game.

GP (D): I feel like if I were in a room and I had to go through the strategic character, I don't know that I'm going to win. But if I've got to find a way to elude the ninja, maybe it was the same thing with Batman. Everybody wants to say that Michael Keaton is, like, the definitive Batman, and Michael Keaton is a good Batman. And this is how I used to explain this. If I run into Michael Keaton in a dark alleyway, I might be able to take him. If I run into Christian Bale in an alleyway, I'm going to lose that fight.

Jake (A): He'll mess you up.

Sins (E): But what if you're a log on a river?

GP (D): I guess I didn't think of it like that. Can I change my answer?

Wulff (C): No.

Chard (B): It's still strider no.

GP (D): Let's move on.

Chard (B): Wow.

Jake (A): Okay.

Chard (B): That's a big shock to me.

GP (D): That's a bigger shock to me than the first bracket was.

Jake (A): Yeah.

Chard (B): Agreed.

Jake (A): Yeah. I didn't expect Sinister to go with the ninja. I thought it'd just be me and Wolf on this one.

GP (D): At least it wasn't arbitrary. At least it wasn't arbitrary. Right. Sinister. That's got to make the wind feel better.

Sins (E): It wasn't William fucking Shahatner.

Jake (A): Nice. We don't need a tie breaker.

Sins (E): It wasn't William fucking Shahatner. I at least gave three reasons for this one.

GP (D): Shatner cereal.

Jake (A): That's true. All right. Strider. Two versus Sega ninja. The sega. The ninja wins. I did not expect that one. All right, our next bracket is ten shoe Stealth Assassins versus Ninja. Guidance on the NES. I only played the demo of Ten Shoes, so I really can't speak on it, but it looks good. And what I played with, it was fun. And it's the stealth mechanics, right? That pre mill gear, solid stealth gameplay, which is pretty great, but Ninja Guidance is fucking Ninja Guide, and it's like.

Sins (E): I want to go first on this one.

Jake (A): Go for it.

Sins (E): Okay. My vote is Ten Shoe for one reason, and that is accidental wall grab.

Chard (B): Oh, Jesus. Did my playthrough really piss you off that much?

Sins (E): That you I have watched everybody play that, and they accidentally grab the wall and get absolutely just fucked in that game.

Chard (B): It was no joke.

Sins (E): I have played Tension, and it's a glorious game. It is one of the few stealth games I like. I do not like stealth games, and that is one of the few stealth games I like.

GP (D): Have you ever gone to the refrigerator at 03:00 A.m.?

Sins (E): It's been a long time, the stealth game. It's been a very long time. But GP, I don't know if you heard, because you tossed your headphone. I said, for one reason, accidental wall grab.

GP (D): You're cutting in and out. I don't know what's going on.

Jake (A): All right, since you two okay, I get it.

Wulff (C): You would talk about playing a game where you feel like a ninja. It is hands down. Tenchu.

Sins (E): Yeah.

Wulff (C): Tenchu has you going around stealthing around compounds, entire compounds. Like sneaking around the walls, getting up on the rooftops, jumping over the walls, knocking on the walls to lure people and then going out hiding. It does all that before metal gear did? I'm pretty sure.

Jake (A): I think so, yeah.

Wulff (C): It is so good at what it does and it's so much fun to just keep playing. Even when you're having a bad time in the game, you're still like, oh, this is going to be cool doing it again. When you fail, it's frustrating. But then you get to go do all of it again and it's so much fun to do over and over. It's a blast.

Sins (E): It has horrible sounding blood. Blood fall on the ground. And that's nostalgia for me. That's nostalgia.

Wulff (C): Anyway, yeah, tension has got to be my vote on this one as well. It's just so cool. The first time I saw this game was at an import store months before it came to the west. A walk out of this room, everybody in that room. It was a little import store. There was like ten people in that store. One guy popped it in because he wanted to try it before he bought it and everybody gathered around like, oh, my gosh, this is cool. And so when it finally came to the west, I was like I got to play this. And I loved it.

GP (D): Why do I have nervousness about where this is going?

Chard (B): Because you know that jake is going to do this weird off the tusk selection and be like what an expectant.

Sins (E): To pick change.

Chard (B): With our guiding pants hanging out of our asses and don't understand how it couldn't get to the next damn bracket.

Jake (A): You tell me how good ten she is, go for it.

Sins (E): I just watched on the video sneaking up behind a guy and slicing their neck. I mean, what is more ninja.

Chard (B): Guiding.

GP (D): Ninjas get hurt by alive feet and then have to do it again.

Sins (E): Look, that's a real ninja. I can call my car a ninja. It doesn't make it a ninja.

GP (D): Is it a suzuki?

Chard (B): Yeah, ninja.

Wulff (C): You mean at you.

Chard (B): It's ninja guidance, guys. When you think ninja games, everybody thinks ninja guidance first and foremost.

Wulff (C): That's just because everybody knows it. That's not because it's a great game.

Chard (B): It is popular because it's good.

GP (D): It's known for being good.

Chard (B): It was hard and I beat it and I was super pumped.

GP (D): Is that what this is?

Chard (B): Challenging game?

GP (D): We feel like we beat it so we feel obligated to flex and be like, no, that's going to be it.

Sins (E): They said that tmnt the arcade game had extorted me out of money so if I didn't pay. If I didn't say it was good.

GP (D): I didn't play this game for all these decades, for 36 years before beating it just to lose the Tinchu.

Sins (E): My dad didn't slave over a hot ninja gaiden for 60 years.

GP (D): Just say. I want to have ten chu. All right, so who's going?

Chard (B): Ten chu looks like when he runs around that he shiz pants and he's trying to find a bathroom and he has to kill people to get to literally fucking drop his loaf.

Jake (A): Okay.

Chard (B): You are killing it. Ninja Guide is awesome. Accidental wall grabs aside, there was a wall grab involved, and that was pretty cool for the NES. Feeling like an absolute badass when you are fucking just darting through levels. Once you obviously get the patterns and everything learned down, it's fun. It's a great game. It's freaky Ninja Guidance to talk about the soundtrack. Not even going to go past this bracket. Blows my mind. The soundtrack for 62. I could probably hum that thing in my fucking sleep because I lived there for so long. But it's in your guidance, guys. You can't you get spin slash all the way home, you take the spin slash all the way home, and you're done. Games over.

GP (D): There are not many missteps in that franchise. Ninja guidance two. Great game. Ninja Garden three. Great game. The other Ninja Guidance and the newer platforms, good to, great game.

Chard (B): Sigma Black. I played those great games. Both difficult, but still very fun. I can't believe we're here. I cannot believe this is happening.

GP (D): Here, I'm going to read this real quick. I'm watching Chat, and actually, somebody mentioned something that is a hot take, but interesting. Tell me what you think. If Ryu didn't spin when jumping, this would just be Castlevania.

Chard (B): Kind of I mean, sure, whatever. It doesn't matter.

GP (D): I never thought of it. I know, you guys.

Wulff (C): It's Castlevania. If Belmont could run.

Jake (A): Yeah, because Ninja Guide is faster by far. Back is pretty awful, I got to say.

GP (D): Go ahead. No, that's it. I basically gave my opinions while Charter was giving his. I had his back. So we weighed for the win.

Chard (B): Let's move on.

GP (D): Let's move on.

Jake (A): All right. So for me so again, I only play the demo of Ten Shoe. But having played a demo, I think that makes me more than qualified to talk about it. I'm not a big fan of the PlayStation. I think a lot of the PlayStation games graphics are awful and have not held up at all. Tension, though, surprisingly, still looks good, even though it's obviously very blocky. It's PlayStation era. But there's textures. There's actually textures on things, which you can't be said for a lot of PlayStation games. It actually looks nice, you know, pixelated blood and all that. And it's also when you say, like, ninja movies and that kind of genre. Yeah, tenchu feels more on brand for a real ninja.

GP (D): Birds respawn. The birds respawn.

Jake (A): I don't think there's birds in Ten Chu, which probably a benefit. The birds and Ninja gym are ass the owls. And the ice level. Fuck, those owls are hard.

GP (D): How do we feel about ice level?

Jake (A): Yeah. Fuck everybody.

Sins (E): They're fine.

Wulff (C): Had you fucked had it been Ninja Guide Me arcade game, I think I might have been torn. But Ninja yeah, the arcade trash.

GP (D): Let's just go ahead and put a nail on it and close that coffin. And then let's go back to talking about how great Sega's the Ninja or the kid or whatever it was. Maybe this is the hidden gem thing again, and I don't really fully understand the assignment because come on, fellas.

Jake (A): All right. So anyway, Ten shoe looks fantastic. The graphics are good. Gameplay is very interesting, is stealth. It helped to find the stealth genre again before Middle Gear, which gets a lot of credit for that. There was Ten Shoes, so there are a lot of respect there. Now, on the other hand, you got ninja guidance. I fucking had a year watching Arcus Speedrun. That game felt like I could play it myself. Failed. But the game is a lot fun to play. And it's ninja fucking guide in on Nintendo. It's like the Ninja game on the Onion. When we made this list, there was two games on this list. I knew how to be here.

Chard (B): Stop giving you shit for a full week if we don't.

Jake (A): When this list was put together, there's two games I need to be on this list, and one was fucking Tenchu, because it is the PlayStation era stealth ninja game. And there's nothing quite like it, like, ever, right? Like every ninja game since then kind of omits the stealth aspect of ninja. Tenchu has it. So Tenchu is the one, and the other one was Ninja Guide on the NES. It's like the ninja game that everybody's familiar with. So it's those two games. So that said, I mentioned about the two indie games, Cybershadow, the Messenger, I fucking love them. And the same thing when I beat those, I can beat these. I got to go and play Ninja Guiding because it motivated me to go back to try and beat Ninja Guide. And Ninja Guiden was very close to being my sisafiian game this year over Baltos. I love ninja guiding, and I want to beat it someday. Ten Shoe. I want to play it. I have no desire to beat it. Honestly, as neat as it is, I'm just not a PlayStation guy. So for me, it's ninja guidance.

GP (D): This is the.

Sins (E): Wait, what is it? The Jimble. What is it? The Jimbal says rigged.

Jake (A): Right.

GP (D): The hand is red. Let's move on.

Jake (A): Balance cast.

GP (D): We're doing it.

Jake (A): I like it.

Chard (B): You can't throw Ninja guiding.

Jake (A): The Retention.

Chard (B): He can't throw the flag. Run the next play. He can't throw the flag.

Jake (A): All right, last of the preliminary brackets. And then we're going to motor through those semis we have to. All right, so Ninja Guide beats ten chu. That was a good one, though. Last of the preliminary is bullshit tmnt shredders Revenge, which is a modern take on Ninja Turtles versus fucking brackets Fruit Ninja VR.

Chard (B): On this one. You wanted together.

Sins (E): Shredders revenge.

Jake (A): Shredders Revenge. Look, I like Shredders revenge. I play through it twice with you guys. How many times have you played it since me?

Sins (E):

  1. No, I haven't, actually.

Jake (A): Really?

Chard (B): I played it for charity event. Yes.

Sins (E): I played it for co op with my friends on one of our Sunday church video games.

Jake (A): Really?

Sins (E): Yeah.

Jake (A): I have not touched this game.

Chard (B): I played it for the last dgmw charity event they just had.

Jake (A): Okay, let me tell you about a game. Let me tell you about a game.

Sins (E): Fruit and injury.

Jake (A): Okay. Fruit Ninja, when it first came out on mobile, was one of the first addictive games on mobile. When they brought this to VR, my mind was fucking blown. I have an oculus quest. I'm going to put it myself. I have three VR headsets behind me. Two of them convert. Fruit ninja VR.

GP (D): I love the story to fruit. Ninja I love the plot. I love how the characters advance and grow.

Jake (A): Are you trying to tell me there's plot? Destroyers Avenge? Really? That game is light on everything.

Wulff (C): Shredder.

Jake (A): It's fun, but there's no plot. The plot is in the title fruit Ninja VR. I play that every other weekend with my kids. It's fun to watch. It's fun to play. It's different every time. It's challenging. It's like an arcade game. Fruit Ninja VR is fantastic. And it's one of a handful of VR games where I can point and say beat saber Les Mills, body Combat and fucking Fruit Ninja VR. Those are, like, the three games that are fantastic in VR and not enough people will get a chance to play this. Maybe that defines it as a hidden gem. I don't know, but it feels like one because it's fun to play. And nobody ever talks about fruit.

GP (D): Ninja.

Sins (E): VR.

Chard (B): Just completely ignore half life. Alex in that whole VR.

Wulff (C): I have never even considered fruit ninja VR. And do you want to know why? It's because it was based on a shitty mobile game.

Jake (A): It wasn't shitty.

Wulff (C): No business being as popular as it was.

GP (D): I love you.

Jake (A): Don't want to swipe right? Come on. Everyone likes to swipe right?

GP (D): Okay, do you know why I'm going to disqualify Fruit Ninja from the list? Because the original name for Fruit Ninja was not Fruit Ninja. It was asshole with the knife. Okay. Requires no training or ninja skills. I'm not saying it's a shit game. I'm saying ninja turtles. Shredders Revenge is the better ninja game.

Sins (E): We all see this movie Blind Fury in the 80s where it was, like, slicing like fruit.

GP (D): Yeah, like you're a stunt asshole with a knife.

Chard (B): I have to do enough food cutting at home. I don't like to do it on my phone.

GP (D): I don't like chores.

Wulff (C): Ninja. Developers of Fruit Ninja were like, I loved Gallagher, but we need to update the spiel.

Jake (A): And it worked.

Chard (B): Did you ever play the sequel?

GP (D): Who's going to clean this was copywritten.

Jake (A): Look, I'm just saying, when it comes to using motion controls, few games do it as good as Fruit Ninja. Sure. Like, it's really good.

GP (D): Yeah, play it's up here with loan.

Chard (B): Yeah, because if it takes Fruit Ninja to get you past that, to be, like, just as incredible, you need to really open up your VR library.

Sins (E): Does this make you feel like a ninja or does this make you feel like you're a grocery store? Like you're working at the deli, counter slicing your fruits?

GP (D): Preach.

Jake (A): It's fun. I'm just saying. Replay value none. There's nothing there. Thank goodness.

Chard (B): I'm going to send Jake the DLC to Fruit Ninja. Who's going to clean this fucking mess up.

GP (D): Yeah. It's a waste of food is what it is.

Sins (E): Yeah.

Jake (A): Okay. People are like, okay, all right.

Wulff (C): Okay.

GP (D): Does anybody else other than Jake vote for free Ninja?

Sins (E): No?

GP (D): Okay.

Jake (A): The only thing Sharia's Rebecca has for free Ninja is the multiplayer with you guys. That was the only reason I like it. Otherwise, it's fun.

GP (D): But it was a fun, sleek, entertaining date.

Sins (E): You know what? It plays fantastically on this device.

GP (D): Look at that.

Sins (E): It's great. It's great.

GP (D): Look at that.

Jake (A): Okay. All right.

Chard (B): Fruit Ninja.

Jake (A): VR versus Shredder's revenge. I mean, obviously it's me. Shredders revenge. That's fine. All right, we're going to bang through the semi's really fast so we get to the finals. Okay?

GP (D): Bang them all.

Jake (A): First one team and T. The arcade game versus the messenger.

GP (D): Messenger.

Jake (A): Messenger for me. Has to be.

Sins (E): Tmnt for me.

Chard (B): Tmnt for me.

Sins (E): So who's the tie breaker?

Chard (B): Everybody elseenger. You and I are the only tmnt.

Jake (A): Is great for what it did, but the messenger is just across the board. Such a great fucking game.

GP (D): Now, if we put team in T two against Ninja Kid or whatever, or the ninja. Yeah, that's going to go further. But it's the messenger.

Jake (A): Okay, I'm burning the ninja next.

Chard (B): I don't care what next to me.

Jake (A): Then is I'll take Cyber Shadow. Cyber shadow versus Sega Ninja.

Wulff (C): Cyber Shadow.

Jake (A): Cyber Shadow.

Wulff (C): Cyber Shadow.

Jake (A): Sega Ninja. Because somebody needs to I love me.

Wulff (C): Some Sega Ninja, but Cyber Shadow.

Chard (B): Cyber shadow is good. All right, don't pity vote, Jake. It doesn't look good on you.

Jake (A): Those are backfires. Learn that way and then what was it? What do we do? Damage?

Sins (E): No, guys, he's making up the bracket. He's making up the bracket.

Chard (B): Those doors are closed.

Jake (A): Hold on.

Chard (B): Strider, too.

Sins (E): He's going to introduce a game we haven't even voted on yet.

Jake (A): No. Okay. No. Just because we did twelve instead of ten. I think we need to do ten going forward. Otherwise.

Chard (B): All right, that's a ninja game, right? Why the final pro in this, by.

Jake (A): The way, he's not a ninja. We asked about this. Is he a ninja? I would have said he's a ninja.

Chard (B): Ninja qualities.

Jake (A): He's not a ninja.

GP (D): The darkness of his black belt is blacker than the darkest black belt.

Chard (B): It's almost like it's so black that it's not.

Jake (A): Alright, so the way we can do this then is that our final four basically is going to be the Messenger, Cyber Shadow, ninja Guidance and Tmnt. So how do we want to decide the third?

GP (D): Well, okay, I would say that well.

Sins (E): We lost GP. Say it again.

Chard (B): He moved. What if he throws with intensity, though?

GP (D): Yeah, okay. Sorry, my back. Can you guys hear me now?

Chard (B): Yeah, you're good.

GP (D): Do we need to put ninja guidance next to the messenger and see what's what? Because to me, really, that's the question.

Chard (B): I think so. Out of the other tops, those are the two. I think they're going to be the hardest to pick between the two.

GP (D): Yeah.

Sins (E): Folks, it's another hour episode.

Jake (A): No for me, when I look at like I played the messenger at such an amazing time, I went to play ninja guiding. The starkest contrast between the two was ninja guidance didn't control nearly as good as the messenger. The controls and the messenger are way better feeling and the way they input and the control were so much better.

Chard (B): Than 30 years of mechanics between now and there's.

Wulff (C): Lots of wall grabs, no accidental wall grabs.

Jake (A): But there's so many great dance games like Maryborough's three controls. Fantastic. Even today.

Chard (B): So there's no guidance, there is no messenger. I just thought I'd have that out there.

Jake (A): That's true.

GP (D): So yeah, but that doesn't mean that I'm less cool than my grandpa. Because without my grandpa, there wouldn't have been me.

Chard (B): But you exist because of said person that makes you cooler. So I just totally went around and shot my own stuff in the foot.

Sins (E): What if your grandfather was a misogynist racist asshole?

GP (D): Right.

Sins (E): I would know you're the better version because you're not. Right?

GP (D): Right.

Chard (B): But without them, I wouldn't exist. So I got to swallow my pride on that one and go with the accidental wall grab.

GP (D): This one's tough. I'll go last on this one again.

Chard (B): Everybody who wants to jump on this train? I'm driving the ninja guidance drain something.

Jake (A): I want to suggest that Cyber Shadow is our fourth game and that the top three. We'll figure out the order, but the top three would be the Messenger, Ninja Guidance and TMT's treasure Venge.

Wulff (C): I would agree.

Jake (A): Cyber Shadow is great, but I think it's the fourth.

Sins (E): Yeah, I'm good with that. So we've got to argue one, two and three.

Jake (A): Yeah. So the messenger ninja guidance and TNT treasures revenge.

Sins (E): Well, I think either way, Tmnt out of that it's going to be third. I think it's going to be yes.

Wulff (C): I would agree with Shredders revenge being third here.

Chard (B): Guiding and messenger are going to be top two. Whichever way they land, it's going to be top two.

Jake (A): We're still on messenger and ninja guide.

GP (D): I will speak here by virtue of difficulty and proliferation of the franchise and how good the other entries are. I'm going with Ninja guidance. Please understand this is eating me up because I said this earlier. If Ninja Guidance had was a puzzler, that would have elevated it even more. And that's what the messenger is. But I'm going to go with Ninja Guide on this one.

Sins (E): Two for guiding. Do we have any messenger votes right here?

Wulff (C): Messenger. I'm going with the messenger because I kind of agree with Jake in that the controls just don't hold up in Ninja Guide. And if you want to compare it to other games from 1988, super Mario Brothers, two, controls hold great. Super Mario. Three, the controls are great. Altered Beasts. The controls are better than Ninja Guide, in my mind at least.

Chard (B): The Genesis don't strongly disagree. Love you.

Jake (A): I was with you until that.

Chard (B): Yeah.

GP (D): Altered Beast is a bridge too far.

Wulff (C): There are games that came out in 1988 that the controls don't feel so janky. Blaster Master. Blaster Master is 1988. The controls in that are fucking spectacular.

Jake (A): I agree. Yeah.

Wulff (C): So the fact that the controls have not aged well despite the game being very popular, I get that the music was great in the game. The concepts were there, but the game does not make me feel like a ninja. I think it's just a bunch of horseshoe.

Sins (E): I'm going to vote before I have to be the tie breaker. I'm going to go messenger as well.

Chard (B): Wow.

Jake (A): Wait, does that mean I'm time breaker?

Chard (B): Yeah, you're tiebreaker bud right in the middle there.

Jake (A): Then you get pissed off of me either way.

Chard (B): What I say?

Jake (A): Fuck you guys. What the hell?

Chard (B): Be fine.

GP (D): It's now.

Sins (E): Are we pulling out William fucking shaftman?

Jake (A): No, we're not pulling the fucking hat. The hat can stay retired. I'm bringing the spider back.

Chard (B): The worst thing is that I think Cinnastar and I give Jake the most shit and we're on well, there goes GP cinema give Jake the most shit and we're on opposite side of the fence. So either way he picks it.

GP (D): Even the computers are crushing here from the anticipation.

Jake (A): Yeah, that's okay. All right. So when we look at Ninja guiding, it's ninja fucking guiding. It's like the ninja game. And it is a fantastic game on the NES and it controls good. As good as the nest. Messenger. No graphics still hold up versus the messenger. Is that fair? Because the message is a new game. Right. Even though it's retrolistically, the same soundtrack is the messenger.

Chard (B): I'm trying to be convincing. I'm just saying that they are one with the style. So it's still that I like this inspired look.

Jake (A): The soundtrack and Ninja Guidance is good, at least the first couple of tracks. After that not so much. The messenger is solid from start to finish, soundtrack wise, in terms of length of game, there is so much game in The Messenger. So much. It's good. It does draw out toward the end. But then I've said it before, in Ninja Guidance, I can't beat I get to six four, which is like, right at the end and I die. And if it continues, means you keep trying and you have to basically force yourself to walk away. And it's the worst goddamn feeling. The messenger gets hard, but it never feels impossible. So they're both very good games. I'm glad they made it to the top three. I'm really surprised. I was thinking that you guys would tank Ninja Guidance or something, but surprisingly, you didn't because I'm still salty. You guys didn't fucking vote for Mario in that first bracket episode.

GP (D): We're all against you, Jake.

Jake (A): I know. Anyway, that's true. My vote, I think it's the better game.

GP (D): Which one?

Jake (A): I like ninja garden a lot. It's almost a sisafiian game.

GP (D): I get it. But you just want to be friends. No, that's fine.

Chard (B): That's fine. GP he just friended us.

Jake (A): All right, so our top three. Best ninja game ever.

Chard (B): Not our top three. Not my top three.

Jake (A): I mentioned the cyber shadow.

Sins (E): Are you part of Presby or not?

GP (D): Chard, one of the worst ninja games. Mystical Ninja Goleman. That should tell you how accurate that is.

Chard (B): Second one.

Jake (A): Number three. Third. The bronze was Cyber Shadow. No team into East Reserve was number three. Number Two Ninja Guide. And number one is the messenger. The messenger is fantastic. Sabotage Studios is doing another game in that universe. Radically different gameplay. Sea of stars. You should also check that out as well. So, again, March Radnus. All month we're doing bracket episodes. We hope you enjoyed this one. We're going to end the month off with a special episode. If you want a hint, then check out our discord for links to all of us where you can find us, whether it's our audio podcasts or on YouTube, go to press b. To cancel.com or check us out, press b on Twitter and you can find us there and again. Yeah, join our discord. We're always looking for ideas for these bracket episodes. It's hard coming up with some of these lists, especially when I got narrowed down. So we always try and get your guys feedback.

Chard (B): Why can we shit like the ninja?

GP (D): I think I might be a little delayed.

Jake (A): Writer it's a schmup and it's good. Yeah, I think we had a lot of technical issues surveys delayed. I'm going to wrap it up really quick because we got to go, guys. Thanks, GP. Check out Sinister on Mondays. He's streaming Crowd Trigger. Check out Chart. He's playing some hot trash for Chivos because he hates himself. Check out Wolf.

Chard (B): It's Final Fantasy Four.

Jake (A): He's doing stuff. Check out GPS videos on YouTube. And check out me on YouTube. I'm trying for Baltimore. We are presbytered cancel. We'll see you guys all next week.

GP (D): Ninja guiding for life. Trash.

Press B 146: Hidden Gems - Unearthing must play games!

In this episode of the Press B Podcast, we discuss four hidden gem games that may have flown under the radar. From early arcade to modern releases, we delve into some overlooked and underappreciated games that deserve more love. Join us as we unearth some gaming treasures that you might have missed!

Press B To Cancel now on Youtube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

Transcript: Jake (A): Digging through a pile of dirt for those hidden gems. And no, not circus. Charlie, today on, um welcome, everybody. Another episode of press B to cancel your favorite podcast for the next five minutes, if I can believe the YouTube algorithm and SEO. Yeah. Five minutes. Yeah. So today is another episode we got planned for you guys, and we're going to be talking about hidden gems. Now, I know that we did that in the past before, back when we did audio only episodes, but there's plenty of games out there, both new and some old, that are just games that don't get enough love or attention. Games that we think you may not even have heard of. I know my pick was surprising to myself. So we're going to go through some hidden games this week. And not by myself. No, never alone. I'm joined by three good friends. GP, how are you doing this week?

GP (B): I'm doing good, thank you. It's good to be here. Thank you for having me back.

Jake (A): And we checked those audio levels for nothing.

Sins (C): I also am doing well. Thank you for asking.

Jake (A): I hate you guys. And Werewolf, how are you doing this week?

Wulff (D): I am doing better than I expected I'd be, seeing as I've been feeling like garbage all week.

Jake (A): Well, I'll tell you what's not garbage our four picks this week. All right, so we're going to get right into it.

Wulff (D): That would be debatable if Chard were here.

Jake (A): Oh, boy. If he was here, he would just pick his hidden gem would be Elden Ring, and we'd argue that for 45 minutes. So we're better off without not what he had in this week.

Sins (C): No. His hidden gem. His hidden gem is the story inside of Eldon Ring.

Jake (A): So buried Circus Charlie might have more plot than Elder ring, but anyway, I think so. All right, Citistar, how about you kick us off first? What game do you want to bring to the table? Talk about as your choice of hidden gem.

Sins (C): Sure. So I looked at the quantity of reviews for this game on Steam. It's a modern game, and I don't know that it's hidden gem, but everybody I've spoken to has not heard of this game. But it has, like, something like 70 or 90,000 positive reviews. Anyway, I'm bringing to the table gunfire reborn.

Jake (A): Have you played this one before?

Sins (C): Okay, yeah, I've played quite a few hours of it, actually. I play this. I've done this. I have a family game night on Wednesdays, and it is a co op, first person shooter, rogue light, and it's great.

Jake (A): Okay.

Sins (C): Yeah.

GP (B): Looks like spyro, like the animation type.

Sins (C): Looks like spiral. Yeah, it very much does. Yeah. So basically the simplest concept is you go basically from area room to room. You have to defeat all of the enemies in each room to progress. You earn new weapons or you earn these things called elite scrolls, which modify portions of the game you beat a boss and then you progress to the next area and eventually you make it. I think there's four areas and then the end boss, if I remember right, don't quote me on that, but I should remember. I've played hours and hours and hours of this, but I don't know if this is truly hidden, but it was hidden to me. I found it looking for a co op game to play with my family, and it was buried down in the list of Steam co op games.

Jake (A): I've never heard of this one before, actually. I mean, I played roguelike first person shooters. I played Cigarette quite a bit, but that's not co op. This looks pretty rad.

Sins (C): Yeah.

Jake (A): Why are you a cat? Is that a class?

Sins (C): Yeah. So it's characters, I guess it's a class, but they're characters by name. And each player can be any of the characters. It's not like one that's picked makes it so another person can't play that character. Because when you start the game, I think you literally have one, like one choice.

GP (B): Is it a pro techer?

Sins (C): It is absolutely.

Jake (A): In Europe.

Sins (C): Yeah. Contradictory to protector. It's not. And then as you earn, you earn unlocks in the game. You earn unlocks as you level. And then you can also purchase unlocks via earned in game talent. They call them talent points. And that's where TPS. Yeah, exactly. It's TP for sure. That's where the rogue light function comes in. There are much like vampire survivors. You purchase unlocks that enhance every character. But then each character also has their own. It's just a straight skill tree. It's step 12345, I guess. It's not a tree, it's a skill line. But the rest of the enhance, everything is a skill tree.

Jake (A): What's the variety of enemies and bosses like? Is it pretty samey or is there a good variety?

Sins (C): There's a good variety. You get people, you get grenadiers, you get spear people that come up and try to stab you. You get big, big boss. Well, I guess I kind of look at them as kind of a mini boss that have giant shields that deflect most of your damage until you can either get around them or defeat their shield, or some sort of enhancement will do additional damage. And then certain enhancements will make it so that when a character explodes I'm looking at it right now, they will actually turn into a little beetle as they die and they come at you. That's a modifier in the game that happens depending on the area you're in. And then there are elites. Yeah, then there are elites that obviously are large and have some sort of modifier. Some of them will be stealth where you can't see them. Some will be just extreme hit points. Some will have large weapons, et cetera, et cetera. And then there are boss types that are hard. They're genuinely hard. And then, of course, much like every rogue light. You select your difficulty all the way up through Nightmare or whatever. The craziest levels are nice.

Wulff (D): This is actually a game I've looked at a few times as something to move on to with my buddy when we're done playing Ship of Fools because we finish a game and we move on to a new one. And this is one I was looking at, but I'm on the fence about it because he gets motion sickness with.

Sins (C): And this is fairly depending on what causes the motion sickness, I think you can turn off things like motion sway or whatever you call it.

Wulff (D): Yeah, head bobbing and motion sway are.

Sins (C): Really bad for him, but it also is pretty frenetic. And so if making fast turns and stuff will make him ill as well, it's probably ill advised, but it's a blast. Absolutely a blast.

GP (B): Yeah.

Jake (A): Sorry, I just had to pull it off. Well, seriously?

GP (B): You murder a spider?

Jake (A): That's what this was terrifying we did today. No, I just grabbed the string and.

GP (B): Just kind of prayed his way.

Wulff (D): You just moved him away. He's okay.

Jake (A): My heart's not okay. Spider is okay. Don't worry. That will haunt me tonight.

Sins (C): Yeah.

GP (B): Did anybody else see this spider? I mean, how big was this guy? Or gal?

Jake (A): He's a good size.

Wulff (D): They grow big up here.

Jake (A): They eat other bugs. I mean, we don't have any, but if we do, then I know that they would get eaten by this sucker. I don't kill spiders. The one bugs I don't mind. They freak me out, but I don't mind.

Sins (C): I'm sorry. I would take off a nuke from orbit. It's the only way to be sure.

Wulff (D): Yeah, I mean, I'm not that bad. I used to be the one who would catch them and take them outside, but wife Wolf is so terrified of spiders that I can't do that anymore. I just have to smash them.

GP (B): Okay. Can I implement or at least posit a new rule or regulation for the channel? And maybe we can have chat where people in discord vote on this for us. From now on, if ever there's a spider on one of our cameras and we need to get rid of them, you can't do one of these. You can't be gentle. I'm not advocating murdering the spider, but if you're going to at least do some sort of, like, power move from wrestling, throw down some elbows, the only way to do away with it is give it one of those. That way, when we see it, it's not this. It's an action shot.

Jake (A): Excuse me while I tube stone this bug. Just give me a few minutes.

GP (B): Yeah, right.

Jake (A): It's a diamond cutter.

Sins (C): Oh, boy.

GP (B): I mean, if you can smell what.

Sins (C): The jake to getting back to gunfire so the unlocked tree is great. The weapons are fantastic. You start out with just basically your standard p shooter. It's just a little machine gun. You always have it. And the nice thing is that one always has unlimited ammo, but it's just a P shooter. So you can then carry two other weapons. And as you progress through the game, you unlock other weapons. There are some weapons that one of my favorites is you've all seen Fifth Element, right?

Jake (A): Oh, yeah.

Sins (C): There's the part where what's his name is showing his crates of weapons and he shoots the thing, and then he turns around and shoots, and all the bullets fly back to the thing and he says, My favorite, or whatever. Right? You have that gun. You have that gun in the game. That is an unlock. You have mealy weapons, you have sniper weapons. And these are all unlocks. And then some of the weapons are clever. There are some that are, like there's a little lizard that you squeeze and it belches. Rapid fireballs. The animations are great. It's colorful. One of the things that drives me nuts about Call of Duty is everything's gray and brown, right? In Call of Duty.

Wulff (D): More brown and more bloom.

Sins (C): Yeah. And this is colorful. And the bosses are epic. And some of the bosses are epically. Frustrating.

Jake (A): Yeah. Watching the gameplay footage, this looks really colorful, really cartoonish, really awesome style. It looks like it controls really well, too.

Sins (C): Yeah. This is a boss that they're working on right now.

Jake (A): Right?

Sins (C): And yeah, the controls are incredibly smooth. On top of your regular weapons, some weapons will have an alternate fire, and then you also have a secondary ability. And depending on the character, some characters freeze them in place. Those are those chains that you see coming out. Other characters launch a grenade or something like that. It's based on each character, so the unlocks are great. We've been playing for hours and hours and hours, and I'm still definitely unlocking in this game.

Jake (A): That's one of the great things about this kind of game, like rogue likes, is they're usually not full price. They're usually fairly inexpensive. And the rogue like aspects to it just give you so many hours of gameplay and keeping things fresh and different every time, especially he's back. What the fuck, dude?

GP (B): Oh, I see him.

Wulff (D): No, elbow, elbow.

GP (B): Okay, hold on.

Jake (A): All right.

Wulff (D): He's on a mission.

Sins (C): Yeah.

Jake (A): Jesus. He wants me to go because I.

GP (B): Just saw him fall down and I'm afraid he's in your lap.

Wulff (D): No, I saw him.

Jake (A): Bring him back.

GP (B): We need a special guest.

Sins (C): My brother brought up the run tactic. So the run tactic is treated differently than most first person shooters. It's not a simple hold shift or tap shift. And you get to run permanently. It is a dash action. Like, it is tap it and you dash forward a certain amount. And then there's a refill period or reload period. You can get scrolls that will enhance that. Some of them will give you, like, say, three, so that you can do three in a row. Some of them will change the amount of time for it to refresh, et cetera.

GP (B): I love that.

Jake (A): Yeah, this looks like an awesome pick. I've never heard of it myself, personally. I don't know. So, Wolf, you said you've heard of it but never played it. Was this ever a game on your.

GP (B): Radar or no, no, I mean, I've played Spyro and I've played Metroid Prime, so kind of yeah.

Wulff (D): Visually, this looks like somewhere between Spyro and Borderlands, which is really cool.

Jake (A): Yeah.

GP (B): I dig the hell out of this. And I'm going to be 100%. I have been jonesing to get into a first person shooter as of late with all the reviews and things I've heard coming out from the Metroid Prime remaster that just got released. So this might take me off that path of something I've played a million times to something new and fresh, and I like that.

Wulff (D): How many players is this one?

Sins (C): It's up to four, and it is called online.

Wulff (D): Nice.

Sins (C): Yeah.

GP (B): If we don't sell Charge, maybe we can I'm kidding. It's not like I would pick some sort of game and then start some sort of server that you guys play, but I don't play or something like that. So I'm not upset.

Jake (A): You're welcome to play Valheim whenever you want.

Sins (C): GP. Yes.

Jake (A): We'd love to have you.

GP (B): That's probably what I'll have to do before I play this, but honestly, this looks like a beautiful game. And as somebody who can appreciate a.

Sins (C): Good first person shooter charts over there. I'm right here. Kill me. Come on. Do it. Do it. So I'm looking the base price. It's not on sale right now, but the base price is $20. And it does look like there's a DLC, and I haven't played the DLC.

Jake (A): Nice.

Sins (C): Yeah.

Jake (A): This looks like a great one to check out. I'm definitely going to check this one out. $20 is totally worth it. And like, oops, all my windows closed.

Sins (C): Yeah.

Jake (A): And the graphics sounds really good. The replay online co op, that's freaking awesome.

Sins (C): Yeah. I have 40 hours in the game. I've played for 40 hours, and that's.

Jake (A): Still doing unlocked pretty good for $40.

Sins (C): That's $0.50 an hour, right?

Jake (A): Yeah.

GP (B): Chard no. If anything else, Chard is in Chat trying to say that I want him fired. If anything, he needs a promotion where he can be second in command right under Daddy. I mean, Jake. I'm fired. It's fine.

Jake (A): Have a list. Not tyrants, not Daddy. Okay.

Sins (C): So I'm going to stump a little bit here and say if you're listening to this or watching this on YouTube and you have heard of this game, please let us know in the chat or comments. We also have a discord. I want to know who's heard of this because it has a lot of reviews, but everybody I've talked to has.

Wulff (D): Been like, yeah, I was kind of confused because you were like, this is my hidden gem, and I looked it up and I was like, 70,000 reviews on Steve.

GP (B): Yeah, but I had the greatest secret.

Sins (C): A co op list to get to it.

Wulff (D): To be fair, that's how I came across it. I was like, okay, what's a good co op game I can play with my buddy? And I had not heard of it. I found it like that. It's never been pushed to me. Even though I play a lot of rogue lights, it's not something I've seen, mentioned, or played on YouTube. So I don't know.

GP (B): My family did something similar where my brother, myself, and a bunch of our cousins wanted to have some sort of online multiplayer experience at, like, once a week. This was a year or two ago. We haven't been able to do this for a while. And I wish we had found something like this, because what we ended up falling on was jack box, and then we ended up just doing TKO over and over, and you learn way too much about people in your orbit when you play that game. Apparently nobody in my family can run for any sort of office ever because they're all degenerates.

Sins (C): What's the jack box with the puppets? And they get murdered. Love that game. That game is fantastic.

GP (B): But anyway, I wish we had something wholesome like, this is what I'm saying.

Sins (C): Instead of murder.

Jake (A): Instead of murder. All right, that's good. What's?

Sins (C): It gunfire reborn.

Wulff (D): Fire Reborn.

Jake (A): Gunfire Reborn. I'm going to check that one out. Very well. Okay, who's next? GP, I'm going to save you for last because your pick is a good one. Let's wait to your last because of.

GP (B): The daddy thing, because I just barely meant that.

Jake (A): Look, stay in your corner and just wait. Eat your peas, werewolf. How will we do you next? Okay.

Sins (C): All right.

Jake (A): What's your hidden gem?

Wulff (D): All right, so mine let me preface this by saying it is a prequel to a game that I think more people have played than I realize called the game that I'm let's start with Beyond Oasis for the Genesis to Zelda. Like, great game, and as I understand it, a lot of people played this. Well, it got a prequel on the Sega Saturn called Legend of Oasis, and I didn't know that for years after I got the Saturn game.

Sins (C): It was a prequel.

Jake (A): It was yes.

Sins (C): Well, you had the game, but you didn't realize it was a prequel.

Wulff (D): Yeah, I had this and I did not know it was a prequel to the Genesis game.

Sins (C): Okay.

Wulff (D): I had never heard of the Genesis game.

Jake (A): That's different. Yeah.

Wulff (D): It'S kind of funny that I've played the one that I refer to as a hidden gem, but I've never played the Genesis one, and a lot of people are like, oh, yeah, that's a great game. The Genesis one.

Jake (A): Yeah.

Wulff (D): Well, this is probably a lot like the Genesis game, but the sprites like you can see in the video here. The sprites are actually really big. You can kind of call it a zelda, like because you don't have solid hit points or anything, instead of you have a health bar and a magic bar and all that. But the mechanics are pretty cool. There's a lot of puzzle solving. You can use enemies or delayed spells or whatever to trigger things that you need to trigger, like switches or events or whatever to time certain things. And it's hard to tell from the video, but it actually has vertical platforming in it to a degree. So there's different layers, of course. And sometimes it messes with you because you don't realize it's there, but they try to be pretty clear about when there's a height difference. It's just sometimes you can't always tell if you're on the higher or the lower. So falling off can end up being frustrating at times. But this game, it does a lot of really cool stuff. It's got a lot of really neat mechanics where you can strike weapons back at enemies and hurt them with their own stuff. You actually end up getting six different summons throughout the game. Various, like there's a freight, there's a plant one, there's an ice one, there's a bunch of them, right? Shade, air. And to summon them, you would actually use a light ball from your character's bracer and strike it against something. And depending on what you strike, that will determine what's summoned. So you have to be in the vicinity of something to be able to summon that. You got to strike something that's a plant to summon the plant summon, you got to strike fire to summon a freight and so forth. Water for the water one. I think the iron ball is shade, things like that. It's really neat. And they all have different abilities. And there's actually a cheat code you can put in to play a two player mode where one person controls the main character, Leon, and the other player controls the summon.

Jake (A): That's pretty awesome.

GP (B): Yeah, like that.

Wulff (D): But I mean, it's a cheat code. You have to enter a cheat code to play two player. But that's pretty cool. A lot of the moves and mechanics in this game are somewhat sort of fighting game combinations that you enter to do those moves. So it's button combinations to make certain abilities and actions happen, which is not a standard thing for an overhead action RPG, for sure. Also, the music is dynamic based on whether you're in combat or not or other things. So the music will change in the area based on what's going on around you. So it's got a lot of cool stuff that I had not seen before. When I played this game at, I don't know, 1314 years old, this was rad.

Sins (C): The movement reminds me of the Rotoscoped games, like the movement of the character, but put it on an X and Y instead of just a Y axis, right?

Wulff (D): Yeah. The animation in this game is excellent. It looks like a cartoon. Kind of like that's. The quality of the artwork in this, I think they actually put that on the box that it's all like, quality hand drawn art. Yeah. Unbelievable. Hand drawn animation is the term they use.

Jake (A): Oasis had a really smooth cartoony look, but this is that times five. Like, it's way. It's everything about Beyond Oasis, but ramped up quite a bit more on the Saturn. This looks rad. I've heard of this, but I never did play it. I did like Beyond Oasis, Genesis quite a bit, but this looks even better in every possible way. I really should play this one.

Wulff (D): Yeah. Everything I've read about this says it takes what worked in Beyond Oasis and improves on it.

Jake (A): Yeah.

Wulff (D): And so that's part of why I've never gone back to play Beyond Oasis. First, I've never beat this. Second, I feel like it would be a let down because trying to go back to play this guy a one, after playing two or three or four or whatever, it's so difficult to go back to the previous systems that were not quite as tightly tuned. And I feel like that's what Beyond Oasis would do or Legend of Oasis would do to Beyond Oasis. I wouldn't be able to do it.

Jake (A): Yeah. I will say, too, about the combat in these games. It's like Zeld, like you said, with a little bit of beat them up, added for good measure and the combos and whatnot. It's a very unique game. And this is one of those games where where's the sequel, like, why did Sega not do a sequel to this franchise? Right? I mean, on the dreamcast or later on, this would kill.

Wulff (D): Yeah. So I think Beyond Oasis only sold marginally well. And then Legend of Oasis, because it was on the Saturn, didn't sell. Like, I'm probably one of nine people who bought it. Right.

Sins (C): Out of the 27 people that bought Saturns.

Wulff (D): Yeah. Basically, this was probably not a common purchase for Saturn owners, which were already not a common thing.

Jake (A): Yeah. And that's the thing with Saturn. Saturn, I know it was technically a 3D platform, but it never did 3D. That great. It was always, for me, a 2D system. And games like this are why this looks straight out of a cartoon. This is almost like Aladdin, but overhead view and just it looks really fantastic. And if the music is like the Genesis game at all, then it's probably slaps. This looks really good.

Wulff (D): It's the same composer because the composer was the guy who founded the development studio Ancient, and so he did the music for all the games they've done.

Jake (A): Okay. Do they still make games, this company?

Wulff (D): The last one they released was 2019, but it seems like they're, like, every few years to release one. So it's not a quick turnaround.

GP (B): Follow me on this Prince of Persia meets Goof troop. Was it? Goof troop from the SNES. No, the same angle. Top down puzzle game. Insanely fun. I always enjoyed that game. And this seems like, okay, if that's maybe a little too young for you, this might be a good way to play something similar, but with the updated theming or not updated, but a little bit more mature theming. I'm here for it. I think it looks great, and I like the two games it reminds me of, so, yeah, I'd give it a shot. No alcohol required.

Wulff (D): It's also pretty cool. Like, the two player aspect is really neat. If you've got someone to play two player with, it's a lot of fun. Yeah, you got to have the cheat code, but you got to wait. Like, I don't think you get your first summon for the first hour so you can't play two player right away. It takes a little while.

Sins (C): When your friend's home doing chores and you're like, hey, can you come play? And they're like, no, my mom says I have to vacuum the stairs and clean the kitchen. You're like, okay, I'm going to start this now. I'll see you in an hour. Yeah.

Jake (A): I'm just looking at some of the friends.

Sins (C): I was the friend home doing the chores. By the way.

GP (B): Yeah. Why did vacuuming the stairs suck more than every other chore ever?

Sins (C): Oh, my gosh.

GP (B): Well, I'm not alone on that one.

Wulff (D): I don't mind it. I don't know why it's such a terrible thing, because I'm like, all right, it's time consuming, but if I'm vacuuming the stairs, I'm not vacuuming the whole house. It's like it's stairs day.

Sins (C): I had a dog that loved the vacuum cleaner, especially because I would do the stairs with the little hand vacuum, and so the dog would chase me down the stairs and just wait for me to vacuum its fur and yeah, it was great.

Jake (A): This company, Ancient, was founded by Yuzo Koshero, who everybody know. You may not know his name, but you know the games he's worked on. He did the soundtrack for Streets of Rage Two and Three.

Wulff (D): They developed.

Jake (A): Yes. Yeah. That's awesome. They also did some other games recently. The only one I recognize is Fusion Frenzy Two. Okay. But I haven't really seen anything recognizable otherwise.

Wulff (D): But, yeah, they also did act Razor Two specifically. Not the first one, but the second one.

Jake (A): Right.

Sins (C): But wasn't actrazer two the bad act? Razor?

Wulff (D): Yeah, it's the one that's all the arcade style platforming and none of the SIM status.

Sins (C): It's missing the populace portion. Right, yeah.

GP (B): Is that the one where they actually go to the world of the Cinnabites and there's like you see the leviathan thing yes.

Sins (C): And then they exactly. Some guy with, like, a bunch of pins in his head. We have such sights to show you.

Wulff (D): Yeah.

Jake (A): And then they peel back their skin and it shows the face of Goofy.

Sins (C): Yeah.

GP (B): Spoiler alerts.

Jake (A): Yes. If you're out there.

Sins (C): Wow.

Jake (A): All right. Yeah. This game is awesome. I really want to play it.

Sins (C): This looks fantastic.

GP (B): It makes me want to look up the Genesis one as well. I don't know that I would want to play that. This is probably where I would jump into it. But I'm curious to see what the other one looks like, what it sounds like as well, what the controls are like.

Wulff (D): It's on all sorts of stuff. It's on the Genesis collections. Like, I have the Sonic one for 360. It's on that. It's on the Genesis mini, I believe. It's on the Genesis collection that's on Steam. So it just sucks that the Genesis one has been ported to all sorts of platforms and this one has never been on anything except Saturn. And this one outshines the Genesis one by far.

Jake (A): When I first started streaming, I played Beyond Oasis on Stream, and it's a good game, but toward the end, it gets a little bit grindy and repetitive. But I heard that this game has none of those issues and his shame has not been ported anywhere. That's just wild to me. But that's the Saturn.

GP (B): I'm so sorry. The spider is back on your microphone.

Jake (A): Jesus. All right.

Sins (C): Is it all right?

GP (B): There he goes.

Sins (C): It likes the Mic Man.

Wulff (D): Yeah.

Sins (C): Oh, my wow. There goes the people's elbow. There goes the people's elbow.

GP (B): If there has ever been a reason to transition from the audio downloads to the YouTube videos, it's there. I don't know what the minute marker is, but, Jeez, that has to go on the reel. Season two.

Jake (A): Why has he come back?

GP (B): Episode 40.

Sins (C): Yeah, look, some people are just in.

GP (B): It for the attention.

Sins (C): Yeah. Maybe he's trying to get on the podcast.

Jake (A): Maybe. I don't know. Chard, I think you're fired. For replaced you with the spider.

GP (B): No. Bring Chard back.

Jake (A): He seems to be more attracted to me. So I will try to say there's.

GP (B): Nothing I'm going to have to say today that's going to be half as captivating as that darn spider.

Sins (C): Well, coming back to the game, this game does make me wish that the Saturn core for the mister were more complete. And when it is, it will definitely add this to my list.

Jake (A): Yeah.

Wulff (D): This is what I had a lot of fun with.

Jake (A): All right. That's legend of the Oasis on a Saturn. That's a good pick.

Sins (C): Fantastic. Yeah.

Jake (A): All right, let me do mine then. GP, before the spider comes back, are.

GP (B): You going to do that thing where you're like, we're out of time, GP. Maybe next time. What is it? Matt Damon. Are you going to Matt Damon Melissa podcast?

Jake (A): Matt Damon? Yeah.

Sins (C): Did you all see the one where Matt Damon took over the background?

GP (B): No.

Sins (C): Yeah, matt Damon had his day. Anyway.

Jake (A): All right, so I've been playing a lot of arcade games lately. I've talked about it a lot, and there's a. Ton of arcade games I never even knew existed. And this is a game that I found out is not only in the arcade, but there's also an NES version. But I'm going to talk with the arcade game and that's Legendary Wings for the arcade. I got to ask, have you guys even heard of Legendary Wings or no?

Wulff (D): Yeah, sounds fun.

Jake (A): Have you?

Sins (C): Or am I thinking of the SNES, whatever, wing? Pilot Wing. I'm thinking of Pilot wings.

Jake (A): Similar like goofy.

Wulff (D): Legendary Wings was on NES. So yes, I've heard of this one.

GP (B): Was the box covered the guy with the wings?

Jake (A): It might have been. Or a banjo, I don't know.

Sins (C): Was he Legendary Wings?

Jake (A): Yeah.

GP (B): Let me see what I'm thinking of. Pilot Wings. But I think I know Legendary Wings as well.

Jake (A): So Legendary Wings is a Schmup and what's neat to me is this a Capcom game? I didn't know this is a Capcom title. I've never even heard of this before. So there is some alterations from the regions. The North American version took the Japanese characters and kind of rethink them to two must lead men. In the original Japanese release, it was a male and a female. The female character, I think her name is Maria Hart, if I'm not wrong. No, not Entertainment Tonight, that's an old joke. But she's actually a cameo character in a few other Capcom games. I want to say marvel versus Capcom. She's one of the support characters. Yes, that's the COVID for the NES game.

GP (B): Yeah.

Jake (A): So the NES game in true Nintendo port fashion is quite a bit different than the arcade game, but there is similarities. So it's a Schmup and one button shoot, one button throws bombs on the ground. It's one of those where you have to take care of the enemies in front of you, but also the ones on the ground. What is neat though, is that it's not insanely difficult. Most schmups are like impossible for me, or they're really not meant to be beaten without a fistful of quarters. I feel like this game feels beatable. It feels like attainable goal to actually get somewhere in this game. But it's a really frantic action. There's a lot of images on the screen and the music is unique for each stage. Freaking awesome. But what's cool though is as you're playing the overhead view, about halfway through each stage, there's a big giant head. Stay with me.

Sins (C): I've seen this game, I've seen the.

Jake (A): Head opens up and you can void if you want to. But if you go into the big giant head and get swallowed, it turns into a side scrolling platformer. It's not amazing, it's not Mario Brothers, but it takes the action to the side scrolling plane and you're kind of going through like a brief maze like level. And it finishes with a small mid boss. But in addition to that, hidden in each level, there's like something you can bomb and when you bomb it, you go into it and you get a special stage where you pick up these treasure chests and you're kind of flying through that stage. So for a game like this that has different perspectives on gameplay is pretty wild to me. And they do a similar platforming thing at the end of every level with a boss. The only knock I have against this game, because it wouldn't be me picking a game unless I bash it, is that the bosses of each stage are basically the same boss. I think the very last boss is slightly different, but they all behave the same. And also, it's one of the things where if you max out your power ups, you can pretty much shoot and kill every enemy in one hit, including the bosses. So it's not a difficult game is what I'm saying. But for me, that's a bonus. I love playing a schmup that I can actually beat, but music is fantastic. The sprites are really cool. It's just a fun schmup I never even heard of before, and I think this is wild to me.

Sins (C): I'm liking the little helmeted hair walkers that open up their mouths and shoot the thing. It's great. I'm enjoying that.

GP (B): So you're telling me there's a side scrolling schmup where you can hit the top of the screen or the bottom of the screen without dying?

Jake (A): I know. What are the odds?

GP (B): So this is not made by Silver Surfer people.

Sins (C): It's no R type either. It's no R type.

Jake (A): Well, our type is a game I struggled with for months, and this is a game I feel like I could sit down and beat probably in an afternoon. I got quite far just playing through a couple of times this earlier this week. It's a fun one. So for those watching the YouTube video, here is the big giant head. And again, you can skip it if you want to, but if you want that high score, you're going to go into the mouth.

GP (B): But anyway, look, if you're familiar with Daedalus and Icarus and the Minotaur, this is the Steve for you. This is top tier video game adaptations of old religions. And that's what I look for personally in my arcade cabinets.

Jake (A): Yeah, genesis Ten is the part where they talk about the laser rifles. It's your biblical history.

Sins (C): So I think I'm going to refer to those big giant heads as the Face on Mars. It's the face on Mars that you fly into.

GP (B): Yeah, I remember seeing the Face on Mars for the first time and nobody could convince me that that wasn't put there by aliens. Now, I know this is a little off topic, but you guys have seen the show before. You know how this works. It's not really a face on Mars, it's a rock formation. That's exactly how the aliens would do it. They're not going to leave a building. They'd be like, no, we're going to build something. They're going to see this and be like, clearly, this is aliens. Anyway, after the show, if you don't know what we're talking about, google it or watch. Was it Mission to Mars or one of those movies?

Jake (A): Bad Mars.

GP (B): No, it wasn't bad. Gary Sinise. Come on.

Jake (A): It was terrible. The one with the aliens, they were really bad. CGI.

GP (B): No.

Sins (C): Just thinking of no, that's red planet.

GP (B): I love signs.

Sins (C): I think they're nice. No red planet was the Val Kilmer. Yeah. And the robot dog.

GP (B): Which one was Ghost on Mars?

Jake (A): Ghost? Not the one with Val Kilmer and the robots, but the one with the really crappy aliens that come to Mars.

Sins (C): I don't know.

Jake (A): They came out within six months.

Sins (C): Legendary wings.

Jake (A): Yeah, sure.

Wulff (D): I don't know. Check out legendary you're talking about also.

GP (B): If you guys are looking at the box art for the NES legendary wings, I would like to point out one of those alien heads is in the background, but it looks like a Cyborg muppet.

Sins (C): Yeah, I kind of hear a noise, like an old person noise.

Wulff (D): Yeah.

GP (B): Who are the guys who are sitting in the balcony? Yeah, that's him. But he's had some cybernetic updates, right? He's Kano meets that guy.

Jake (A): That's the ultimate form of Kano after he lost a fatality in Mortal Kombat. He's just a big giant head in the middle of the ocean. That's wild. Anyway, legendary wings. Go check it out. Arcade version. NES version looked okay, too, but the arcade really shines, I think.

Sins (C): All right, so is this on the mister? Is there a core on the mister for this?

Jake (A): There is. This is one of the vertical cores I can run on my machine until I get that new monitor. So that's why I've been playing it a lot.

GP (B): And the model for the character on the COVID mark Pillow. That is a deep cut. I'm not going to explain it. We don't have time. Mark Pillow. It was in exactly one movie. No one cares.

Sins (C): Okay.

Jake (A): The voice of Goofy and Goof trip, from what I understand.

Sins (C): And they rotoscoped him for that movie. It was great.

Jake (A): Yeah, awesome. All right, GP. So when I asked for a couple of gems this week leading up to.

GP (B): This, I know we're running short on time. If I can get through everything, we might be able to talk about it. When you first said, hey, we're going to do another hidden gems game, one game popped into my mind, and then I realized, oh, that's the game I did two years ago when we did the first one. And I want to pat myself on the back for not realizing that, remembering it right away. But also, I want to high five my younger self from two years ago because I apparently nailed the hell out of that one because I still feel this way. And that one was MetalStorm, which.

Sins (C): Play that a lot.

GP (B): It's a great game that everybody should know about, and some people do. It's probably like yours in a star where nobody really knows about it, or if they do, they don't talk about it. But there's all these good reviews.

Sins (C): There's 70,000 good reviews of this game.

Wulff (D): Right.

GP (B): But anyway, so that's not what I'm talking about today. And before I tell you what my pick is of today, I want to give you some other thoughts. Sick jack. I promise we're getting there, buddy.

Jake (A): Is this a hidden gem GP?

GP (B): Because I sure yes, it is. It kind of is. Final fantasy. Seven. I'm kidding. I'm kidding. No. Okay, so the reasoning I loved Star Wars, but I didn't really get all the political intrigue and really the story. I liked the action sequences, and I thought it was fun and Sci-Fi, and that's cool. So the game the hidden Gem, not Star Wars, but the same idea of, like, there's a lot of dialogue and a lot of it is political intrigue and backstabbing, and I don't really get it, but I like the action in this game. Are you ready? Is Final Fantasy tactics for the PlayStation One.

Jake (A): Hidden gem. Final fantasy tactics.

GP (B): I'm sorry, how many times have we talked about Final Fantasy tactics on this show? We are 400 episodes in. This is the first time anybody's mentioning it. It's a hidden gem. Nobody talks about it, but it's a great game.

Sins (C): That pick was so good. That pick was so good. You got my five head.

GP (B): Look, I don't understand why you all are hating on this. It's happening. This is my pick, and I don't think I'm wrong here. It's a great hidden okay, so are you saying that a hidden gem has to be buried so deeply in the bowels of steam that it takes Sinistar, just the luck of the draw, to find it? Or is it, again, a game that is part of a major franchise that is worthy of a lot of love, but again, nobody talks about it.

Wulff (D): This game, 2.4 million units worldwide.

GP (B): In 1998, that unit count dropped about 16.

Wulff (D): That's not including the PSP release. That's not including the iOS and Android release, dude.

GP (B): Okay, now that I've got you all worked up, I want to talk to you about my real hidden gem, Metal Storm. I'm sorry. Okay? You can say what you want about the sales, and that's great. I would like to point out that there was another game earlier in this episode that had 90,000 positive reviews.

Sins (C): At least nobody but me had heard of it.

GP (B): I don't know what to say. They can't all be circus. Charlie's okay. But I'm standing I'm sticking by this one. You can make fun of me all you want, and that's cool, and say it's hidden. Say it's not. And maybe I'm not a part of all the tactics forums, but I just don't know of a lot of people who talk about this game still. And if you've played it back in 97 and you haven't maybe played it in the past 2025 years, go back and play it because it holds up and there are Rom hacks of it. And I understand you're saying, well, if there's Rom hacks, it's probably not a hidden gem. But hear me out. Eat a big one, because it is, and it's a great game. And I think no matter the game, yes, I'm glad you've heard of it.

Jake (A): Yeah, surprisingly, I have heard of this one. I mean, I've heard no less than five times. Bash it on our podcast.

GP (B): I know.

Jake (A): Here's the other game that defined a genre, for sure. It did. The tactics games. This is the Tactics game for the last 15 years, at least.

GP (B): Nobody talks about tactics games.

Wulff (D): This an Ogre battle or like, the Ogre battle.

GP (B): Also, the reason I brought this one up is I wanted to be able to talk about it without Chart here because he would just tell me how bad it is.

Wulff (D): He's still telling you how bad it is.

Sins (C): Now we've come down to brass tacks. Now it has remakes.

Jake (A): Jeff says it has remakes. He's totally right. As three remakes, the Hidden Gem and two sequels.

GP (B): Okay, now the sequels don't count. Kind of like Ninja Turtles. Three. Not really an actual movie.

Jake (A): Okay.

GP (B): No, that's fine. It's all right, guys.

Sins (C): I'm going to need more water for this conversation.

Jake (A): It's a great game. I love fountain. Fantastics. This is one of my favorite Jrpgs on the PlayStation. This is one of the few I could actually go back and play. And the job system is freaking amazing.

GP (B): And it's another question.

Jake (A): So many games after it. That's how impactful it was.

GP (B): Sure. Here's a question for you, Jake. When I sent you the video clip for this several days ago, why didn't you say, maybe this isn't as hidden of a gym as you think, GP?

Jake (A): Because then I would have been able.

GP (B): To pick up another one and I could have saved myself all this embarrassment.

Jake (A): I was trying not to spoil it, so I was trying not to look at your guys video, whatever. That's what I was trying to do.

GP (B): For anybody who's not familiar with this game, and I'm sure a few of you out there are not it's in the Final Fantasy family, but it's not part of the numbered sequence, and essentially it is Final Fantasy Chess. And that's all you need to know. Play it. Thank me later.

Wulff (D): If you throw a tactics game at us and we're like, okay, phantom brave lapucell tactics. Eternal eyes. There's so many Tactics style games out there you could have brought in. But no, you bring the most well known.

GP (B): Yeah, I don't really play a lot of tactical games.

Sins (C): You bring the tactics game.

GP (B): Yeah, no, that's fair. I guess I got to own this one and have some egg on my face. But I will say this. I've owned this game since it came out, and I played it two or three times when I was younger. Again, didn't really get it, but I've gone back within the past year, played through it again, and realized, man, this is a great game that is completely off my radar. So maybe I don't play enough tactics games, but yeah, so that's why for me, it was a hidden gem.

Sins (C): So what you're saying is you're part of the 2.3 million people that bought.

Wulff (D): The game in 1997.

Sins (C): Hidden gem?

GP (B): I don't know that I've ever been this humiliated on the show.

Jake (A): No, when you sent me that link.

Sins (C): Another fantastic hidden gem. Doom.

Jake (A): What's that game?

GP (B): I hear you, but not Doom, as we've all played it. Doom on the pregnancy test. You guys have seen that, right? Somebody put Doom on the pregnancy test.

Jake (A): Yeah. Okay.

Wulff (D): Yeah.

GP (B): I'm not saying pregnancy test. Equates to god dang it. This is not my episode. I was upstaged by that fucking spider, and I'm really having a hard time recovering.

Jake (A): It'S. Okay? This is a fantastic game. Everybody should play file statics if you even remotely like it.

GP (B): Sounds like everybody has played it pretty much.

Sins (C): Charge just said a great thing in Chat. He says we're expecting doom.

GP (B): Congrats. And I'm sorry.

Jake (A): All right, before we wrap up, we have oh, yeah, go ahead.

Wulff (D): Can I throw in one more in there? Since brought a Final Fantasy tactic to the getting turfed. Yeah, let's bring another modern one in. We don't have video for this one, but it's called Nobody Saves the World. And I think I mentioned it in passing on the podcast.

Sins (C): You've pointed it out to me before.

Wulff (D): Yeah, but yeah, I want to mention this again. It is a Zelda like, it's another Zelda like, for me, apparently, it's that kind of night. It's up to four players online, which is super cool, and you mix and match classes in this game, so it's got a job system, so it's tangent from both Mine and GPS. Let's merge them. Right. You unlock all sorts of classes, from rat to dragon to be to robot, zombie, mermaid. They're all there. Like, there's tons of class. You could be a fucking egg in this game.

Jake (A): An egg?

Wulff (D): An egg. And you can cross mingle their moves to create your own sort of perfect class or to overcome the obstacles that you're given. And the fact that you can mix and match abilities to your classes and even passives. It's really wild what kind of stuff you can do and how overpowered you can get by the end of the game. But it's got a great sense of humor because it's from Drink Box Studios. The same as Guacamole.

GP (B): Yeah, Guacamole.

Jake (A): Okay. Right.

Wulff (D): And it's got this really dramatic sort of world that it's built, but plays fast and loose with everything. Right?

Sins (C): Nice.

Wulff (D): So it's a lot of fun. Highly recommend, great for multiplayer. Night if you play two to 3 hours a session with your buddies, you're probably looking at a good ten sessions if you get the game and the DLC.

Sins (C): Nice.

GP (B): I always enjoy a game where if you play enough of it, you can really get op. And it reminds me of a game that I used to play called Final Fantasy Tactics. And there's a job tree.

Sins (C): Guys, can I never mind.

GP (B): You guys.

Sins (C): Can I bring up another hidden gem for you all, please.

GP (B): We apparently have extra 15 minutes because.

Sins (C): I super metroid on the SNES.

Jake (A): I've never heard that one.

Sins (C): You play this character. We're unclear whether it's a boy or girl named Samus, and you're alone.

Jake (A): All right, before we wrap up, we are doing the press b's top 100 games need to play before you press b and cancel your life, I guess. I don't know. So we're doing top 100 list later this year, and we got nominator games for the list. I don't know if you guys have thought about that this week, so let me do mine real quick and while you guys think about yours really fast. So for me, Nintendo Game Boy, Donkey Kong, or most commonly called Donkey Kong 94, because it does share a name with the original arcade classic. And even the first few stages are like the original arcade game. But this Game Boy title after the first few stages opens up to a nine world 100 stage puzzling platformer. And it's freaking amazing. It is, I think, one of the top five games on the Game Boy Donkey Kong is amazing. It's just all 100 stages are really crafted really well. There's controls are really tight. There's multiple moves for Mario from backflips to triple dumps. Stuff that I've said in past episodes I think helped influence later Mario titles. Donkey Kong is a game you can't miss on the Game Boy. I think it's one of those fantastic titles. And even when you put it up against SNES games, I think it stands apart on its own. And there were sequels, kind of with the Mario and Donkey Kong franchise, but it's not the same. The original Donkey Kong game, I really wish they did something similar to this one. So that's my pick for the top 100. Who else has sinned?

GP (B): Sorry?

Jake (A): You said you had your pick.

Sins (C): I do. So I'm going to go ahead and I'm going to pick one that I think everybody's going to either. I think everybody's going to agree. Tetris. Tetris. I'm good with original ness, honestly.

Jake (A): Okay, which one?

GP (B): Not two?

Sins (C): No.

Jake (A): Tetris on tengen. And there's Tetris. And yes, there's Nintendo version. There's two of them.

Sins (C): Oh, boy. I don't know which one I've played. What's the difference?

Jake (A): One has multiplayer, I believe, and one doesn't, and I'll look this up. Okay, well, Tetris, I 100% agree with you. You just got fair. Which version? I love Tetris. For me, it was a Game Boy version. But I love Tetris.

Wulff (D): Yeah.

Jake (A): For me.

Wulff (D): It's Game Boy as well.

Sins (C): I mean, introduces us, introduced basically everybody in the world to Russian music, and it's great. Plus the concept, what do they call them? Tetra Nemos or whatever they are.

GP (B): Tetronomos domino's and tetris.

Sins (C): I still play this today. I went and bought the version. Tetris evolved or whatever. And what's funny is I always go back to the base rules, but I like one modern change that was made at some point, which is the ability to store one piece. That's the one change that I like from the original is the ability to swap out a piece and have one and and have one in your in your pocket, as it were. But otherwise, I like the standard rules. I like I i am one of these people that I feel bad if I don't always chase just all Tetris, but I love this game. And really, honestly, I feel like it probably was or is the puzzler that defined kind of the puzzle genre. Right?

Jake (A): Yeah. I know somebody in our discord was talking about Dr. Mario. I think it was Electromistro as their name. Yeah, Dr. Mario. It's great, but it never clicked for me. For me, when I look at that style of puzzle game, it's always been Tetris. I love Tetris. The speed running community is wild to see how they do the tapping now for controls on Tetris, it's just wild to see. It's a really great game.

Sins (C): I love watching people hold their controllers in the weirdest positions to play, and it's crazy. So Tetris is my nomination, and we're going to go with probably the original release, maybe the tengan. I don't know.

Jake (A): Well, we can have to do it later, but definitely Tetris on Nintendo then. For sure.

Sins (C): Yes.

Jake (A): Okay, GP, you want to go next?

GP (B): Yeah. And I'll tell you what, game I'm not going to nominate.

Sins (C): Tactics.

GP (B): Yes.

Jake (A): That's a good one.

GP (B): Switch this up real quick.

Sins (C): But it's a hidden gem.

GP (B): Yeah, I would never put it on the 100 list because I thought it was a hidden gem. No. Okay. I feel like I need to be the person to nominate some sports games because I don't see very yeah, I don't see you guys really doing much sports. So while I have a whole lot of games I would love to put on there, I feel obligated to represent that niche. So last time I had done Pole Position, which is a racing game. This time there's another three or four. I think we'll go on there. But I want to make sure NBA Jam gets put on there. You can do the arcade, you can do the Super Nintendo, which is how I was introduced to it, but it.

Sins (C): Was I love that game.

GP (B): Yeah, it's a classic. It's great.

Sins (C): I always liked turning on big head mode. Big head mode was.

GP (B): You can type in cheat codes and play as you be George Clinton from how cool is that?

Jake (A): Yeah.

GP (B): The Dick Vital style, background vocals.

Jake (A): He's on fire, baby.

GP (B): All that kind of stuff is so fun. And it's one of the ones I've got, like, the Tournament Edition for the Super Nintendo and go back and play it, and it's still so great and was ported everywhere. The Super Nintendo, the Genesis on newer consoles. Since then, I don't know what kind of Roms or Hacks are out there for it. People have updated it for more rehab.

Jake (A): Celebrities, update the stats on the players and replace players. Arcade updated a Shack Edition cabinet, which I'm not a huge sports game fan, but NBA Jam is one of those titles that's just fun. You're not into sports. It's just a fun game to play.

Sins (C): It's like NFL Blitz in the arcade. You don't have to know football to go play NFL Blitz in the arcade. Right?

Wulff (D): Yeah. NBA Jam kind of took what Jordan versus Bird for the NES was trying to do and really perfected it. Right.

Sins (C): I played that on the Apple, too.

Wulff (D): I think NBA Jam was three v. Three or two v two, something like that.

Jake (A): Two v two.

Wulff (D): Instead of one on one. But it made the gameplay more dynamic. It made it more interesting. The fact that you could pick your players was really cool. It really capitalized on that niche concept and exploded it tenfold. It's great.

GP (B): And I kind of feel like NBA Jam is to basketball games what the Harlem Globetrotters is to just basketball. Agree. Like you said, even if you're not into it, you can play it and still have a good time. The ball catches fire, all these things. And if I remember right, depending what port you bought or which version you bought for which system, that determined what special characters were available so you could get some characters on the Genesis, which you couldn't for the Super Nintendo. And even though it's gimmicky, I always enjoyed that kind of thing. Like, if you remember Ninja Turtles Tournament Fighters, which is probably more of a hidden gem than tactics, depending on which version you bought or which console you bought that determined what your cover art was. And I always thought that kind of thing was fun. That's my thing. I really enjoy title.

Sins (C): Great nomination.

GP (B): Thank you.

Jake (A): Okay, we're all, how about you?

Wulff (D): I am going to submit crazy taxi.

GP (B): Okay.

Wulff (D): And this is because this game basically spawned an entire genre of games, and it's still never been done better than Crazy Taxi, in my opinion.

Jake (A): Yeah, I agree.

Wulff (D): Simpson's hit and run was good, but it got old fast. And Crazy Taxi is a game I played for months and months and months, and the fact that you could learn to really map it out and build up your score, it was kind of the epitome of a Score Attack game for me. I've never played a Score attack game that I've been more into than that one. And that's not to say I've not been into score attack games. They're generally not my jam. But crazy. Taxi really nailed it. And I mean, it's still getting imposters that are lackluster. There was Taxi Chaos last year, and it was apparently a total flop.

Jake (A): Didn't hear about that one.

Wulff (D): Yeah, it's something that people are still trying to do well and can't. Even Sega hasn't done as well as the first one. Like, Crazy Taxi Two was good, but it didn't have the staying power of Crazy Taxi One. Crazy. Taxi three also good. Still not as good as one.

Jake (A): Didn't even know there was a third game.

Wulff (D): Yeah, it's on the Xbox. It takes place in Vegas.

Sins (C): Yes.

Jake (A): Oh, wow. Okay. Possibly a hidden gem, maybe. I don't know. Try that one out. That's a good pick. The first Crazy Taxi is definitely you're right. There's nobody else who's done it quite like that. And I guess apparently even Sega hasn't been able to capture that magic. Again. The first one is fine.

Wulff (D): They tried with other things, too. They had one where you play as an ambulance. I think Sega did one that was an ambulance, too, like you were an EMT. I think they did one where it was a fire truck, like, they did a few. They were all arcade games, but between the Frenetic, getting there, stopping, turning around, going the other way with cab fares and the punk rock music, it nailed the feel and kept the game feeling constantly hyped up.

Jake (A): Good picks. All right.

GP (B): You know what the roughest thing about nominating games is stopping at one per episode.

Sins (C): Yes.

Jake (A): Well, yes, because we could easily fill a couple of hundred of these, but we only have 100 spots, and as we get close to that upper limit, I think we're going to be really struggling to realize we're going to lose.

Sins (C): I think we need to nominate more than 100, and then we need to have some shakeout.

Wulff (D): I think that's really yeah, that was the idea.

GP (B): And I think I might be getting addicted to you guys not liking my picks, because I got to say, after that verbal lashing I got earlier, I'm, like, in that happy standoffish mood. So I want to see how we get a few weeks. I'm really excited for next month.

Sins (C): Are we getting argumentative? GP back?

GP (B): I don't know. Are you getting yes, of course.

Jake (A): Put you in charge of the room.

GP (B): It's going to flow well into what we have in store for everybody all next month, which I don't know if we can talk about it yet, but I'm real excited for what's going to happen.

Jake (A): Maybe we'll just say that we're planning a series of bracket episodes in the very near future. We're just hashing out details, burying the lead.

GP (B): Good job.

Jake (A): I love it. If you're part of our discord, check out the presbytery discord links on Pressbytocancel.com. We are be. Hitting you guys up for ideas on items to nominate for those brackets, so keep an eye out for that. And if you're an audio listener, check us out on all your favorite podcast apps, whether it's Apple Podcasts, Google Podcasts, Amazon Music, for some reason, Spotify, we're everywhere. And of course, we're live on YouTube most Fridays at 830 Eastern, 530 Pacific. Or you can catch our vods there. If you want to share anything out.

Sins (C): Tell your friends, like subscribe.

Jake (A): If you're watching this live, please hit the like button. That does help. And hit follow or subscribe. Let's start with you because you actually stream.

Sins (C): What about you?

Jake (A): What have you been doing lately?

Sins (C): I said this, I think, last time. I think I'm officially back. I'm only streaming one evening a week, most Mondays, although I did a Tuesday this week because Monday was an anniversary of something I am currently working through. Chrono Trigger. I just beat Magus Magus, take your pick. But I beat him.

Jake (A): Did you use Robo in that fight?

Sins (C): No.

Jake (A): Okay.

Sins (C): But you know who I did remember this. You know who else I didn't use? What's her name? I didn't use Isla either.

Jake (A): We have to do an episode of Crunchy. You have to beat this. Games in a star.

Sins (C): I'm working on it. I'm working on it.

Jake (A): Okay, GP, anything you want to shut out?

GP (B): I think I mentioned this last time, I reloaded up onto the retrotherapy's YouTube page, some of the old content videos from the channel. Not really trying to promote that. But I do want to point out of all the videos that are on there, there's one video that has gotten like, 100 times more views than all the other videos. And I think it's so bizarre because I don't know if everybody's just checking out this one video or if one person is just obsessed with this video, but it's so funny to me that those are there. But a lot of people have reached out and said, hey, man, if you can get those back loaded up sometime, we always enjoyed this. So we got those up now if you want to check it [email protected]. Athertrotherapy.

Sins (C): I loved the therapy bits you ever.

GP (B): Had that ultimately, I would love to do some more because there was never a shortage of ideas for videos and content things. I don't know about doing more drum stuff in the near future, but I would love to get back and do some of the ones that we didn't quite get to before. But thank you for saying that. It's very sweet. A real hidden gem, that channel.

Wulff (D): One of these days, I'll start Final Fantasy Six and get that dubbed video up. Keep saying, I'll do it. I think I have time this weekend to do it, actually. So here we go.

GP (B): If you can fit that game as a first full play through into a weekend, I think you've done it wrong. It should be savored.

Wulff (D): It's not a first full play through. I've played through the game before, just never beaten it.

Sins (C): It's the definition of a sisafian game.

Wulff (D): Yeah, I've probably gotten to Kepka's, not Tower, but where he's at his condo?

GP (B): Yeah, Kefka's condo.

Wulff (D): But yeah, I've gotten to that point in the game probably three or four different times. SNES, GBA, PlayStation all across the board. Just never beat them.

GP (B): Well, you got it this time, man. I believe in you.

Jake (A): It's definitely a good one.

GP (B): Okay, real quick, everybody's. Hidden Gem picks Umaro Mog, do one of his dances, Gal, and then who else can do the rando. But there's a squad of four people that you can have rando only. Just start the final fight and let it go. See how far you make it. It's a fun challenge.

Jake (A): All right. And I'm sick, Jake. You can find me on most social media under Sick Jake. No. K and sick. I was messing around with TikTok this week because I was bored. Check me out on TikTok, otherwise I am going to get back to Val toads. I've been working to get some free time, but I had the kids for a week, so working on it. But, yeah, I saw the work through my sisafi and game. Maybe in a few months we can do a sisafi and catch up to see where everybody's at. It also, GP, you got to start that Sonic Xbox 360 game some point soon. Fabulous. I'm looking for I need to load.

GP (B): Up the playthrough of Sonic, too, because that was the OG sisafian for this year. So I'll get that loaded up once I get that edited and then everybody also, since he's not here, check out Twitch TV Chardmunk. Yes, the missing fifth night. But yeah, he's great.

Sins (C): He's working through I picked some fights.

GP (B): With him earlier tonight on the show.

Sins (C): So I should recommend the 303 chivo set for Final Fantasy Four on the PSP, which includes the after years. And he finished the initial portion today. He finished Final Fantasy Four, so he's now onto the interlude and then the after years.

Jake (A): Yeah, Final Fantasy Four. Great game. After years.

GP (B): After years, not so much a game.

Jake (A): Yeah. But Chard is always a good watch on Switch. Make sure you check him out.

Sins (C): Hell yeah.

Jake (A): All right, so we have been presspie to cancel. We'll see you guys next week.

Wulff (D): The last hidden gem is in captivity. The podcast is at peace.

Press B 145: I will (Vampire) Survive

At first I was afraid, I was petrified Kept thinkin' I could never live without the hunt by my side But then I spent so many nights Staking bloodsuckers wrong and right And I grew strong, yeah, I learned how to get along

And now I'm back, with a vengeance in my eyes I've got my holy water, stakes, and garlic by my side And I'll keep hunting, I'll keep staking every night I'll be the one who survives, I'll stay alive!

Vampire Survivors, today on Press B To Cancel!

Press B To Cancel now on Youtube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

Press B 144: Contra - Shirtless purpose

There are few kids from 80's that haven't memorized the immortal Konami code for that sweet sweet crutch of 30 lives in Contra. Originally an Arcade game, ported to darn well every system imaginable. Shirtless heroes full of alien shootin purpose, Contra is a pillar franchise of retro gaming. This week we dive into this NES classic and touch on a few of our favorite sequels.

Press B To Cancel now on Youtube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

Press B 143: Dead Space Revisited

In this episode, we take a deep dive into the recent Dead Space remake and compare it to the classic original. From graphics to gameplay mechanics, we'll explore what's changed and what's stayed the same in this updated version of the iconic survival horror game. Whether you're a die-hard fan of the original or a newcomer to the Dead Space universe, this episode is for you, so join us as we revisit one of the greatest horror games of all time!

Press B To Cancel now on Youtube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

Press B 142: Ruined or Redeemed

This week Press B visit several popular video game franchises and their current standing with fans. Should Final Fantasy have finally ended? Has Sonic ever been good in 3d? Why isn't Nintendo printing money after Metroid Dread? All this and incredible production values as our spokescandified hosts pull no punches. Sit back, relax, and enjoy the ride as the hosts determine if these franchises are ruined or redeemed.

Press B To Cancel now on Youtube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

Press B 141: Turok: A Dino-mite Hunter

Join us as we journey back in time to the wild and dangerous world of Turok: The Dinosaur Hunter for the Nintendo 64. In this episode, we'll be talking our memories of the game, it's unique features, and why it's a must-play for any N64 fan. Also why do you hunt more men than dinosaurs? Why can't you ride raptors? What the heck is with the blue portals? Grab your weapons, and let's hunt some dinos but vastly more humans!

Press B To Cancel now on Youtube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

Press B 140: D&D OGL blues? Play these games instead

Join us as we discuss the recent controversy surrounding Dungeons & Dragons and their leaked changes to the Open Gaming License (OGL). We'll explore an alternative tabletop RPG for you to try and take a look at RPG inspired board games Hero Quest and Gloomhaven. Whether you're a long-time D&D fan or new to the world of tabletop gaming wanting to take something positive from this OGL leak, this episode has something for you.

Press B To Cancel now on Youtube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

Press B 139: Sisyphean Games for 2023

Join us as we kick off the new year with a new gaming tradition! We'll be revisiting games we should have beaten in 2023 and sharing our progress, triumphs, and struggles from the previous year. To make it abit spicy we're also adding in THE WHEEL OF PAIN!

Also, why is everyone sipping HOT Dr Pepper. Don't miss out on the fun as we reflect and set our gaming goals for the year ahead.

Press B To Cancel now on Youtube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

Copyright 2025 Press B To Cancel