Press B 12: Final Fantasy 6 vs 7
Everyone knows them. Everyone loves them. Final Fantasy 6 & 7 each hold a dear place in many gamer hearts. This episode we examine what makes them so different, yet so similar.
Episode Transcript: The below is a machine based transcription of this episode. Sorta like Skynet if it was 2 years old, and wanted a cookie. Take it with a grain of salt.
Tara or Tifa Eris or Eric Celeste or sell us today on Press B to Cancel. Mm hmm.
Oh wait, I don't know how our actual song goes because I
already have a dream crowd
So guys, welcome. I am post one and nine. Today we are going to talk about Final Fantasy six and Final Fantasy seven. With me I have the council as I like to call them and I'm trying to make it stick so hopefully it'll stick. I have
Sic Jake Hey, glad to be here. We have
wereWulff Hay ho. And we have guy prime.
I think I have to go with Rosa, Final Fantasy four. Thank you. Deal. Okay,
so yeah, let's just switch that skill straight into Final Fantasy four instead. Let's talk about some Final Fantasy six and Final Fantasy seven day that I think we're all for the most part Final Fantasy fans in here in the council. Anybody want to argue against that? Or state against that?
And hold it against you? Hi.
Okay. I am but depends on the game. Yeah, that's fair. So
let's just try to talk a little objectively between the differences between six and seven. There's been a lot of, you know, debate on what is the greatest Final Fantasy game and seven of course is at the top of most people's lists. For me, it's not my just for argument's sake, mine personal Favorite is for but I think the best game is six. Haven't you? GP?
I'm with you Final Fantasy for actually my favorites. I Oh, yes I think I do have to give a bit of an edge to Final Fantasy six over seven
edges in for about that six.
Oh god that was good. Well done okay
you know like I've been as a kid I used to love the Final Fantasy games and I like to say that I still like them. But I tried playing seven recently and I tried playing for recently and I hit a wall on for why just just so dissatisfied with it. So I don't know if I'm still a fan of the series anymore.
That's fair. I mean, I've I went through seven and I was kind of a little bit of a grind for me, but I rushed through so I'm you know, it could have been a whole lot worse when you were
four is my favorite out of the
franchise, but I know it's not objectively the best. And from the ones I've played, I gotta give that one to six over seven for sure.
So I think we're pretty much on par with it here. Jake's kind of got the same feelings as me here for seven. But in my research now over the last couple of weeks, just trying to prepare for this podcast episode here, I kind of got a lot more respect for the things that seven is done. I mean, I had a lot of respect, but there's, it's kind of cemented now. So six is a lot of stuff. There's so many things about it that I can talk about for days and days. It's like it says, not my favorite, but it might as well be my favorite because there's so much great about it. Seven i think is great for different reasons. It became what made role playing games in North America, like socially acceptable. They added things into it that made a role playing games just not you know, turn based combat and nothing else. There was cool like bed and MB badass fmvs there was many games, you know, there's different systems and stuff that you could customize more and it was a little bit less glitchy then, you know, Final Fantasy six, at least as we saw s3 in North America was one of your earliest memories of either six or seven. I just want to see which ones pop out more. So what would you rather talk about really quickly? GP?
Okay, okay, I'm going to talk about seven. Because I want to embarrass myself with a quick story. I got I got the game and my PlayStation one for Christmas 1997. I started off, did not know that I needed to have a memory card. So that was fun. We figured that out eventually. Fast forward. I'm addicted as I made that mistake to Final Fantasy seven. I get to the temple of the ancients. I don't realize that the clock. You have to use it as a bridge. So I'm trying every company
nation of every fucking time and then going back through the rest of the temple trying to see if anything has changed, spent 65 hours alone in that temple and wreck the rest of the game as soon as I got out.
Are you? Are you trolling with us again? That was That
story is 100% true. The second time I played it, I went back and got all the materials, but by the time I got out, I'm like, fuck it. I just want to beat the game. But 65 hours in the temple of the ancients. Even today when I go back and replay it, I have to mute it because I cannot hear that music anymore. Yeah.
Ouch. Well, dedication. I appreciate that. wereWulff. How about you? Which one stands out to you right now?
I'm six. It's It's gotta be that opera.
Oh, yeah. That's, I'm not gonna argue with that.
If there's a standout moment in either of those games, it's the opera.
You don't even need to talk about earlier because it's just like one of those. Like,
I'm not going to be rude here because you guys just let me tell my story but not not the Kefka
battle that's not what stood out. Know you the first time you're going through that game, especially back then, you know when Yeah. And and now when you're playing through it when you understand the limitations of the hardware at the time, the fact that they still managed to make an opera segment that actually felt kind of like it was like an actual opera that you're just watching in 16 bit. That is impressive as hell to me. Yeah. And the fact that all the lyrics fit with the, the sound and tempo of the music. Okay, yeah, it did such a good job and, you know, a little, I don't know, 1213 year old me I got actual chills when I was watching. I was like, This is awesome. Like, I totally nerd it out.
I never realized until doing my research either that
It's a metaphor for what's going on in the world too. I was like, oh, wow, so that kind of blew my mind. Yeah, at 35 years old.
So, Jake, how about you?
Yeah, I mean, for me it was also found 96 I think I mean, I own the first game is one the first. Probably the first JRPG I played as a kid was the first Final Fantasy, and I borrow the second for my friend all the damn time. So when the third was coming out, I saved my pennies and I wanted to get it. But that car was expensive and that's my most vivid memory of that game.
Well, okay, so in Canada, I don't
have enough pennies.
Amen. Canadian poor, but they're up here we had a store called consumers distributing which is an interesting store. And the way it works, you walked in it was like a like a warehouse type store and a small front area and he filled little index card with the number of the item you want. So I went in there as a kid, and then you know, put the number four Final Fantasy three in the on the paper and I hand it to him.
earrings it up $90. This is Canadian, but $90 for the 90s. It's an expensive cart. And then it comes out on this little conveyor belt and there's just flies down. And then they hand it to you as a very odd experience. That's how I bought video games and then nothing keys. And that vaguely reminds me of toys r us when I was a kid, or were they similar back then. Back then we would go into Toys R Us, at least for like big ticket items or expensive items that were small like video games, bikes, that sort of thing. You'd go over to where you wanted it, find the tag for it, pull out the paper, take it up front, ring it up, and they'd send it out on a conveyor belt conveyor belt after you purchased it. You'd have to take it over to the counter for getting your item come out of conveyor belt and you're on your way. It's such a weird contrast to today with Amazon where shit like that gets dropped to my doorstep.
Like but like you music and finally six is The absolute standout and for me, it was the various character themes, which I'm sure we'll talk about, but I love the music and film a six and it's so impactful. I mean, I like seven, two, but six was my standout memory.
I like that. I'm going to go with seven just just for that I like six better I but I'm going to say that I haven't played six as much as I've played seven, but I like six better. That makes no sense to me. But I remember in high school, borrowing it from my friend and played it for hours and hours and hours. I mean, I had I think three or four master magic materias I had a double master summon, I had all of them except for I think was the yellow one because that was ridiculous to get. I played past the point of where the game actually registers how long you've been playing because it kind of resets itself after 100 hours. I think the number would change so it'd be like flashing yellow or something to show that you already went over 100 hours and then after You went over 200 I think is how it worked, they would just kind of just max out at like 9999 or whatever. And so I have no idea how many hours I actually killed just leveling everybody up to a level 100 So, for for a game that I loved in high school, I really I think I burnt myself out on it because I really felt the need to play it since. But I have in the last year and I played it on stream actually and I kind of did the quick way through. And I got through by the skin of my teeth. So, ya know, so there's a lot of things going on in both six and seven stories are just, there's so much different. They can have so many similar themes, but six I find resonates more for me. I don't know about you guys, but for me, it's just it feels like more of a personal story because, you know, the world is it seems like smaller, you know, all the towns that you go in are little, you know, little spots, you know, little villages kind of thing and, you know, there's a hardware limitation First off, but Know you supposed to be still a big world? And I think they did with the ps1, I think they were able to kind of give you a bigger scale, the futuristic, you know, the steampunk angle and stuff like that, and then you get outside of Midgar. And everything else is more classic Final Fantasy. I found like that was a big shift for me and it really threw me off a lot. So
were you disappointed after a big car because they spent so much time I mean practically the first disc on midcard and it's such a flushed out and it feels like a huge city. And then when you're done with that mid garriga on the world map, nothing quite compares that first city.
I think I know what you're talking about there. But for me I was because I was spent so much time in there. I thought it was going to be like oh my god is everything going to be this intense. But uh, no, when we got out of it, finally I was I was kind of relieved because I was like, Okay, now this is where I want to be. I want to I want to kill stuff and ride chocobos and so it wasn't so big a deal, but I I think that's part of what made it so integral is how much time you actually spend in Midgar. So when you finally get out and realize there's a whole different world besides the city, then you know, it's kind of cool. It's just like, oh, wow, you know, what else is this game when I offer so
it's kind of like the matrix. So once you get out of mid Gar, everything changes from those, like dark green and dirty kind of colors into the clear, you know, clean green of the grass, and then they finally introduce blue into the color palette. You know what I mean? Like you have the sky you have the ocean, and it feels cleaner. Like, you know, you understand it's a video game. Your characters are real, but you can breathe better. Now that you're out of mid Gar.
Yeah, mid guard did a really good job of conveying that. This city is just so polluted and smogged up and corrupted, and it's a mess. Exactly.
So It's I think they needed that, which was really cool. And they did such a great job like it's not a small feat for you to get at Midgar I mean, how many hours do you have plugged into the game? It starts a whole lot faster with Final Fantasy six you jump in, you don't know what's going on, you know, they they get your attention in similar ways you start out beginning of six controlling Tara and the magitek nights there and she's gone you know if you don't know what's going on and question yes how many questions and all of a sudden in seven this the same thing you're about to blow up a reactor kind of deal and you're like, what's, what's going on? So they start off very similar in the way that you know, you don't know what's going on and you're trying to piece it together as you go along.
It's it's interesting because some of the things that made it so well received in seven are a lot of the things that spawned off of six you know materia system
is a natural progression A lot of people say for coming from espers, you know, is lot more strategy involved. It was a lot more polished obviously. But they had so much in common with each other. I mean espers were basically permanent materia. You know, you could learn your spells, keep them, but materia required you to strategize more so like that's, that's something in its favor, or seven that I really never thought of before. metiria
had strategy in, you know, material choices as well as material synergies.
Exactly. So there's different ways you could play it like if you played through six, you know, this is probably the only complaint I have about six is that everybody becomes a major. You get everyone you know, you teach Stephen or seven as I always called him. You teach him Ultima and then never use it because you're too busy, you know, bomb trains. Yeah, exactly. It's weird because you It's a little bit more typical older style generation game for six, because you could still do that grind, you could still teach everybody, every spell you need to do. You can do that in seven to a degree, but it's a different way of doing it. Like you can pass it on to another character. So you can have another character instead of, you know, having to do the same thing over with each character. So it's, it's a different experience, but I thought it was, I don't want to say a better one. I think statistically, it might be but I mean, like, I'm just a naspers fan. I like to
see for me I when it came to the espers I didn't feel a need to Maximo. I mean, I played six a few times over the years and I never really felt the need to grind for spells for everybody or at least didn't feel like much of a grind. Whereas materials seven I felt especially toward the end game when you want to get certain material maxed out in order to duplicate that took that was a grindy I didn't like that at all. I felt as a little bit much leveling the materia I did not like it all, I felt that too grindy I guess is the way to sum it up. I also for the espers. But I also found metiria as a, as a gameplay mechanic was probably superior. And just like will set with synergies. The customization aspect was really interesting that I don't think they really kind of went all the way they should have whether they could have done more with it. The best example of Materia I think being done well, is a game called Path of Exile, which they do their skills similar to metiria, where you can take a Firebase skill and attach, you know, a sex another gem called split, suddenly that fireball splits into two. Or you can attach an ice effect to that fire spell. Suddenly, it's an ice fireball. Like that kind of mechanic and Path of Exile is something I really wish we had back in fontys seven, where you could do more with the materia
Yeah, that's that sounds really cool actually.
Another thing to consider with six is and
The espers versus materia is metiria kind of took not just the espers, but also a lot of the relics from six and melded them into one function. Do you want to give an example here for anybody? Yeah. So what there was, I don't remember the names of the relics from six anymore. It's been so long, but you'd get a relic that would make it so you'd attack four times or something, right. So that Yeah, there you go. So you to equip that and then you do a big attack like that. And so stuff like that got turned into metiria. But then, so did the big spell chains like the big blood sagas and fire ragas and things like that. Those also got dumped into a metiria. So it sort of meshed two systems that were very broad strokes into one system with a finer brush, so I do think materia on the whole
was a much more focused mechanic than espers. But then you also had a much smaller set of characters.
Yeah, I like
with that though it probably made the game that's that's probably what made the game at least if it wasn't less grindy seamless grindy because you were doing things, you weren't maxing out espers for every single character, you were, that the material could be transferred from character to character in the party, and it would still maintain its level that it had before.
Right. And that's, that's the thing like it ended up becoming a point where you can pass it off to somebody so if somebody in your party died, still kind of pissed about that boiler, please. I'm not saying names okay. I'm just saying, but I mean, there's there's different points in the game where your characters leave like, you know, Eris is gone at one point, you know, maybe Forever maybe not, you know no cloud is the main character arguably of the entire game and you know you lose him Tifa leaves to go with cloud at one point you know, so characters leave in the party and you know what would happen if if I had if I had a group of just cloud Tifa and Eris or error then you know you'd be screwed but you can take their take their material put it on another character and go and it's not a like a game changer anymore. So you can you know, you have to learn you have to adjust to it but it's not going to like ruin your experience. It's kind of like you would lose characters in six as well my you know, especially when you have to get them all back in the world of ruined later on. But at the same time, it's a little bit different because you know, the way the leveling scaled you know, if you if you grind it ahead of time, everybody else that you get further down the line or kind of on par with who you already have It's a little bit isn't actually it's a lot more lenient, but it can be a lot more grinding depending on how you play.
So I want to interject and just kind of make a point here about both Final Fantasy six and seven. I know we're contrasting them but in one way that they are the same. I think they are the two in my opinion of the kind of classic series will say up to like nine or 10 the grind deist of the games, but I find that the grind in both of the games is entertaining six for its own reasons, you know, you can just make every age
but with the thing about seven The reason I like seven so much. With the end here we are halfway through the show, I'm considering changing my my camp and saying Final Fantasy seven because now I've got an urge to play it.
But the thing about the materia system is if you know what you're doing and you know where to go and you know what to equip and how do we equip it. Grinding is not that bad. There are weapons and armor out there. That will give you
twice and triple the, you know, AP or whatever they go toward that, or there are areas where you don't get experienced, but you get a buttload of AP. And, you know, there's likewise similarly again in six and seven parts of the game, where once you get to this, this part, you realize there's nothing that you have to do, you can just go and grind if you want to. And, to me, that's, that's brilliant, they leave you the open window, and they say you have access, you know, now to the entirety of the world. go explore find out how to do this, or spend, you know, 200 hours doing it, you know, or don't, it's completely up to you. But first grindy as both six and seven can be, I don't get bored with that part of the game. I get bored with other parts of the games, but never, never the grind. And I think that's part of the brilliant thing about the one thing with the grind for probably seven specifically is so
Specially toward the late game. You want to use the summons to nuke everything when you're doing fast battles, but it's not as bad as a seven those summons are really long. How did you find those? Wasn't
Knights of the Round something like a minute and 30 seconds or something like that?
Unless you do dual cast Quadro magic and then it's all afternoon. It's more time so No, you're right. They're very cinematic and they are breathtaking and for the time beautiful. But yeah, once you you spam them, you know four times in a row twice. They lose their charm. You're exactly right. Yeah, Bahamas
Can you please stop love the earth and give me a short, short one, please just just for your family.
When you're 14 years old, and you have an opportunity to see Shiva, eight times you use that Oh, baby.
Thank you. Thank you. All right, she's still my favorite this day. Now I'm gonna be thinking about Shiva for the rest of the episode. So thanks there. Okay, so What where to go from here?
All right. Let me let me take it for a moment. I'd like to say that, you know, I, I know I ruffle a lot of feathers because a I talk a lot about how I'm not the biggest fan of seven when seven comes up. I for everything it gets, right. And it does, it gets a lot, right. The biggest and most important shortcoming for me with that game is it is a 90 hour pity party. I can't deal with that much. That don't get me wrong. First time I played through the game. I was enthralled. Everything was awesome. To me. It was a wonderful experience. It changed how our PGS were presented. And what was expected of JRPGs. Great, you know, but it's just 90 hours of constant sadness. know my story said no, my story said, and yeah, there's the little bits of quirky in there like you can make cloud and bear it go on a date at the gold saucer but I mean, there's there's never a moment that's like yes, this is awesome. You know? It's it's always just like God, everybody so sad
clouds whiny to just evoke whiny
yeah I don't disagree with you except for one part I will say I think the weakest part of Final Fantasy seven is cloud and his story everybody else's stories make some sense and all that kind of stuff, but there's a lot of big question marks that aren't very cohesive with cloud and he's so angsty and not a great leader, but he's the protagonist. But the one thing I disagree with you the most on on what you just said, Well, as you said, you know, one of the weaknesses there compared to six is how sad everybody's story is. Final Fantasy six as the most heart wrenching, backstories, setser, cyan there has never been a more tragic story than science story if you ask me. I don't disagree with you. But you have points in that story where those characters are not constantly in a low you know there are there are a lot of points in six that are you know upbeat and not necessarily to ever seem happy
not necessarily but upbeat you know, it's it's a moment that's not about the sadness there are points that are like, crap we got to get this done. This is you know, this is awesome. This is epic. This is amazing. You know, this is adventure. Seven never felt like adventure to me.
I thought it was plenty adventure, but you're right, even going into the final battle. Cloud is like, Well, here we are. I guess we might mosey? Yeah. Let's mosey. Yeah. Yeah. He's not the most effective protagonist and I do find that to be one of the bigger weaknesses of seven.
You brought up two good points there both of you actually. And one, I'm gonna I want to address one real quick because the quicker of the two but I want to say like, I think Six has a has an advantage, I'm being a lot more positive and upbeat considering the graphics and the you know the overall art. Because, you know, the it's pixel art, you know, it's it's cartoony it's it's limited, they're trying to go for something more serious with seven they're trying to make it more dark and gloomy. So I think you're totally right though like it everybody's always on a down note, you know, said I was a cantankerous old geezer because you never get to go to the moon. You know, Vincent was beating himself and braiding himself and locked himself in a coffin because he couldn't do it couldn't save the woman love, you know, all these everybody has this heart wrenching story and, you know, these are the reasons why they're fighting. But well, I mean, that's so much said but, but everybody has a reason to go against Shinra everybody has a reason to stick around in six because they all want to save the world from Kefka because, you know, everybody has a reason behind it. You know, cyan like I said, This is probably the most heart wrenching, and I never realized it until now. But yeah, that's, you know, he's, he's trying, he's trying to go for that. So all this stuff I think with the art is what I'm trying to get at is that, you know, the graphics of six, were there more chibi style, they're more cartoony they're more pixel as opposed to trying to go for something more serious with seven I think that in his favor there because it kind of makes the light hearted moments more light and then you kind of have to use your imagination more for when things get darker. Because I mean, when I was a kid, and I saw Kefka coming, I was like, this guy's a fucking asshole. And I didn't like I'm just like he's a
joker but he's bad.
Yeah, but exactly, but like I didn't respect it as much as a kid but now that I look at it, I'm like, okay, you have that theater in your mind like GP says and you know, it makes you think about it and say, This guy is crazy. You know, he's not just like wearing a clown makeup and just kind of nuts. He's
Pure villain you know with the art style you have to kind of fill in the blanks is what I'm trying to say. But see in seven you don't get the the quite so quirky relationships that you get in six. I mean you you get the you know they all have sad stories let's let's take Gao for example. I mean poor kid he grew up in the while he was basically raised by wolves. And, you know, never knew his parents speaks poorly. He barely speaks, but his relationship with cyan and saben it's it's not only heartwarming, it's also hilarious. Yeah, they took a sad character and made him not make you go God, this poor kid, this poor kid, this poor kid.
I don't think I was a sad story. I agree. You have this kid. He goes out in the wilderness. He's battling monsters. He's basically a Pokemon trainer. Everybody praises ash and bread and Pokemon is like this great character guy was ash
here's here's exactly why Gao
okay it's not the girl is fighting the monsters he's living amongst and learning their stuff and then once you feed him beef jerky that's all you have to do to get him to turn on them because then he will go and kill everybody he just ran with like he's a liability is all I'm saying you better hope nobody else has beef jerky or your whole crew is gone.
I'm scared of Gavin now I love galax
I love God. There's that there's that tragic thing about you know, being separated from his parents living in the wilderness. But he's never a character that feels bad for himself. Cloud feels bad for himself every moment of every second even when staring at diva he's like I'm sad that you're hot.
And and if I'm my favorite character in seven is Barrett because as sad as he is and as sad as his story. He's always trying to find the silver lining. He's always trying to be upbeat. He's he's trying to raise marleen to not see the world as the piece of crap that it is, or at
least identify the pieces of crap. Instead of saying everything sucks, being like, No, it's just Shinra.
Everyone. I mean,
there's always angry though.
He's angry because he feels the need to fight for his righteous anger. Even when I was a teenager playing this when it first came out. I saw that and I loved that about that character. But I think cloud is just like, how can you just not all the time?
like I do, but he's always so angry like cloud. Why don't you care? I'm so angry. You don't care. Marlene I'm so angry my glasses and I
again, I suspect part of that is because of, I think some of it is just how much anime
style, they rubbed on the story. But I also think part of it is translation.
Well, but also think about this. They the characters didn't really have faces. They didn't have facial expressions because of the limitations. They had shape, but they didn't have faces. So you think about the script and then like the animations of Barrett whenever he gets mad, he shakes his fist and you can see him trembling. That gives it a little bit more drama because you can't see the anger on his face. You can read the words in the script and know that he's he's cussing and know that he's shaking. And yeah, you kind of take over that said, I do you guys know the extra Craig Robinson. I imagined he is Barrett. So even when he's angry, it still has that edge to it of, I'm going to try to make everything okay, but this sucks. You know, so, otherwise, I think everybody would just be crapping in their boxer briefs the entire time
where it is that the guy from Hot Tub Time Machine is and
he's not very
good. I can see that. I think next time I try playing seven. I need to like pick it actor that kind of fits each character
no you don't have
one for Barry but I mean all the other characters I think need one too.
Okay, then I will do that too, but I will think that Steve Carell is cloud that way I might like him a little bit more. I'm
just gonna stick with Office actors. I'm gonna I'm gonna try to rein things in and pretend them the hosts still are just cuz we Oh no, no, it's great. No, because I just think that's hilarious because we all have such different stances on this and like, I swear to god this this episode could be six hours long if we kept going.
But I was gonna say I just want to say for cloud for me, I think it's confusing. Thinking about him because he's he's a clone of Sephora spoilers. I should say spoilers first. Too bad.
Unknown Speaker 32:51
My emerge sorry, not sorry.
ruin my immersion. Yeah, so, but he's a clown. He's a clown, a clone. And he doesn't even know who he is. He doesn't know he's a clone. And he was a failure before that. So when he died, like the real cloud, that's gone. Basically, he doesn't know who he is he failed it becoming someone in soldier. And so he was just a weakling, he was a coward. And then all of a sudden, he just has more power than he knows what to do with. So I think that's what they tried to do to balance them out a little bit is make him cowardly. Make him like, oh, like, you know, he's got that shitty attitude because he doesn't know who the fuck he is, you know? So, I mean, I think that's relatable for me. It's just like, he has no sense of self. And that causes him to just second guess everything. And I thought that's, that's the only thing that made him human to me is because he's the genetically modified super soldier. You know, he's he's Sephora in with different hair and All of a sudden, doesn't know who he is, you know, you go from Sephora off being just crazy and wants to take over the world or destroy the world so you can become powerful. Cloud just wants to fucking know where he is. So that's, that's, I like, like I said, I'm agreeing with everything you guys to say but I'm just that that's my stance on Cloud is is actually recently changed because I never thought about it this light is just he's he's lost
it just want to say like in terms of cloud as protagonists is every time squared tries to do the silent protagonist. I don't think he really works very well. I think their strongest stories have been told with an ensemble cast, everybody speaking like six or four. But clouds specifically the one of the reasons why I think he's just so sad all the time, is I think it was the producer of the game. At the time his mother died, yet he was going through a grieving period and he just didn't know how to express it. And when you take that, as the background, a look at Cloud, he's just calm Constantly depressing and, and sad and doesn't know how to deal with everything around me just numb impersonality when I think of the producers dead mother nice grieving that's kind of correlates to me and why he made cloud that way. Even though clouds his motivations are different ultimately, the feeling I get from the way he's in the game, kind of call us back to that for me.
Sure, I think it would be easier to create and write a character like cloud from a point of despair. Speaking about the retribution, or like the redemption moments that are lacking so much, and seven, there is the same right before you battle Hojo in Midgar, at the end, where he refers to cloud again and says, Oh, yeah, you're the failure. Maybe I misjudged you recently, you know, because that if for no other reason is the one relatable part to cloud is, you know, you've been cast aside everybody at some point, even if you're the most successful person in the world has felt disenfranchised. So to kind of feel like you've been captured
Decide, but you've accomplished something nobody else has accomplished, you know, in your ilk. I think that's the one universal truth from cloud that everybody could relate to. It just happens so late in the game, and it's somewhat predictable, that it falls a little bit flat. Would you say is predictable? Looking back at it, or was it predictable back then? Well, no. I mean, he's your main character. And I mean, you know, obviously, I'm gonna say,
after Eris, what happened to Eris, everyone say, she's just waiting for guys to fall out of the sky. So after she's gone, you know that you're basically susceptible to losing anybody. We saw that also in Final Fantasy six. But with cloud, you are always given that idea of he is going to be your leader and your final, you know, you're never not going to have them and even if you lose them, which you know, you do, you'll get him back. So I think the redemption arc there in that way.
Of course, was obvious he was always going to be that guy, because you don't have the option of removing them from your party, which is the difference between six, you know, in six, you can just take anybody out of your party, whatever the fuck you want, with few exceptions. But yeah, I do feel like the cloud stuff was predictable in that way. I know I'm kind of rambling here. There's a lot of unpredictable, unpredictable stuff about cloud story because it's nonsense. But the redemptive arc there yes, I do think that was predictable, if that makes sense. Yeah, I wouldn't have ever been like, oh, clearly he is, you know, taking over somebody else's memories. No, that's that's absurd. But the redemptive arc Yes.
Well, I think that's part of what's making this game such a such a big deal for people to want to see a remake is because look at the conversation we're having over a single character, I mean, yes, protagonist of the game, but you can you can talk about other characters and other games just in much as much depth But there's so much more back and forth there's a lot more to consider so like you know he's not perfect and I like that sure he's got annoying tendencies and stuff like that but I didn't find it that bad personally. I mean you can look at all the characters like whatever happened with shadow and stuff like that like shadows backstory and you know everybody else's and egos like it's kind of crazy to think about it but I mean you have to go out of your way more with the with Final Fantasy sticks as opposed to seven sevens. So much more in depth. It feels like like the stories tighter but six I think because the ensemble cast, it has a lot more. What do you want to say open like just a little bit more you can take it at a glance if you want to. And I think that's part of the charm for me is because if you have favorite characters, you can pay more attention to what they say you know, when you have a party of three versus party of four It makes a big difference now. Three, I think the comment and stuff like that aside, I think that six for me has a better story just for the fact that there's a lot more going on. There's a lot more personal things like they're all on a vendetta against Shinra and six and seven, and six. They're all on a vendetta against Kefka. But it's like they all have different motivations, but six they're not all trying to save the planet. They're all trying to save each other for me, you know? I mean, they are trying to save the planet
you get a free the two villains I mean, it's it's Kefka is the one wearing the boxers and separatists boring these, you know, dainty silk briefs. They don't go pear Kefka is just a maniacal like Joker esque crazy son of a bitch who's actually destroys the world like he's scorch the earth and the latter half is in a desolate wasteland basically because of Kefka separ auth. Has mommy issues right? I'd like I'd never got the appeal separate the Only thing I like about Sephiroth is he's got a really catchy theme song which good for him? He's a rock star. Otherwise I have he's just not Kefka he has a good theme to has even better but he has the he has the the the actions to backup How crazy is he's a great villain. I love Mr. villain.
Yeah, I think Kefka is probably the greatest villain in the Final Fantasy games to me. So that's the ones that I've played.
I think so he's up there. I
agree with that.
If we're talking about the series golden.
Always rad Yeah, don't get me wrong.
It's an amazing theme song that
I have to disagree with that to the point for to the extent that it wasn't really golbez pulling the strings there.
You know, but that's an interesting point. Let's let's look at this and not talking about four but talking about really a lot of these Final Fantasies. You start off thinking the bad guy is one thing or one person the Empire Shinra golbez. And there's always this big reveal where it transitions to you know, Xena says A wrongness or whatever, or the you know, Kefka
I'm not saying Squaresoft is always nailed the transition to like, Who's the big bad? It was the actual big bad. Final Fantasy nine. Like you spend the whole game doing one thing, and then you get to the tail end and it's like, I am big crystal floating head. Okay.
I'm saying I just never realized that, like, you know, who's a better villain here? Shinra or the Empire?
Well, who cares? But even early on Kefka was manipulating the situation constantly. He was pretty regularly. The bad guy you dealt with he was part of the Empire. But he was the worst of the Empire. You know?
Yeah, even the even the Empire
hated him stuff for I was just reading books and lifting weights. is cool.
But Kefka I think Kefka I think polish. Nailed it. He is probably in my opinion, again, agreeing the the coolest and most interesting. Like the one I would want to see appear in more things. big bed. Yeah. And he sounds a lot like zoidberg.
So, as you can see, there's, you know, we've only talked about a couple of things we talked about protagonist. And for for one game, basically because there is no single protagonist in the second one, even though people talk about, you know, Tara in the first half and Celeste and the second for Final Fantasy six, you know, there's so many different things we can go on. We can talk about either game for hours and hours. It's amazing to see how much of a difference between this game and then you know, I thought there was three in North America was what we got the six. So when Final Fantasy seven came out, I thought there was you know, Fallout four or five and six that came out in Japan or something that we never got because the difference between six and seven graphically I was like, Oh, wow. So you know, I was trying to find out and then I found it. Oh, wait. This is this was we never got we never missed them this time. So it's really cool to see, you know, how much of a change not just graphically I think they changed, you know, for better for worse they changed everything. You know, they they tried to make it more appealing for everyone I touched on it earlier, they added mini games, you know, they had little backstories and things that just stood apart that you didn't see in the other games that they couldn't have done without the hardware. So they tried to make up for you know, lack of hardware and I think they nailed it hasn't aged well. No, I think you know, sixes as well. But because you know it's 2d it has that advantage. It's always going to have that advantage. So you're always going to remember the sprites exactly as they are. I think when it comes to a 3d render of something, you're going to pitch your cloud in your head closer to what you see in the movies like an adventure hildren as opposed to the chibby style guy that you run around on the world map. So I think mentally, you're more predisposed to enjoying the 2d stuff personally for me in a way. I don't know about you guys,
I agree hundred percent like I forgot how bad the models of cloud and the party members are for most of the game. The in combat the battle models look fantastic, but the rest of them aren't random worldspace actually when you're zoomed in really close like the opening area when you go in the train there and he drops down his chibby style, right, but at least performance you stick to that it looks fine. But the low poly lack of textures. It's an ugly game. And nowadays because the rent is low and the backgrounds are all low rez it just naturally can't age well, because of that. I'm actually looking forward to the remake because of all that
in defense of seven on that front as far as the characters presentation that the higher ups like the heads at square, they wanted more of the same in regards to What Final Fantasy looked like? So they really were like, let's let's keep the chibi characters let's keep the the cutesy look. And so that's why they all look doofy when you're running around everywhere, but the director, I was at Sakaguchi thing so yeah, here knows Sakaguchi Yeah, he he pushed for a better presentation where he could and that's why the models look so much better in combat. Because in combat he he was able to get away with that, since the characters kind of needed to be able to convey more information as it was. So he wanted the big characters that looked more detailed, like in eight Did you know, but square management wasn't having that they wanted chibi. They wanted what four, five and six had done. So on that front. I don't blame the project managers of Final Fantasy seven and the design and all that because That was that was management imposed limitations not so much a design choice.
Right. So yeah, that's great points there. And I find when you're switching back and forth from the the world map sprites, to you know, the battle ones and seven, I think that kind of is the closest you're going to get for having the same experience as playing sticks where you're always in the, you know, the sprite mode. But when you fight, say, at my weapon, or Dullahan, where these crazy crazy detailed sprites are, and then you have these tiny little chippy guys there, you kind of think like, why is that more realistic? And then I kind of think, okay, so these are more like placeholders in my head. You know, the sprites are placeholders, you kind of try to immerse yourself put yourself in there he named them after your friends like I do in high school, junior high, you know, you do that kind of thing. If you had, like I said, use your imagination more and I think that's kind of the closest You could do with six with seven when it comes to having the cheesy world map versus the cool battle sprites. I think the cool battle sprites for kind of what I was doing mentally in six is like okay, this is what I pictured them fighting like you know, so I don't know it's
like finally six the what helped me because you're right the enemy sprites are very detailed and look awesome and they're kind of a contrast that up characters of the main characters but what helps me as we look at the profile screen or like the menu you get to see those detailed artwork headshots of all the characters. Yeah, and it's completely off the walls. Like, but it helps tie things together.
Exactly. And I think that's part of what made me picture those in my head if if you guys haven't done that, try it sometime. Anybody who's listening, give it a shot like it's, it's more like, okay, you know the graphics are dated. Yeah, I don't care. It was made in 9493 this stuff was I think it's still ahead of its time you know crono trigger the same way you know, the art of these old games, they stand up and they're iconic because you know there's more to it than just like poorly drawn sprites for some games you know, sometimes they're everything they do is on purpose they all have a purpose and the one thing that helps found a seven started her up is found by seven has the benefit of emulation these days, right.
I want to go through it again, because I did start it but there's a large amount of mods for valancy seven on PC, including smoothing out the background environments, messing with the music, adding better polygons to the overworld map. Just a whole host of different mods you can install that make the game I mean it better against other games in this generation. I guess it makes it stand up a little bit better. Because some of the some of the stuff and finally the seven like for me, it was the lack of textures on some of the monsters. You got to remind yourself it's a PlayStation era game, and PlayStation one games are ugly. It was just the way it was right? demands help a lot. It was all brand new technology. Right? So I mean, they were still working. Probably they were still pushing the limits, I'd say back then even with the lack of textures, right, so because I mean, a polygon was like one color more than anything.
I think if you're a fan of Final Fantasy one, for example, the the argument about how bad the graphics are in seven is kind of a moot point. And the reason I say that is Final Fantasy one was a pioneer for what it was, and it's the exact same thing with seven. If the gameplay is there, and I think it's retro video gamers can appreciate what I'm Beth say, if the gameplay is there, the graphics are secondary in their importance. And there's meet Final Fantasy seven is exactly that way. They nailed the gameplay. So the graphics while they haven't aged well, I think people who complain about that really the only league they have to stand on is all of the commercials for Final Fantasy seven showed us the FMV so we all thought that salmony in gameplay was going to look so when it came to Of course, you're disappointed, but the gameplay was there. So to me the shittiness of the graphics, of course, they matter, but it's not that big of a deal because we already played Final Fantasy one. And it was the same thing, great gameplay, but the graphics are, you know, old world. So, for me, if I had one complaint about six, it's probably the battle system for the fact that everyone becomes a major, if I had a complaint for seven, it was probably the controls just for the fact that, you know, if you play it, you can't use the analog so that's that's something and it was the way it's screwed up with the skewed on most angles like your control your directions are just weird. So it's kind of wonky. So that's like my biggest beef with the game which is a minor thing, especially saying this is you know, it's it's not a platformer, save us all if it was but
but, so if you guys want to close it up here a little bit because otherwise we'll be talking about this for another hour and a half. So anything Any points you guys want to talk about before before we shut it down for the night.
Gold saucer was brilliant Chocobo breeding was amazing.
You know what the Chocobo part is still the only part that I'd be willing to go back and do and seven. And it's just because that was the part that was most fun to me.
Have you played the MMO?
I a talking about 14?
Yeah, I played it a little bit because they added the gold saucer and the Chocobo racing and that is actually loads of fun. They also have triple triad in that as well. I almost because they're subscribing to it just to play those I did. I did both of those things. But yeah, like Final Fantasy six versus seven. I gotta go with six myself. And that's like mechanically, I do think seven is superior in almost every way. But if I'm going to sit and play a game for 60 to 80 hours, it's it can't just be download after download after down No like, to me seven is just a constant downward spiral with quirks. Six is a roller coaster, there's down moments, but they're followed by, you know, let's kick some ass. Let's do something awesome. You know, let's, it didn't constantly keep you in a state of despair. I gotta say I agree. And that's what, that's what makes it more memorable to me. I mean, you have, you know this story about the airship race between sets are and Daryl and it was sad. But it was interesting. And it was a cool little story backstory for setser that the fact that I also kind of respect the fact that six you can make arguments for who the main character is. Most people will just be like, it's Tara, understandably so. But I've I myself, I kind of use Celeste as the main character.
Well, that's the thing to like after the second bird when you get into the world or ruin. That's when I kind of takes over the rules less and so people argue that you know the first half is Tara second half slist both arguments valid like
well, it's not just that it's that Celeste has the biggest standoff with Kefka Celeste is the one you have to beat the game with. You don't have to beat it with Tara. True.
You can skip getting tear completely. So
wait, can you for the second half? I thought you had to get her.
You can beat the game with test sets or Celeste and Edgar. As soon as you get sets or you get the airship and you can actually go take it. That's a challenge apparently amongst the runners and stuck I
will say that for probably seven. There was just always so many plot holes I guess in the overall story. I was still confused about cloud and soldier and who is a clone of I never got that I've watched all the movies and some of the other lore material but the game on its own standing on its own. The plot holes are too big six, I mean not Say that goes jgb there, but it's more forgiving because there's so many characters, and there's at least one or two sides story threads for each character. So you get enough of a plot to fill in details for that the character and it kind of doesn't matter that you don't have the whole story. But with seven being so cloud focused, it's those holes are really opening glaring, and that's why I like the story and six so much more. I do I do like seven but six is my clear favorite.
I'm gonna agree with you there is seven, much more centric around the you know, three or four characters. You have optional characters in both games you have UEFI or euphy and Vincent and seven you have tomorrow and go go and six, there's more backstory that will come out of it, but it seems like is integral in seven, like with delphis character and stuff like that you need to have her for this net. It's just I don't know. I'm just going to basically be Back home that I just like six better so I'm just gonna shut up. I think this is great. I mean, play whichever one you want. If you haven't played either play them both.
absolutely absolutely don't get don't sit here and listen to people in a podcast tell you don't play don't play six or don't play seven or don't play any game. Because we tell you it's a pile of garbage or we're not big fans of it or whatever. And that's not to say I'm saying seven is a pile of garbage. Like I said, I loved it the first time. The first time it was a great game, but subsequent attempts I can't do and I do recommend if you haven't played it and you like JRPGs absolutely do it.
And like the benefit from the Fast Forward option now in current emulation, having a hotkey for fast forwarding through those long grinding battles is amazing.
No, we can't we can't talk about that right now. Jay.
That's a whole other episode my man no brian ross.
And yeah, can we can we get one of those randomizers like they do with Link to the Past and Metroidvania are super metroid. Can we get that with Final Fantasy? six and seven? Please? Isn't. Isn't there one for six already
know he's talking about like, combine them?
Yeah, you enter a door and all of a sudden you're in Final Fantasy six. And then you go back. Cloud is cross dressed. And yes, cloud I have modeled a lot of my drag looks after him.
You lie. That's, that's the missus.
I'll rip him off. Smash.
Done choreo he's a pretty pretty princess.
He's a pretty guys.
Alright guys, I want to thank you again for this is probably the most heated discussion we've had yet. So it's first time we've been talking over each other since like the first episode so I like it. So I'm going to give that two plus 10 two energy. And it was so a ladies and gentlemen, thank you for hanging out here. This has been presby to cancel and Hope to catch you next time. And in the meantime, don't match that be we got more coming.
For sure. Well, we everybody listening, we hope you enjoyed the episode. And we all just want to come in and shout out our early supporters. I mean, we've been doing this now for, I think 12 episodes now. That's That's pretty good. But I mean, our listeners that have stayed with us from the beginning are much appreciated. And we've had a lot of love and support from quite a few people. There's a few, but we're just going to shut it a couple of right now. I'll start off with Blitz Brom, who's a notable streamer on Twitch, actually went ahead and added a command for podcast to advertise for us, which is great. Really appreciate that support, man.
Yeah, I'd like to thank you got Marin. She's also been supporting us and retweeted four episodes. So thank you, Mary.
I'd like to throw a thank you at sinica gaming, who is also added a command for us and constantly shouts out our podcasts in his his streams and others. Twitch streamer.
Yeah. And then another streamer who has been a not only a big supporter, but the the composer of our theme music orther
dang and theme music that
manga. Yeah. But yeah, Arthur Arthur, the last ancient is is the man. And so thank you all for the love the support and the continued efforts at getting getting the word out about us. We appreciate you.
Absolutely. Thank you so much.
I want to ask you guys before we go, what does it feel like? Knowing all three of you were wrong today.
This has been pressed me to cancel. Thank you very much.
That was a lot of fun, guys.
Yeah, it was good episode. Yeah,
that was a good one. Yeah.
All right. I'm gonna go and hit stop and then that
was a good one.
Special thanks for music go two hours of the ancient found on Sunday. cloud or the last station on YouTube. For more episodes, please visit our website presby to cancel.com. As well Feel free to like or subscribe at Apple, iTunes, Google podcasts or anywhere else you'd like to listen to your favorite shows. As always, thank you. This has been
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